Player Matchup

Nemesis
Nemesis
SchwitzerMax
Nemesis
Level 48
God Stats
14W - 9L
1,610 SR
Queue Stats
229W - 215L
1,480 Elo+
Party 1
Apollo
Apollo
d_f80
Apollo
Level 38
God Stats
1W - 6L
1,135 SR
Queue Stats
354W - 377L
1,348 Elo+
Party 3
King Arthur
King Arthur
facepump10
King Arthur
Level 84
God Stats
10W - 12L
1,568 SR
Queue Stats
271W - 253L
1,492 Elo+
Party 1
Jormungandr
Jormungandr
huhthatsucks
Jormungandr
Level 62
God Stats
5W - 3L
1,594 SR
Queue Stats
59W - 53L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
zama29
Nu Wa
Level 27
God Stats
2W - 3L
1,606 SR
Queue Stats
77W - 102L
1,343 Elo+
Party 3
Team Averages
Level 52
1,503 SR
1,423 Elo+

VS

Team Averages
Level 66
1,454 SR
1,431 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Ein Bus8241
Anubis
Level 23
God Stats
19W - 17L
1,300 SR
Queue Stats
72W - 90L
1,237 Elo+
Party 4
Artemis
Artemis
TrinityDirty
Artemis
Level 49
God Stats
49W - 49L
1,471 SR
Queue Stats
85W - 110L
1,385 Elo+
Party 4
Mercury
Mercury
VividFoal36948
Mercury
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
548W - 471L
1,514 Elo+
Party 2
Athena
Athena
WashinMashen
Athena
Level 122
God Stats
0W - 5L
1,500 SR
Queue Stats
766W - 729L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SchwitzerMax
Nemesis
14
4 / 1 / 3
7,866
524
7,191
12,987
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
d_f80
Apollo
11
0 / 3 / 2
6,682
445
2,422
7,948
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
facepump10
King Arthur
15
8 / 3 / 2
9,081
605
10,178
11,111
7,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
huhthatsucks
Jormungandr
11
1 / 0 / 7
7,283
486
7,212
10,623
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
zama29
Nu Wa
12
1 / 3 / 3
6,971
465
4,529
6,380
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
3 / 5 / 1
8,001
533
6,734
10,518
5,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
11
0 / 2 / 1
6,703
447
5,811
6,460
3,259
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
TrinityDirty
Artemis
13
2 / 2 / 1
7,611
507
4,541
6,970
2,371
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 0 / 2
7,267
484
6,386
9,510
7,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
11
1 / 5 / 4
6,906
460
7,744
12,976
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
14
Kills
10
10
Deaths
14
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
5
1
0.7
L
Anubis
0
2
1
0.25
W
Nemesis
SchwitzerMax
Nemesis
4
1
3
5.5
L
Artemis
TrinityDirty
Artemis
2
2
1
1.25
L
4
0
2
5
L
Athena
1
5
4
0.6
W
Apollo
d_f80
Apollo
0
3
2
0.33
W
King Arthur
facepump10
King Arthur
8
3
2
3
W
Jormungandr
huhthatsucks
Jormungandr
1
0
7
4.5
W
Nu Wa
zama29
Nu Wa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,532
Damage
31,216
49,049
Taken
46,434
22,325
Mitigated
23,653
11,548
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,734
1,076
0
4,686
10,518
5,742
0
1,791
8,559
30,491
0
L
Anubis
5,811
450
0
2,220
6,460
3,259
0
2,010
4,450
43,100
0
W
Nemesis
SchwitzerMax
Nemesis
7,191
2,415
0
7,356
12,987
4,234
0
4,580
8,407
0
57,296
L
Artemis
TrinityDirty
Artemis
4,541
1,661
0
2,452
6,970
2,371
231
1,775
5,195
0
34,530
L
6,386
2,128
0
1,481
9,510
7,135
0
2,944
6,566
0
26,857
L
Athena
7,744
2,364
0
2,041
12,976
5,146
0
3,221
9,755
37,854
0
W
Apollo
d_f80
Apollo
2,422
1,075
0
1,916
7,948
2,191
0
2,299
5,649
0
29,198
W
King Arthur
facepump10
King Arthur
10,178
1,652
0
950
11,111
7,665
510
5,568
5,543
0
64,647
W
Jormungandr
huhthatsucks
Jormungandr
7,212
2,331
0
1,326
10,623
6,387
48
4,724
5,899
35,151
0
W
Nu Wa
zama29
Nu Wa
4,529
1,050
0
0
6,380
1,848
450
3,118
3,262
30,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
36,488
403
Minions Killed
325
0
Camps Cleared
0
1,549,296
Distance Traveled
1,400,930
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,001
533
67
4
0
242,312
1
L
Anubis
6,703
447
70
5
0
270,923
0
W
Nemesis
7,866
524
91
6
0
342,010
3
L
Artemis
7,611
507
79
5
0
231,866
0
L
Mercury
7,267
484
39
3
0
348,140
1
L
Athena
6,906
460
70
5
0
307,689
1
W
Apollo
6,682
445
65
4
0
307,960
3
W
King Arthur
9,081
605
128
9
0
298,982
1
W
Jormungandr
7,283
486
65
4
0
318,248
3
W
Nu Wa
6,971
465
54
4
0
282,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role