Player Matchup

Anubis
Anubis
Crinik
Anubis
Level 7
God Stats
3W - 2L
1,748 SR
Queue Stats
45W - 41L
1,482 Elo+
Party 2
King Arthur
King Arthur
ItsTilted
King Arthur
Level 65
God Stats
1W - 0L
1,576 SR
Queue Stats
20W - 24L
1,284 Elo+
Party 2
Medusa
Medusa
Randumgaming
Medusa
Level 64
God Stats
2W - 0L
1,642 SR
Queue Stats
45W - 46L
1,482 Elo+
Party 2
Ah Puch
Ah Puch
WildFire1376
Ah Puch
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Izanami
Izanami
xXHyper95Xx
Izanami
Level 18
God Stats
7W - 5L
1,605 SR
Queue Stats
24W - 30L
1,482 Elo+
Party 2
Team Averages
Level 36
1,614 SR
1,446 Elo+

VS

Team Averages
Level 18
1,554 SR
1,504 Elo+
Bellona
Bellona
C31F4DOR
Bellona
Level 11
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 10L
1,527 Elo+
Party 1
Jormungandr
Jormungandr
FadeinTime
Jormungandr
Level 29
God Stats
1W - 3L
1,557 SR
Queue Stats
76W - 107L
1,516 Elo+
Party 3
Anubis
Anubis
FauconFourchue
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
SaintEradicator
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,518 Elo+
Party 3
Izanami
Izanami
aTSKY
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crinik
Anubis
17
9 / 1 / 13
11,223
1,122
16,502
8,069
4,299
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
ItsTilted
King Arthur
17
6 / 0 / 21
10,655
1,066
16,776
15,773
12,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
17
13 / 0 / 14
11,533
1,153
19,338
10,829
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
WildFire1376
Ah Puch
16
3 / 1 / 15
9,898
990
10,297
7,361
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
xXHyper95Xx
Izanami
16
1 / 2 / 19
9,398
940
11,724
9,228
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

293

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
C31F4DOR
Bellona
14
1 / 6 / 2
8,661
866
9,237
19,813
16,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
FadeinTime
Jormungandr
14
2 / 8 / 2
9,171
917
12,953
20,805
18,759
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 6 / 1
8,354
835
9,965
9,186
3,494
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
14
1 / 6 / 2
8,843
884
7,198
15,760
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
aTSKY
Izanami
14
0 / 6 / 1
8,162
816
6,733
15,108
5,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
12
32
Kills
4
4
Deaths
32
82
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
C31F4DOR
Bellona
1
6
2
0.33
W
Anubis
Crinik
Anubis
9
1
13
15.5
L
Jormungandr
FadeinTime
Jormungandr
2
8
2
0.38
L
0
6
1
0.08
W
King Arthur
ItsTilted
King Arthur
6
0
21
16.5
W
Medusa
13
0
14
20
L
Hachiman
1
6
2
0.33
W
Ah Puch
WildFire1376
Ah Puch
3
1
15
10.5
L
Izanami
aTSKY
Izanami
0
6
1
0.08
W
Izanami
xXHyper95Xx
Izanami
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,637
Damage
46,086
51,260
Taken
80,672
27,581
Mitigated
48,631
17,527
Healing
6,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
C31F4DOR
Bellona
9,237
1,125
0
596
19,813
16,085
0
6,787
12,726
121
20,859
W
Anubis
Crinik
Anubis
16,502
1,137
0
1,732
8,069
4,299
0
4,669
3,400
31,335
0
L
Jormungandr
FadeinTime
Jormungandr
12,953
2,317
0
953
20,805
18,759
0
4,495
16,110
34,158
0
L
9,965
1,585
0
1,206
9,186
3,494
0
2,439
6,484
20,137
0
W
King Arthur
ItsTilted
King Arthur
16,776
2,410
1,013
6,330
15,773
12,980
0
5,395
10,209
76
27,324
W
Medusa
19,338
12,475
1,049
4,305
10,829
4,116
0
6,012
4,717
0
37,558
L
Hachiman
7,198
4,144
0
2,429
15,760
4,949
0
7,595
7,904
0
26,109
W
Ah Puch
WildFire1376
Ah Puch
10,297
1,062
213
534
7,361
2,631
0
4,031
3,255
26,345
0
L
Izanami
aTSKY
Izanami
6,733
3,925
0
1,104
15,108
5,344
0
5,559
9,424
0
18,594
W
Izanami
xXHyper95Xx
Izanami
11,724
7,987
243
2,108
9,228
3,555
0
2,932
6,121
0
26,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,707
Gold Earned
43,191
186
Minions Killed
195
7
Camps Cleared
5
869,915
Distance Traveled
825,444
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,661
866
28
3
0
180,940
0
W
Anubis
11,223
1,122
42
4
1
146,821
0
L
Jormungandr
9,171
917
56
6
1
147,596
0
L
Anubis
8,354
835
30
3
2
159,450
0
W
King Arthur
10,655
1,066
15
2
0
204,087
1
W
Medusa
11,533
1,153
51
5
2
196,578
0
L
Hachiman
8,843
884
48
5
2
172,745
0
W
Ah Puch
9,898
990
39
4
3
169,101
0
L
Izanami
8,162
816
33
3
0
164,713
0
W
Izanami
9,398
940
39
4
1
153,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role