Player Matchup

Cupid
Cupid
Druvvaldis
Cupid
Level 84
God Stats
2W - 2L
1,758 SR
Queue Stats
33W - 27L
1,789 Elo+
Party 2
Sun Wukong
Sun Wukong
SS4Dioxin
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
SumRandumGuy
Cthulhu
Level 127
God Stats
7W - 6L
1,272 SR
Queue Stats
116W - 91L
1,619 Elo+
Party 2
Janus
Janus
SussmaMard
Janus
Level 126
God Stats
34W - 25L
1,704 SR
Queue Stats
119W - 87L
1,619 Elo+
Party 2
Team Averages
Level 107
1,558 SR
1,632 Elo+

VS

Team Averages
Level 86
1,716 SR
1,304 Elo+
Athena
Athena
Bulimic_Narwhal
Athena
Level 87
God Stats
0W - 1L
1,529 SR
Queue Stats
2W - 3L
1,315 Elo+
Party 1
Ne Zha
Ne Zha
DoctorWaffles17
Ne Zha
Level 64
God Stats
1W - 2L
1,791 SR
Queue Stats
1W - 2L
1,263 Elo+
Party 1
Achilles
Achilles
FBI_OpenUp06
Achilles
Level 88
God Stats
0W - 1L
1,867 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Fierce_Badger
Baron Samedi
Level 106
God Stats
0W - 2L
1,678 SR
Queue Stats
1W - 3L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
8 / 1 / 6
10,133
844
10,466
6,888
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SS4Dioxin
Sun Wukong
14
4 / 3 / 10
9,372
781
9,704
14,290
9,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
SumRandumGuy
Cthulhu
16
3 / 1 / 13
10,023
835
11,220
8,993
8,954
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
16
9 / 2 / 5
10,382
865
13,194
7,236
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,595
716
7,448
16,587
13,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 8 / 2
8,155
680
7,101
13,047
5,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
FBI_OpenUp06
Achilles
14
5 / 3 / 2
8,927
744
7,291
12,663
11,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Fierce_Badger
Baron Samedi
13
0 / 7 / 4
8,065
672
6,708
11,624
6,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
24
Kills
7
7
Deaths
24
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
1
8
2
0.25
W
Cupid
8
1
6
11
L
Achilles
FBI_OpenUp06
Achilles
5
3
2
2
L
Baron Samedi
Fierce_Badger
Baron Samedi
0
7
4
0.29
W
Sun Wukong
SS4Dioxin
Sun Wukong
4
3
10
3
W
Cthulhu
SumRandumGuy
Cthulhu
3
1
13
9.5
W
Janus
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,584
Damage
28,548
37,407
Taken
53,921
23,502
Mitigated
36,576
9,062
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,448
1,812
0
1,392
16,587
13,151
0
6,140
10,239
26,551
0
L
7,101
1,327
270
2,557
13,047
5,511
0
5,890
7,071
0
21,042
W
Cupid
10,466
5,327
496
1,913
6,888
2,353
1,643
2,175
4,638
0
31,816
L
Achilles
FBI_OpenUp06
Achilles
7,291
2,200
0
2,767
12,663
11,195
546
6,780
5,622
0
11,545
L
Baron Samedi
Fierce_Badger
Baron Samedi
6,708
243
1,519
2,610
11,624
6,719
74
5,471
6,013
32,078
0
W
Sun Wukong
SS4Dioxin
Sun Wukong
9,704
2,213
0
1,460
14,290
9,853
1,036
5,791
8,349
0
19,331
W
Cthulhu
SumRandumGuy
Cthulhu
11,220
664
1,186
731
8,993
8,954
249
4,465
4,438
32,586
0
W
Janus
13,194
1,055
232
3,044
7,236
2,342
667
2,141
4,995
30,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,910
Gold Earned
33,742
175
Minions Killed
144
11
Camps Cleared
7
982,073
Distance Traveled
801,155
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,595
716
53
4
3
207,307
2
L
Ne Zha
8,155
680
18
2
1
183,491
1
W
Cupid
10,133
844
59
5
5
249,721
1
L
Achilles
8,927
744
15
1
1
223,472
0
L
Baron Samedi
8,065
672
58
5
2
186,885
2
W
Sun Wukong
9,372
781
24
2
2
221,339
0
W
Cthulhu
10,023
835
54
5
3
247,081
1
W
Janus
10,382
865
38
3
1
263,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role