Player Matchup

Khepri
Khepri
Hhshzy
Khepri
Level 28
God Stats
21W - 30L
1,579 SR
Queue Stats
149W - 197L
1,394 Elo+
Solo
Achilles
Achilles
JuanM1014
Achilles
Level 27
God Stats
3W - 0L
1,609 SR
Queue Stats
13W - 9L
1,439 Elo+
Solo
Set
Set
KingCrown2261
Set
Level 11
God Stats
2W - 2L
1,240 SR
Queue Stats
7W - 6L
1,403 Elo+
Solo
Janus
Janus
Zremos
Janus
Level 29
God Stats
25W - 15L
1,701 SR
Queue Stats
333W - 305L
1,467 Elo+
Solo
Danzaburou
Danzaburou
foggymnm
Danzaburou
Level 26
God Stats
17W - 14L
1,510 SR
Queue Stats
153W - 176L
1,405 Elo+
Solo
Team Averages
Level 24
1,528 SR
1,422 Elo+

VS

Team Averages
Level 14
1,511 SR
1,385 Elo+
Osiris
Osiris
BellinatoD
Osiris
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,466 Elo+
Solo
Neith
Neith
Galler999
Neith
Level 29
God Stats
10W - 10L
1,749 SR
Queue Stats
107W - 123L
1,471 Elo+
Solo
Sol
Sol
Mhykolll
Sol
Level 14
God Stats
46W - 31L
1,350 SR
Queue Stats
53W - 41L
1,269 Elo+
Party 1
Izanami
Izanami
NotRileyM
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,362 Elo+
Party 1
Pele
Pele
semsilvanya
Pele
Level 15
God Stats
52W - 57L
1,456 SR
Queue Stats
314W - 420L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Hhshzy
Khepri
9
0 / 0 / 9
5,969
543
2,408
5,721
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
JuanM1014
Achilles
12
6 / 0 / 3
7,055
641
5,114
3,760
2,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

9
3 / 1 / 4
6,022
547
2,331
5,004
1,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Zremos
Janus
11
7 / 4 / 4
7,149
650
8,343
5,408
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
foggymnm
Danzaburou
11
11 / 0 / 1
7,553
687
6,825
2,723
909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BellinatoD
Osiris
6
0 / 5 / 0
4,163
378
753
7,249
2,795
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
Galler999
Neith
9
4 / 5 / 0
5,704
519
5,234
9,800
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 5 / 1
4,846
441
2,302
5,652
1,114
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
NotRileyM
Izanami
7
0 / 8 / 0
4,422
402
2,161
7,189
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 6 / 0
4,881
444
1,450
6,682
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
27
Kills
5
5
Deaths
29
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
BellinatoD
Osiris
0
5
0
0
L
Neith
Galler999
Neith
4
5
0
0.8
W
Khepri
Hhshzy
Khepri
0
0
9
4.5
W
Achilles
JuanM1014
Achilles
6
0
3
7.5
W
3
1
4
5
L
1
5
1
0.3
L
Izanami
NotRileyM
Izanami
0
8
0
0
W
Janus
Zremos
Janus
7
4
4
2.25
W
Danzaburou
foggymnm
Danzaburou
11
0
1
11.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,021
Damage
11,900
22,616
Taken
36,572
8,959
Mitigated
10,047
5,133
Healing
6,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BellinatoD
Osiris
753
338
0
0
7,249
2,795
0
3,134
3,980
0
4,986
L
Neith
Galler999
Neith
5,234
2,253
0
4,049
9,800
3,055
340
2,806
6,619
0
26,333
W
Khepri
Hhshzy
Khepri
2,408
541
0
1,794
5,721
2,649
655
953
4,768
14,018
0
W
Achilles
JuanM1014
Achilles
5,114
2,161
0
402
3,760
2,618
602
0
3,760
0
26,771
W
2,331
1,026
0
1,100
5,004
1,368
429
39
4,965
0
21,224
L
2,302
859
0
1,684
5,652
1,114
227
1,879
3,655
11,489
0
L
Izanami
NotRileyM
Izanami
2,161
1,965
0
881
7,189
1,465
294
2,352
4,785
0
21,280
W
Janus
Zremos
Janus
8,343
2,039
0
1,049
5,408
1,415
287
691
4,717
35,383
0
W
Danzaburou
foggymnm
Danzaburou
6,825
2,932
0
788
2,723
909
2,387
619
2,104
0
33,178
L
1,450
528
0
255
6,682
1,618
764
0
6,482
0
15,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,748
Gold Earned
24,016
252
Minions Killed
167
0
Camps Cleared
0
1,034,564
Distance Traveled
797,967
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,163
378
14
1
0
169,943
0
L
Neith
5,704
519
45
4
0
137,448
4
W
Khepri
5,969
543
27
2
0
192,575
3
W
Achilles
7,055
641
56
5
0
220,014
2
W
Set
6,022
547
49
4
0
250,200
1
L
Sol
4,846
441
33
3
0
134,803
1
L
Izanami
4,422
402
41
4
0
149,902
2
W
Janus
7,149
650
69
6
0
191,554
0
W
Danzaburou
7,553
687
51
5
0
180,221
4
L
Pele
4,881
444
34
3
0
205,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role