Player Matchup

Ravana
Ravana
Gold IV
ChoaticBear9371
Ravana
Gold IV
Level 105
God Stats
5W - 2L
1,500 SR
Queue Stats
204W - 199L
1,686 MMR
Solo
Ymir
Ymir
Silver I
Conkersbfd
Ymir
Silver I
Level 142
God Stats
5W - 0L
1,821 SR
Queue Stats
54W - 39L
1,632 MMR
Party 1
Agni
Agni
Gold II
ElJuru
Agni
Gold II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,669 MMR
Solo
Anhur
Anhur
Platinum II
Fenix
Anhur
Platinum II
Level 157
God Stats
18W - 9L
1,914 SR
Queue Stats
200W - 182L
1,685 MMR
Party 1
Guan Yu
Guan Yu
Gold I
swaqqx
Guan Yu
Gold I
Level 156
God Stats
13W - 13L
1,696 SR
Queue Stats
364W - 352L
1,662 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,686 SR
1,667 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 159
1,626 SR
1,634 MMR
Mercury
Mercury
Gold IV
Areonos
Mercury
Gold IV
Level 157
God Stats
5W - 3L
1,641 SR
Queue Stats
66W - 52L
1,668 MMR
Solo
Merlin
Merlin
Platinum IV
DaGallis
Merlin
Platinum IV
Level 158
God Stats
0W - 4L
1,500 SR
Queue Stats
506W - 512L
1,683 MMR
Solo
Achilles
Achilles
Gold I
LILCHEVYx
Achilles
Gold I
Level 160
God Stats
7W - 5L
1,820 SR
Queue Stats
341W - 348L
1,676 MMR
Solo
Cupid
Cupid
Gold II
Toranator
Cupid
Gold II
Level 160
God Stats
59W - 50L
1,669 SR
Queue Stats
421W - 388L
1,644 MMR
Solo
Cerberus
Cerberus
Platinum IV
quinfa
Cerberus
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 6
11,997
571
10,302
9,604
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 2 / 16
12,185
580
8,180
17,731
15,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
ElJuru
Agni
18
4 / 2 / 9
12,128
578
15,041
11,969
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Fenix
Anhur
20
6 / 1 / 5
14,004
667
10,889
13,734
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
swaqqx
Guan Yu
18
5 / 2 / 7
12,268
584
14,270
22,687
26,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
DanzaburouApolloScyllaCu ChulainnSet

VS

Bans
NemesisGaneshaKhepriTsukuyomiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Areonos
Mercury
17
5 / 5 / 1
10,606
505
10,433
16,105
6,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
DaGallis
Merlin
17
0 / 2 / 3
10,166
484
14,002
9,447
3,407
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
LILCHEVYx
Achilles
15
1 / 7 / 1
9,225
439
8,344
22,965
16,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
Toranator
Cupid
14
1 / 5 / 2
8,962
427
7,008
13,234
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
quinfa
Cerberus
13
1 / 5 / 2
8,613
410
4,640
16,113
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
24
Kills
8
8
Deaths
24
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
Areonos
Mercury
5
5
1
1.1
W
6
1
6
9
W
3
2
16
5.5
L
Merlin
DaGallis
Merlin
0
2
3
0.75
W
Agni
ElJuru
Agni
4
2
9
4.25
W
Anhur
Fenix
Anhur
6
1
5
8.5
L
Achilles
LILCHEVYx
Achilles
1
7
1
0.21
L
Cupid
Toranator
Cupid
1
5
2
0.4
L
Cerberus
quinfa
Cerberus
1
5
2
0.4
W
Guan Yu
swaqqx
Guan Yu
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,682
Damage
44,427
75,725
Taken
77,864
57,134
Mitigated
38,411
41,804
Healing
15,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Areonos
Mercury
10,433
5,785
0
510
16,105
6,412
520
4,334
11,593
0
73,554
W
10,302
2,660
0
4,872
9,604
4,856
1,428
3,184
6,420
0
76,152
W
8,180
1,694
0
4,658
17,731
15,948
320
5,618
12,113
44,242
0
L
Merlin
DaGallis
Merlin
14,002
429
0
2,151
9,447
3,407
0
4,268
4,903
94,781
0
W
Agni
ElJuru
Agni
15,041
1,189
786
3,831
11,969
5,185
1,467
3,603
8,366
96,182
0
W
Anhur
Fenix
Anhur
10,889
6,331
0
7,145
13,734
5,021
7,748
2,764
10,970
0
116,539
L
Achilles
LILCHEVYx
Achilles
8,344
2,800
0
5,119
22,965
16,191
0
6,529
16,272
0
46,723
L
Cupid
Toranator
Cupid
7,008
2,927
335
4,416
13,234
2,950
0
2,275
10,873
0
47,492
L
Cerberus
quinfa
Cerberus
4,640
569
0
3,084
16,113
9,451
0
4,985
11,002
27,144
0
W
Guan Yu
swaqqx
Guan Yu
14,270
2,602
5,784
14,728
22,687
26,124
1,362
4,693
17,994
0
64,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,582
Gold Earned
47,572
640
Minions Killed
514
0
Camps Cleared
0
2,117,693
Distance Traveled
2,020,665
42
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,606
505
116
6
0
434,200
8
W
Ravana
11,997
571
124
6
0
481,639
8
W
Ymir
12,185
580
51
2
0
405,808
13
L
Merlin
10,166
484
171
8
0
413,882
5
W
Agni
12,128
578
159
8
0
398,975
11
W
Anhur
14,004
667
193
9
0
381,390
3
L
Achilles
9,225
439
87
4
0
374,309
5
L
Cupid
8,962
427
89
4
0
390,386
6
L
Cerberus
8,613
410
51
2
0
407,888
11
W
Guan Yu
12,268
584
113
5
0
449,881
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role