Player Matchup

Thanatos
Thanatos
Berutoruto
Thanatos
Level 3
God Stats
1W - 2L
1,778 SR
Queue Stats
3W - 4L
1,608 Elo+
Solo
King Arthur
King Arthur
BreslonWaski
King Arthur
Level 16
God Stats
1W - 1L
1,676 SR
Queue Stats
3W - 4L
1,618 Elo+
Solo
Heimdallr
Heimdallr
Cindefella
Heimdallr
Level 29
God Stats
1W - 5L
1,297 SR
Queue Stats
24W - 34L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Dractik
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,611 Elo+
Solo
Raijin
Raijin
Noobmaster99
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 63L
1,600 Elo+
Solo
Team Averages
Level 17
1,550 SR
1,579 Elo+

VS

Team Averages
Level 25
1,573 SR
1,618 Elo+
Arachne
Arachne
ForlornOmen
Arachne
Level 15
God Stats
7W - 4L
1,704 SR
Queue Stats
11W - 9L
1,627 Elo+
Party 1
Janus
Janus
LordGrumpledorf
Janus
Level 27
God Stats
2W - 2L
1,516 SR
Queue Stats
9W - 8L
1,627 Elo+
Party 1
Cthulhu
Cthulhu
MightySchmeckle
Cthulhu
Level 29
God Stats
7W - 4L
1,634 SR
Queue Stats
529W - 571L
1,578 Elo+
Solo
Ullr
Ullr
Worsoul
Ullr
Level 27
God Stats
2W - 2L
1,251 SR
Queue Stats
10W - 8L
1,627 Elo+
Party 1
Cu Chulainn
Cu Chulainn
l33sin
Cu Chulainn
Level 29
God Stats
3W - 1L
1,760 SR
Queue Stats
11W - 9L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Berutoruto
Thanatos
8
0 / 3 / 1
5,519
425
1,199
5,717
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
BreslonWaski
King Arthur
8
0 / 3 / 0
5,217
401
3,699
12,381
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Cindefella
Heimdallr
10
3 / 5 / 1
6,457
497
4,303
8,650
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Dractik
Cthulhu
9
0 / 3 / 2
5,669
436
2,319
6,862
3,332
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
13
2 / 1 / 2
7,413
570
6,747
5,266
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ForlornOmen
Arachne
10
1 / 1 / 2
6,312
486
1,961
7,117
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 3
6,565
505
1,690
4,813
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
7 / 3 / 3
7,332
564
7,959
8,663
5,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
Worsoul
Ullr
12
2 / 0 / 7
7,768
598
5,959
6,085
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
l33sin
Cu Chulainn
14
3 / 0 / 0
8,003
616
6,092
7,564
4,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
15
15
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Berutoruto
Thanatos
0
3
1
0.17
L
King Arthur
BreslonWaski
King Arthur
0
3
0
0
L
Heimdallr
Cindefella
Heimdallr
3
5
1
0.7
L
Cthulhu
Dractik
Cthulhu
0
3
2
0.33
W
Arachne
ForlornOmen
Arachne
1
1
2
2
W
2
1
3
3.5
W
7
3
3
2.83
L
Raijin
2
1
2
3
W
Ullr
Worsoul
Ullr
2
0
7
5.5
W
Cu Chulainn
l33sin
Cu Chulainn
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,267
Damage
23,661
38,876
Taken
34,242
17,184
Mitigated
17,401
7,526
Healing
8,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Berutoruto
Thanatos
1,199
437
0
3,362
5,717
1,638
0
2,019
3,698
0
23,323
L
King Arthur
BreslonWaski
King Arthur
3,699
945
0
1,634
12,381
7,641
0
510
11,405
0
19,242
L
Heimdallr
Cindefella
Heimdallr
4,303
2,029
0
784
8,650
2,729
0
2,876
5,774
0
27,527
L
Cthulhu
Dractik
Cthulhu
2,319
250
102
1,076
6,862
3,332
35
2,874
3,988
15,459
0
W
Arachne
ForlornOmen
Arachne
1,961
1,024
0
2,106
7,117
3,760
0
1,849
5,143
0
37,308
W
1,690
283
0
1,125
4,813
1,346
0
1,956
2,701
32,112
0
W
7,959
901
0
801
8,663
5,579
0
3,352
5,206
22,179
0
L
Raijin
6,747
650
0
568
5,266
1,844
0
1,880
3,386
49,430
0
W
Ullr
Worsoul
Ullr
5,959
3,873
0
1,133
6,085
1,971
0
1,495
4,515
0
38,594
W
Cu Chulainn
l33sin
Cu Chulainn
6,092
1,832
0
3,423
7,564
4,745
54
0
7,214
5,325
45,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,275
Gold Earned
35,980
280
Minions Killed
346
0
Camps Cleared
0
1,047,089
Distance Traveled
1,259,338
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,519
425
61
5
0
148,538
0
L
King Arthur
5,217
401
43
3
0
211,093
0
L
Heimdallr
6,457
497
46
4
0
220,818
0
L
Cthulhu
5,669
436
27
2
0
247,908
2
W
Arachne
6,312
486
67
5
0
243,363
5
W
Janus
6,565
505
69
5
0
270,478
2
W
Cthulhu
7,332
564
19
1
0
230,966
2
L
Raijin
7,413
570
103
8
0
218,732
6
W
Ullr
7,768
598
91
7
0
266,875
3
W
Cu Chulainn
8,003
616
100
8
0
247,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role