Player Matchup

Cthulhu
Cthulhu
Yeezuk
Cthulhu
Level 5
God Stats
1W - 0L
1,722 SR
Queue Stats
6W - 12L
1,246 Elo+
Solo
Jormungandr
Jormungandr
mosess621
Jormungandr
Level 27
God Stats
6W - 4L
1,480 SR
Queue Stats
39W - 61L
1,260 Elo+
Party 2
Izanami
Izanami
zoosbethicc
Izanami
Level 7
God Stats
15W - 27L
1,226 SR
Queue Stats
32W - 50L
1,156 Elo+
Party 2
Team Averages
Level 13
1,476 SR
1,221 Elo+

VS

Team Averages
Level 36
1,462 SR
1,447 Elo+
Ymir
Ymir
DraxxorQc
Ymir
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
155W - 179L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
FudgeTunneler
Ao Kuang
Level 7
God Stats
0W - 2L
1,285 SR
Queue Stats
4W - 10L
1,329 Elo+
Solo
Neith
Neith
SlitherQc
Neith
Level 14
God Stats
12W - 13L
1,601 SR
Queue Stats
26W - 31L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Yeezuk
Cthulhu
11
0 / 0 / 6
8,443
603
3,029
7,105
5,482
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
mosess621
Jormungandr
14
8 / 0 / 1
10,064
719
11,427
8,906
8,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
zoosbethicc
Izanami
11
1 / 1 / 5
8,433
602
3,379
5,929
2,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 0
8,978
641
8,023
9,486
7,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ao Kuang
FudgeTunneler
Ao Kuang
10
0 / 6 / 1
7,681
549
3,765
9,855
2,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
SlitherQc
Neith
11
0 / 2 / 0
8,161
583
4,561
5,854
1,822
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
9
Kills
1
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
1
0
1
L
Ao Kuang
FudgeTunneler
Ao Kuang
0
6
1
0.08
L
Neith
SlitherQc
Neith
0
2
0
0
W
Cthulhu
Yeezuk
Cthulhu
0
0
6
3
W
Jormungandr
mosess621
Jormungandr
8
0
1
8.5
W
Izanami
zoosbethicc
Izanami
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,835
Damage
16,349
21,940
Taken
25,195
16,193
Mitigated
12,065
1,637
Healing
4,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,023
1,460
0
1,654
9,486
7,466
0
4,144
5,104
34,426
0
L
Ao Kuang
FudgeTunneler
Ao Kuang
3,765
900
0
956
9,855
2,777
603
5,654
3,951
20,250
0
L
Neith
SlitherQc
Neith
4,561
1,979
537
1,489
5,854
1,822
810
4,183
1,475
0
35,100
W
Cthulhu
Yeezuk
Cthulhu
3,029
90
114
125
7,105
5,482
70
2,927
4,178
27,349
0
W
Jormungandr
mosess621
Jormungandr
11,427
1,645
0
525
8,906
8,449
72
4,441
4,465
41,049
0
W
Izanami
zoosbethicc
Izanami
3,379
2,420
0
873
5,929
2,262
618
4,562
1,367
0
25,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,940
Gold Earned
24,820
154
Minions Killed
140
0
Camps Cleared
0
645,651
Distance Traveled
670,982
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,978
641
41
3
0
243,754
1
L
Ao Kuang
7,681
549
29
2
0
224,072
1
L
Neith
8,161
583
70
5
0
203,156
4
W
Cthulhu
8,443
603
58
4
0
202,724
1
W
Jormungandr
10,064
719
45
3
0
247,032
2
W
Izanami
8,433
602
51
4
0
195,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role