Player Matchup

Neith
Neith
TakeTaste
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Zeus
Zeus
aleh13
Zeus
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 41L
1,306 Elo+
Solo
Osiris
Osiris
domIknow
Osiris
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
162W - 210L
1,204 Elo+
Party 3
Cthulhu
Cthulhu
flotuc
Cthulhu
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
riskyglyph
Nemesis
Level 13
God Stats
11W - 9L
1,356 SR
Queue Stats
195W - 207L
1,215 Elo+
Party 3
Team Averages
Level 12
1,471 SR
1,345 Elo+

VS

Team Averages
Level 26
1,432 SR
1,291 Elo+
Anubis
Anubis
Blackychan978
Anubis
Level 41
God Stats
21W - 19L
1,481 SR
Queue Stats
131W - 167L
1,366 Elo+
Party 2
Athena
Athena
Puffpuffpasse420
Athena
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,297 Elo+
Party 1
Susano
Susano
SlainByBlaine
Susano
Level 27
God Stats
1W - 3L
1,570 SR
Queue Stats
7W - 8L
1,250 Elo+
Solo
Scylla
Scylla
cupid0ne
Scylla
Level 7
God Stats
1W - 7L
1,272 SR
Queue Stats
2W - 8L
1,269 Elo+
Party 1
Horus
Horus
snuffle17
Horus
Level 20
God Stats
1W - 4L
1,339 SR
Queue Stats
38W - 69L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
TakeTaste
Neith
13
4 / 2 / 5
8,203
513
11,674
8,538
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
aleh13
Zeus
16
14 / 0 / 4
9,823
614
14,550
4,594
1,247
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
domIknow
Osiris
13
4 / 4 / 0
8,325
520
5,556
9,141
7,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
flotuc
Cthulhu
12
3 / 1 / 4
8,096
506
3,790
9,519
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
riskyglyph
Nemesis
14
6 / 1 / 4
8,688
543
8,157
11,107
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 0
5,859
366
3,367
11,561
4,329
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 2
7,326
458
3,390
15,727
8,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 3 / 0
6,402
400
4,073
10,627
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
cupid0ne
Scylla
10
2 / 7 / 0
6,691
418
6,644
8,800
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
snuffle17
Horus
11
2 / 5 / 2
7,248
453
2,739
11,281
6,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
31
Kills
7
8
Deaths
31
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
L
2
4
2
0.75
L
1
3
0
0.33
W
Neith
TakeTaste
Neith
4
2
5
3.25
W
Zeus
aleh13
Zeus
14
0
4
16
L
Scylla
cupid0ne
Scylla
2
7
0
0.29
W
Osiris
domIknow
Osiris
4
4
0
1
W
Cthulhu
flotuc
Cthulhu
3
1
4
5
W
Nemesis
riskyglyph
Nemesis
6
1
4
8
L
Horus
snuffle17
Horus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,727
Damage
20,213
42,899
Taken
57,996
22,336
Mitigated
25,395
12,083
Healing
6,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,367
53
0
1,158
11,561
4,329
0
7,093
3,916
21,901
0
L
3,390
1,467
0
612
15,727
8,998
234
4,727
10,836
16,868
0
L
4,073
1,477
0
1,275
10,627
3,219
0
2,390
7,985
0
25,320
W
Neith
TakeTaste
Neith
11,674
7,143
0
4,510
8,538
3,029
3,016
5,526
3,012
0
49,531
W
Zeus
aleh13
Zeus
14,550
916
0
1,770
4,594
1,247
637
1,874
2,720
48,819
0
L
Scylla
cupid0ne
Scylla
6,644
1,343
0
642
8,800
2,600
342
2,887
5,829
33,471
0
W
Osiris
domIknow
Osiris
5,556
2,542
0
630
9,141
7,947
1,634
226
8,915
0
42,420
W
Cthulhu
flotuc
Cthulhu
3,790
478
73
1,177
9,519
6,375
34
4,200
5,319
18,162
0
W
Nemesis
riskyglyph
Nemesis
8,157
2,719
0
3,923
11,107
3,738
0
1,575
9,532
0
57,527
L
Horus
snuffle17
Horus
2,739
1,674
125
2,512
11,281
6,249
224
191
10,773
0
17,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,135
Gold Earned
33,526
388
Minions Killed
183
0
Camps Cleared
0
1,572,150
Distance Traveled
1,366,334
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,859
366
46
3
0
238,600
1
L
Athena
7,326
458
18
1
0
338,165
0
L
Susano
6,402
400
39
2
0
309,301
0
W
Neith
8,203
513
90
6
0
260,635
0
W
Zeus
9,823
614
94
6
0
325,372
1
L
Scylla
6,691
418
49
3
0
248,207
0
W
Osiris
8,325
520
81
5
0
314,303
1
W
Cthulhu
8,096
506
29
2
0
323,659
4
W
Nemesis
8,688
543
94
6
0
348,181
0
L
Horus
7,248
453
31
2
0
232,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role