Player Matchup

Arachne
Arachne
Marquesein
Arachne
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 111L
1,356 Elo+
Solo
Cthulhu
Cthulhu
Numinext1995
Cthulhu
Level 29
God Stats
3W - 1L
1,738 SR
Queue Stats
79W - 148L
1,279 Elo+
Party 2
Heimdallr
Heimdallr
PozziWolf
Heimdallr
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
68W - 83L
1,360 Elo+
Solo
The Morrigan
The Morrigan
sahas52
The Morrigan
Level 25
God Stats
2W - 1L
1,436 SR
Queue Stats
17W - 22L
1,298 Elo+
Solo
Hercules
Hercules
xTheRampy
Hercules
Level 32
God Stats
4W - 4L
1,574 SR
Queue Stats
111W - 156L
1,418 Elo+
Party 2
Team Averages
Level 28
1,550 SR
1,342 Elo+

VS

Team Averages
Level 21
1,364 SR
1,317 Elo+
Arachne
Arachne
LeonSymphonic
Arachne
Level 28
God Stats
0W - 2L
1,261 SR
Queue Stats
9W - 11L
1,315 Elo+
Party 3
Loki
Loki
ShimonSymphonic
Loki
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,315 Elo+
Party 3
Kali
Kali
aneuvall
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,157 Elo+
Party 1
Ymir
Ymir
miqcasrag
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
yoolas
Amaterasu
Level 12
God Stats
1W - 4L
1,057 SR
Queue Stats
13W - 14L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Marquesein
Arachne
13
11 / 2 / 4
8,912
637
6,885
7,392
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Numinext1995
Cthulhu
10
6 / 0 / 11
7,733
552
8,052
7,231
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
PozziWolf
Heimdallr
11
3 / 3 / 10
7,125
509
6,993
5,709
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
sahas52
The Morrigan
12
3 / 1 / 10
7,487
535
6,891
3,554
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
xTheRampy
Hercules
12
3 / 1 / 8
7,275
520
6,424
7,797
4,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 4 / 1
5,923
423
3,016
7,204
2,250
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
3 / 6 / 1
5,776
413
3,602
6,728
1,593
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kali
6
0 / 7 / 3
5,100
364
1,025
9,735
2,784
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ymir
8
1 / 7 / 3
5,812
415
3,517
14,816
8,839
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Amaterasu
yoolas
Amaterasu
10
2 / 2 / 0
6,546
468
2,869
10,499
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
26
Kills
7
7
Deaths
26
43
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
4
1
0.38
W
Arachne
Marquesein
Arachne
11
2
4
6.5
W
Cthulhu
Numinext1995
Cthulhu
6
0
11
11.5
W
Heimdallr
PozziWolf
Heimdallr
3
3
10
2.67
L
3
6
1
0.58
L
Kali
0
7
3
0.21
L
Ymir
1
7
3
0.36
W
The Morrigan
sahas52
The Morrigan
3
1
10
8
W
Hercules
xTheRampy
Hercules
3
1
8
7
L
Amaterasu
yoolas
Amaterasu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,245
Damage
14,029
31,683
Taken
48,982
16,385
Mitigated
19,582
10,037
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
3,016
2,226
0
799
7,204
2,250
0
2,767
4,412
0
16,484
W
Arachne
Marquesein
Arachne
6,885
5,134
0
2,628
7,392
4,564
23
319
7,004
0
46,713
W
Cthulhu
Numinext1995
Cthulhu
8,052
409
138
1,983
7,231
4,287
604
377
6,804
24,331
0
W
Heimdallr
PozziWolf
Heimdallr
6,993
2,383
0
1,646
5,709
1,829
600
929
4,680
0
30,296
L
3,602
1,297
0
705
6,728
1,593
0
2,381
4,297
0
8,137
L
Kali
1,025
391
0
501
9,735
2,784
0
1,858
7,823
0
12,835
L
Ymir
3,517
853
159
3,145
14,816
8,839
0
4,944
9,772
20,251
0
W
The Morrigan
sahas52
The Morrigan
6,891
823
169
0
3,554
1,221
746
804
2,645
35,379
317
W
Hercules
xTheRampy
Hercules
6,424
2,444
0
3,473
7,797
4,484
2,313
711
7,033
0
27,418
L
Amaterasu
yoolas
Amaterasu
2,869
1,549
0
4,191
10,499
4,116
0
2,675
7,578
0
22,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,532
Gold Earned
29,157
288
Minions Killed
147
0
Camps Cleared
0
1,428,851
Distance Traveled
1,399,172
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,923
423
38
3
0
280,465
2
W
Arachne
8,912
637
88
6
0
287,622
0
W
Cthulhu
7,733
552
40
3
0
314,934
3
W
Heimdallr
7,125
509
44
3
0
274,267
1
L
Loki
5,776
413
8
1
0
287,658
2
L
Kali
5,100
364
20
1
0
248,005
3
L
Ymir
5,812
415
31
2
0
256,164
0
W
The Morrigan
7,487
535
70
5
0
279,569
2
W
Hercules
7,275
520
46
3
0
272,459
4
L
Amaterasu
6,546
468
50
4
0
326,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role