Player Matchup

Rama
Rama
Bearstian
Rama
Level 63
God Stats
0W - 1L
1,458 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
MemotheFaun
Sylvanus
Level 146
God Stats
2W - 2L
1,847 SR
Queue Stats
11W - 21L
1,214 Elo+
Party 1
Nike
Nike
Simbacor
Nike
Level 147
God Stats
4W - 4L
1,569 SR
Queue Stats
153W - 169L
1,537 Elo+
Party 1
Team Averages
Level 119
1,624 SR
1,417 Elo+

VS

Team Averages
Level 80
1,567 SR
1,602 Elo+
Mulan
Mulan
Kamikaze_X0
Mulan
Level 69
God Stats
28W - 16L
1,633 SR
Queue Stats
179W - 118L
1,659 Elo+
Party 2
Hades
Hades
PillsburDoughBoy
Hades
Level 128
God Stats
8W - 3L
1,567 SR
Queue Stats
166W - 131L
1,666 Elo+
Party 2
Izanami
Izanami
angelrick12
Izanami
Level 43
God Stats
4W - 1L
1,500 SR
Queue Stats
107W - 124L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 5 / 3
10,440
549
5,000
10,594
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
MemotheFaun
Sylvanus
16
4 / 8 / 3
12,777
672
13,843
29,630
32,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nike
15
2 / 3 / 5
11,720
617
13,675
17,411
14,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 8
13,081
688
15,097
13,856
13,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 6 / 13
12,428
654
13,701
17,531
10,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
angelrick12
Izanami
16
7 / 1 / 4
13,109
690
18,229
13,570
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
7
Kills
16
16
Deaths
7
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Rama
1
5
3
0.5
W
8
0
8
12
L
Sylvanus
MemotheFaun
Sylvanus
4
8
3
0.69
W
1
6
13
1.25
L
Nike
2
3
5
1.5
W
Izanami
angelrick12
Izanami
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,518
Damage
47,027
57,635
Taken
44,957
51,442
Mitigated
28,098
17,930
Healing
18,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
5,000
4,356
0
2,040
10,594
3,787
0
2,168
8,301
0
25,882
W
15,097
2,354
1,367
3,022
13,856
13,076
0
5,671
8,185
0
43,542
L
Sylvanus
MemotheFaun
Sylvanus
13,843
2,356
2,982
9,289
29,630
32,759
68
7,425
21,855
39,213
0
W
13,701
935
1,016
7,193
17,531
10,186
269
5,460
12,071
75,489
0
L
Nike
13,675
2,205
0
3,619
17,411
14,896
0
4,150
13,011
357
72,739
W
Izanami
angelrick12
Izanami
18,229
11,249
0
6,333
13,570
4,836
2,433
3,096
10,474
0
78,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,937
Gold Earned
38,618
176
Minions Killed
259
0
Camps Cleared
0
888,599
Distance Traveled
997,640
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,440
549
50
3
0
247,521
0
W
Mulan
13,081
688
34
2
0
415,962
5
L
Sylvanus
12,777
672
36
2
0
281,214
3
W
Hades
12,428
654
111
6
0
310,815
3
L
Nike
11,720
617
90
5
0
359,864
2
W
Izanami
13,109
690
114
6
0
270,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role