Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Gold I
Rezagated
Thor
Gold I
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 50L
1,643 MMR
Party 3
Aphrodite
Aphrodite
Gold IV
TWINKEY_factory1
Aphrodite
Gold IV
Level 129
God Stats
50W - 24L
1,702 SR
Queue Stats
127W - 123L
1,666 MMR
Solo
Ymir
Ymir
Gold III
WoD_LogiBear
Ymir
Gold III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,670 MMR
Solo
Anhur
Anhur
Platinum IV
xVespert
Anhur
Platinum IV
Level 128
God Stats
3W - 6L
1,418 SR
Queue Stats
63W - 62L
1,671 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,524 SR
1,630 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,574 SR
1,675 MMR
Tsukuyomi
Tsukuyomi
Gold III
Braads
Tsukuyomi
Gold III
Level 115
God Stats
3W - 10L
1,390 SR
Queue Stats
299W - 309L
1,674 MMR
Solo
Ares
Ares
Gold II
DocRyano4
Ares
Gold II
Level 109
God Stats
3W - 7L
1,439 SR
Queue Stats
230W - 231L
1,613 MMR
Party 2
Ra
Ra
Platinum III
I-lMoNsTeR-I
Ra
Platinum III
Level 157
God Stats
9W - 9L
1,767 SR
Queue Stats
111W - 102L
1,865 MMR
Party 1
Cupid
Cupid
Gold IV
Two-K-Nav
Cupid
Gold IV
Level 133
God Stats
5W - 1L
1,763 SR
Queue Stats
78W - 42L
1,713 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
xX_TKD-Gamer_Xx
Sun Wukong
Gold IV
Level 144
God Stats
19W - 14L
1,513 SR
Queue Stats
301W - 294L
1,509 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
6 / 0 / 12
12,842
612
7,784
7,943
3,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
19
5 / 0 / 11
13,391
638
12,029
12,436
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
20
7 / 0 / 3
14,416
686
6,959
12,857
5,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 0 / 12
12,457
593
10,719
16,633
15,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
xVespert
Anhur
18
3 / 0 / 7
12,557
598
8,161
10,688
4,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetCthulhuPersephoneDanzaburouApollo

VS

Bans
Cu ChulainnFenrirThanatosRavanaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Braads
Tsukuyomi
16
0 / 4 / 0
9,480
451
3,840
14,420
5,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
12
0 / 9 / 0
8,037
383
2,594
19,984
14,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
0 / 7 / 0
10,328
492
5,137
9,768
2,825
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
Two-K-Nav
Cupid
18
0 / 1 / 0
10,680
509
6,409
8,981
4,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
xX_TKD-Gamer_Xx
Sun Wukong
13
0 / 7 / 0
8,676
413
4,588
14,885
6,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
0
28
Kills
0
0
Deaths
28
45
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
12
12
L
Tsukuyomi
Braads
Tsukuyomi
0
4
0
0
L
Ares
0
9
0
0
L
0
7
0
0
W
Thor
5
0
11
10.5
W
Aphrodite
7
0
3
8.5
L
Cupid
Two-K-Nav
Cupid
0
1
0
0
W
7
0
12
13
W
Anhur
xVespert
Anhur
3
0
7
6.5
L
Sun Wukong
xX_TKD-Gamer_Xx
Sun Wukong
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,652
Damage
22,568
60,557
Taken
68,038
34,370
Mitigated
32,588
39,182
Healing
15,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,784
161
0
2,453
7,943
3,223
2,392
1,298
6,549
73,871
0
L
Tsukuyomi
Braads
Tsukuyomi
3,840
627
0
3,848
14,420
5,220
0
5,227
9,046
0
68,666
L
Ares
2,594
109
0
1,920
19,984
14,052
0
8,267
11,535
21,901
0
L
5,137
0
240
1,095
9,768
2,825
1,002
4,137
5,341
77,872
0
W
Thor
12,029
2,191
0
5,052
12,436
5,705
1,685
799
11,595
0
103,844
W
Aphrodite
6,959
793
7,816
11,600
12,857
5,900
2,901
1,981
10,812
96,288
0
L
Cupid
Two-K-Nav
Cupid
6,409
2,532
203
5,131
8,981
4,272
2,874
856
8,121
0
89,148
W
10,719
1,584
0
7,513
16,633
15,239
1,254
2,996
13,546
36,135
0
W
Anhur
xVespert
Anhur
8,161
4,059
0
4,748
10,688
4,303
7,089
2,120
8,508
0
98,584
L
Sun Wukong
xX_TKD-Gamer_Xx
Sun Wukong
4,588
517
0
2,600
14,885
6,219
47
6,310
8,533
0
46,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,663
Gold Earned
47,201
646
Minions Killed
619
0
Camps Cleared
0
2,062,694
Distance Traveled
1,777,781
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,842
612
125
6
0
418,160
5
L
Tsukuyomi
9,480
451
137
7
0
372,333
5
L
Ares
8,037
383
29
1
0
336,028
2
L
Ra
10,328
492
166
8
0
401,199
9
W
Thor
13,391
638
144
7
0
452,482
6
W
Aphrodite
14,416
686
196
9
0
382,240
0
L
Cupid
10,680
509
185
9
0
379,788
4
W
Ymir
12,457
593
37
2
0
438,093
4
W
Anhur
12,557
598
144
7
0
371,719
3
L
Sun Wukong
8,676
413
102
5
0
288,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role