Player Matchup

Mercury
Mercury
KingLewie
Mercury
Level 25
God Stats
4W - 6L
1,500 SR
Queue Stats
32W - 27L
1,514 Elo+
Party 1
Raijin
Raijin
LIGHTSKINxGAMING
Raijin
Level 26
God Stats
22W - 20L
1,495 SR
Queue Stats
185W - 224L
1,368 Elo+
Party 3
Horus
Horus
PePegga69
Horus
Level 43
God Stats
11W - 6L
1,653 SR
Queue Stats
398W - 420L
1,398 Elo+
Party 3
Janus
Janus
Samurai_Schulte
Janus
Level 83
God Stats
17W - 22L
1,489 SR
Queue Stats
311W - 319L
1,397 Elo+
Party 1
Ao Kuang
Ao Kuang
spiral_monke_man
Ao Kuang
Level 58
God Stats
7W - 5L
1,417 SR
Queue Stats
479W - 522L
1,406 Elo+
Party 3
Team Averages
Level 47
1,511 SR
1,416 Elo+

VS

Team Averages
Level 50
1,443 SR
1,421 Elo+
Ah Puch
Ah Puch
DeathStroke1405
Ah Puch
Level 120
God Stats
0W - 3L
1,258 SR
Queue Stats
216W - 211L
1,520 Elo+
Party 2
Ares
Ares
DragonKing76390
Ares
Level 36
God Stats
2W - 3L
1,642 SR
Queue Stats
440W - 432L
1,450 Elo+
Solo
Ymir
Ymir
WirelessShark59
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,284 Elo+
Party 4
Thanatos
Thanatos
Zvyw
Thanatos
Level 29
God Stats
25W - 25L
1,333 SR
Queue Stats
60W - 63L
1,468 Elo+
Party 2
Heimdallr
Heimdallr
joooobyyyyy
Heimdallr
Level 48
God Stats
6W - 9L
1,480 SR
Queue Stats
61W - 85L
1,383 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KingLewie
Mercury
13
2 / 3 / 5
8,272
591
4,754
9,054
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 4 / 5
6,835
488
4,498
6,947
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
PePegga69
Horus
13
8 / 1 / 4
8,610
615
7,830
8,327
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 7 / 4
7,439
531
4,202
8,139
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 1
8,841
632
7,807
8,910
3,041
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 3 / 3
8,888
635
10,703
7,629
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 6 / 4
6,236
445
4,629
12,597
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 4 / 0
5,739
410
1,775
7,683
2,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Zvyw
Thanatos
11
4 / 3 / 3
7,494
535
5,430
9,543
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
joooobyyyyy
Heimdallr
10
0 / 4 / 5
6,226
445
4,605
8,926
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
20
Kills
16
16
Deaths
20
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
11
3
3
4.17
L
1
6
4
0.5
W
Mercury
KingLewie
Mercury
2
3
5
1.5
W
3
4
5
1.38
W
Horus
PePegga69
Horus
8
1
4
10
W
1
7
4
0.43
L
0
4
0
0
L
Thanatos
Zvyw
Thanatos
4
3
3
1.83
L
Heimdallr
joooobyyyyy
Heimdallr
0
4
5
0.63
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,091
Damage
27,142
41,377
Taken
46,378
14,769
Mitigated
16,521
14,220
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,703
809
0
2,290
7,629
2,725
450
2,475
4,984
40,646
0
L
4,629
278
0
1,716
12,597
4,625
29
2,698
9,589
25,210
0
W
Mercury
KingLewie
Mercury
4,754
1,529
0
3,529
9,054
2,826
481
2,246
6,636
0
34,714
W
4,498
739
0
154
6,947
1,948
484
2,295
4,584
26,545
0
W
Horus
PePegga69
Horus
7,830
4,106
753
3,364
8,327
4,850
393
3,576
4,699
0
20,936
W
4,202
245
0
918
8,139
2,104
449
3,929
3,848
41,265
0
L
1,775
773
0
368
7,683
2,635
0
6,340
1,343
17,006
0
L
Thanatos
Zvyw
Thanatos
5,430
846
0
5,844
9,543
3,328
0
1,592
7,857
0
34,034
L
Heimdallr
joooobyyyyy
Heimdallr
4,605
2,043
0
2,582
8,926
3,208
0
2,586
6,098
0
32,596
W
7,807
1,878
0
5,502
8,910
3,041
378
4,293
4,503
41,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,997
Gold Earned
34,583
316
Minions Killed
256
0
Camps Cleared
0
1,430,996
Distance Traveled
1,274,045
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,888
635
81
6
0
262,969
0
L
Ares
6,236
445
34
2
0
234,729
2
W
Mercury
8,272
591
66
5
0
327,836
2
W
Raijin
6,835
488
50
4
0
260,119
2
W
Horus
8,610
615
32
2
0
319,649
1
W
Janus
7,439
531
87
6
0
269,820
3
L
Ymir
5,739
410
25
2
0
247,632
0
L
Thanatos
7,494
535
58
4
0
283,271
0
L
Heimdallr
6,226
445
58
4
0
245,444
2
W
Ao Kuang
8,841
632
81
6
0
253,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role