Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
CrixDL18
Nox
Level 84
God Stats
26W - 14L
1,569 SR
Queue Stats
347W - 356L
1,477 Elo+
Solo
Fafnir
Fafnir
LoneJones
Fafnir
Level 114
God Stats
2W - 0L
1,705 SR
Queue Stats
538W - 525L
1,498 Elo+
Solo
Danzaburou
Danzaburou
MoneyDropEmOff
Danzaburou
Level 42
God Stats
14W - 14L
1,599 SR
Queue Stats
256W - 266L
1,571 Elo+
Solo
Kukulkan
Kukulkan
Sapphiryeon
Kukulkan
Level 42
God Stats
25W - 26L
1,557 SR
Queue Stats
60W - 60L
1,483 Elo+
Party 2
Team Averages
Level 86
1,586 SR
1,506 Elo+

VS

Team Averages
Level 65
1,584 SR
1,523 Elo+
Geb
Geb
BlLLS MAFIA
Geb
Level 120
God Stats
2W - 5L
1,716 SR
Queue Stats
343W - 195L
1,659 Elo+
Party 1
Fenrir
Fenrir
Charles Runkle
Fenrir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 90L
1,338 Elo+
Party 1
Ao Kuang
Ao Kuang
Divin3_Marv
Ao Kuang
Level 48
God Stats
7W - 8L
1,702 SR
Queue Stats
215W - 227L
1,426 Elo+
Solo
Cernunnos
Cernunnos
Dpendleton04
Cernunnos
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 55L
1,506 Elo+
Solo
Olorun
Olorun
Iso Joe Johnson
Olorun
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 116L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 0 / 21
10,800
1,080
17,162
10,253
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
10 / 0 / 18
10,726
1,073
14,170
7,079
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
LoneJones
Fafnir
17
1 / 0 / 24
11,171
1,117
5,125
10,993
13,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MoneyDropEmOff
Danzaburou
17
12 / 1 / 12
11,746
1,175
18,797
7,358
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
Sapphiryeon
Kukulkan
17
3 / 0 / 24
10,237
1,024
12,827
2,413
1,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

325

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 0
9,328
933
9,671
18,618
18,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 11 / 0
8,295
830
4,480
20,040
8,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ao Kuang
Divin3_Marv
Ao Kuang
14
1 / 10 / 0
9,054
905
7,238
18,159
7,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Dpendleton04
Cernunnos
14
0 / 1 / 0
8,152
815
4,759
2,881
1,184
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 7 / 1
8,960
896
8,279
17,944
8,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
2
35
Kills
1
1
Deaths
35
99
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
21
19.5
L
0
6
0
0
L
0
11
0
0
W
10
0
18
19
L
Ao Kuang
Divin3_Marv
Ao Kuang
1
10
0
0.1
L
Cernunnos
Dpendleton04
Cernunnos
0
1
0
0
L
0
7
1
0.07
W
Fafnir
LoneJones
Fafnir
1
0
24
13
W
Danzaburou
MoneyDropEmOff
Danzaburou
12
1
12
18
W
Kukulkan
Sapphiryeon
Kukulkan
3
0
24
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,081
Damage
34,427
38,096
Taken
77,642
29,032
Mitigated
44,224
10,228
Healing
9,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,162
4,036
0
2,040
10,253
8,068
0
6,987
3,266
0
25,993
L
9,671
1,541
0
1,118
18,618
18,018
0
7,557
10,847
27,241
0
L
4,480
1,105
0
1,087
20,040
8,837
0
7,931
11,894
0
16,470
W
14,170
1,268
0
1,458
7,079
3,172
0
5,779
1,300
25,369
0
L
Ao Kuang
Divin3_Marv
Ao Kuang
7,238
2,080
203
992
18,159
7,724
0
9,992
7,798
20,788
0
L
Cernunnos
Dpendleton04
Cernunnos
4,759
832
0
3
2,881
1,184
0
1,463
1,343
0
15,399
L
8,279
6,060
1,580
4,127
17,944
8,461
0
4,428
13,138
30,223
0
W
Fafnir
LoneJones
Fafnir
5,125
1,588
0
2,915
10,993
13,950
0
6,075
4,918
8,611
0
W
Danzaburou
MoneyDropEmOff
Danzaburou
18,797
12,142
0
2,962
7,358
2,817
0
4,272
3,086
0
42,074
W
Kukulkan
Sapphiryeon
Kukulkan
12,827
1,823
0
853
2,413
1,025
0
2,075
338
27,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,680
Gold Earned
43,789
163
Minions Killed
154
5
Camps Cleared
6
907,003
Distance Traveled
889,351
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,800
1,080
17
2
0
199,008
0
L
Geb
9,328
933
24
2
0
198,032
0
L
Fenrir
8,295
830
47
5
0
192,040
1
W
Nox
10,726
1,073
39
4
2
170,887
0
L
Ao Kuang
9,054
905
18
2
3
175,793
0
L
Cernunnos
8,152
815
22
2
1
164,607
0
L
Olorun
8,960
896
43
4
2
158,879
0
W
Fafnir
11,171
1,117
6
1
1
190,770
0
W
Danzaburou
11,746
1,175
60
6
2
167,734
0
W
Kukulkan
10,237
1,024
41
4
0
178,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role