Player Matchup

Izanami
Izanami
Aioryu
Izanami
Level 27
God Stats
10W - 8L
1,708 SR
Queue Stats
25W - 39L
1,490 Elo+
Solo
Thor
Thor
InfiniteDon18
Thor
Level 8
God Stats
0W - 1L
1,331 SR
Queue Stats
10W - 13L
1,504 Elo+
Solo
Tiamat
Tiamat
InnerDemonchild
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
Z7 Deathzz
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 39L
1,569 Elo+
Solo
Kukulkan
Kukulkan
Zimbabwe_man5733
Kukulkan
Level 30
God Stats
1W - 3L
1,855 SR
Queue Stats
38W - 41L
1,518 Elo+
Solo
Team Averages
Level 25
1,579 SR
1,516 Elo+

VS

Team Averages
Level 15
1,662 SR
1,491 Elo+
Bellona
Bellona
Braedino
Bellona
Level 28
God Stats
8W - 1L
1,945 SR
Queue Stats
36W - 39L
1,472 Elo+
Party 1
Ymir
Ymir
EGirlsMic
Ymir
Level 13
God Stats
2W - 0L
1,758 SR
Queue Stats
18W - 12L
1,576 Elo+
Solo
Janus
Janus
Nickmillionz119
Janus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,543 Elo+
Solo
Medusa
Medusa
eremitik
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,348 Elo+
Solo
Tsukuyomi
Tsukuyomi
superid
Tsukuyomi
Level 20
God Stats
23W - 17L
1,608 SR
Queue Stats
38W - 34L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aioryu
Izanami
8
0 / 2 / 0
6,175
325
1,723
4,338
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 11 / 2
7,899
416
6,433
15,471
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 12 / 1
6,486
341
2,051
14,855
5,386
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 9 / 1
8,394
442
6,630
21,196
14,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 7 / 3
6,928
365
9,920
11,957
3,904
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Braedino
Bellona
17
8 / 1 / 12
10,618
559
9,380
12,233
11,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
17
13 / 1 / 6
10,931
575
18,317
16,898
12,379
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

16
7 / 2 / 8
10,252
540
16,373
7,784
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
eremitik
Medusa
2
0 / 2 / 0
5,570
293
0
1,154
194
Tsukuyomi
superid
Tsukuyomi
16
13 / 0 / 11
10,337
544
10,798
8,378
3,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
78
4
Kills
41
41
Deaths
6
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aioryu
Izanami
0
2
0
0
W
Bellona
Braedino
Bellona
8
1
12
14
W
Ymir
13
1
6
16
L
2
11
2
0.27
L
0
12
1
0.04
W
7
2
8
5.5
L
2
9
1
0.28
L
0
7
3
0.21
W
Medusa
eremitik
Medusa
0
2
0
0
W
Tsukuyomi
superid
Tsukuyomi
13
0
11
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,757
Damage
54,868
67,817
Taken
46,447
29,845
Mitigated
30,171
4,193
Healing
13,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aioryu
Izanami
1,723
1,253
0
755
4,338
1,069
0
3,015
1,281
0
19,673
W
Bellona
Braedino
Bellona
9,380
1,715
0
3,095
12,233
11,154
1,814
5,233
7,000
0
58,515
W
Ymir
18,317
5,364
114
6,184
16,898
12,379
1,004
6,853
10,045
80,701
0
L
6,433
1,912
0
224
15,471
4,695
108
9,620
5,308
0
15,911
L
2,051
1,132
0
1,420
14,855
5,386
357
4,728
9,908
20,929
0
W
16,373
550
0
770
7,784
3,148
1,294
4,034
3,750
74,143
0
L
6,630
1,920
0
522
21,196
14,791
0
11,499
9,334
33,507
0
L
9,920
949
366
906
11,957
3,904
108
4,777
6,894
38,913
0
W
Medusa
eremitik
Medusa
0
0
0
0
1,154
194
8
0
1,154
0
390
W
Tsukuyomi
superid
Tsukuyomi
10,798
2,269
0
3,699
8,378
3,296
1,776
2,481
5,897
0
45,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,882
Gold Earned
47,708
215
Minions Killed
444
0
Camps Cleared
0
1,322,467
Distance Traveled
1,543,672
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,175
325
41
2
0
195,410
3
W
Bellona
10,618
559
120
6
0
438,048
0
W
Ymir
10,931
575
132
7
0
331,424
1
L
Thor
7,899
416
17
1
0
293,549
0
L
Tiamat
6,486
341
40
2
0
247,461
0
W
Janus
10,252
540
117
6
0
346,470
3
L
Ymir
8,394
442
47
2
0
283,235
1
L
Kukulkan
6,928
365
70
4
0
302,812
0
W
Medusa
5,570
293
1
0
0
23,633
1
W
Tsukuyomi
10,337
544
74
4
0
404,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role