Player Matchup

Janus
Janus
Schoeny
Janus
Level 46
God Stats
0W - 2L
1,395 SR
Queue Stats
329W - 299L
1,418 Elo+
Party 1
Anhur
Anhur
SmitePlayer69145
Anhur
Level 21
God Stats
9W - 16L
1,444 SR
Queue Stats
182W - 205L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
ThatJuanGuiy
Cthulhu
Level 7
God Stats
0W - 2L
1,302 SR
Queue Stats
2W - 5L
1,425 Elo+
Solo
Team Averages
Level 25
1,381 SR
1,399 Elo+

VS

Team Averages
Level 54
1,627 SR
1,561 Elo+
Bellona
Bellona
BadBunnyDany
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,729 Elo+
Party 2
Rama
Rama
gari3235
Rama
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 12L
1,404 Elo+
Solo
Tiamat
Tiamat
xXDARKILLEDXx
Tiamat
Level 109
God Stats
3W - 3L
1,880 SR
Queue Stats
34W - 25L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Schoeny
Janus
13
2 / 6 / 3
10,085
593
13,614
11,016
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 5 / 1
11,327
666
8,058
11,333
4,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ThatJuanGuiy
Cthulhu
13
0 / 5 / 3
9,461
557
4,484
16,895
15,799
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BadBunnyDany
Bellona
16
7 / 3 / 7
12,224
719
9,425
13,022
9,539
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
15
5 / 3 / 9
11,949
703
6,162
11,246
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 1 / 10
11,980
705
17,432
13,082
7,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
16
16
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bellona
BadBunnyDany
Bellona
7
3
7
3.5
L
Janus
Schoeny
Janus
2
6
3
0.58
L
5
5
1
1.1
L
Cthulhu
ThatJuanGuiy
Cthulhu
0
5
3
0.3
W
Rama
5
3
9
3.17
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,156
Damage
33,019
39,244
Taken
37,350
24,161
Mitigated
20,419
3,479
Healing
12,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BadBunnyDany
Bellona
9,425
1,545
708
3,286
13,022
9,539
1,004
5,298
7,505
0
26,667
L
Janus
Schoeny
Janus
13,614
173
0
1,184
11,016
3,928
81
4,230
6,476
56,408
0
L
8,058
2,803
0
1,905
11,333
4,434
389
4,917
6,112
0
39,920
L
Cthulhu
ThatJuanGuiy
Cthulhu
4,484
593
0
390
16,895
15,799
0
7,227
9,204
19,531
0
W
Rama
6,162
4,324
0
4,051
11,246
3,108
1,789
5,927
5,083
0
51,145
W
17,432
570
124
4,582
13,082
7,772
247
6,183
6,572
71,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,873
Gold Earned
36,153
170
Minions Killed
213
0
Camps Cleared
0
894,678
Distance Traveled
961,532
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,224
719
32
2
0
301,839
2
L
Janus
10,085
593
85
5
0
281,954
3
L
Anhur
11,327
666
60
4
0
283,433
2
L
Cthulhu
9,461
557
25
1
0
329,291
3
W
Rama
11,949
703
81
5
0
308,830
1
W
Tiamat
11,980
705
100
6
0
350,863
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role