Player Matchup

Izanami
Izanami
Billyrusso
Izanami
Level 2
God Stats
0W - 2L
1,254 SR
Queue Stats
0W - 5L
1,219 Elo+
Solo
Cerberus
Cerberus
JENNAYYYY
Cerberus
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
151W - 170L
1,314 Elo+
Party 2
Janus
Janus
PaPaGuzzler69
Janus
Level 27
God Stats
20W - 32L
1,435 SR
Queue Stats
462W - 568L
1,300 Elo+
Party 2
Hun Batz
Hun Batz
bardooliii
Hun Batz
Level 27
God Stats
0W - 3L
1,265 SR
Queue Stats
96W - 104L
1,376 Elo+
Solo
Guan Yu
Guan Yu
lilpoundpusher
Guan Yu
Level 16
God Stats
5W - 6L
1,350 SR
Queue Stats
22W - 30L
1,266 Elo+
Party 2
Team Averages
Level 20
1,361 SR
1,295 Elo+

VS

Team Averages
Level 13
1,439 SR
1,380 Elo+
Hercules
Hercules
JFelipe33
Hercules
Level 12
God Stats
1W - 1L
1,256 SR
Queue Stats
15W - 21L
1,401 Elo+
Party 1
Hera
Hera
Scycon89
Hera
Level 28
God Stats
34W - 20L
1,252 SR
Queue Stats
122W - 132L
1,348 Elo+
Solo
Izanami
Izanami
Snox 3159
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ymir
Ymir
luiselomo
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,278 Elo+
Party 1
Nemesis
Nemesis
noodah
Nemesis
Level 15
God Stats
8W - 4L
1,687 SR
Queue Stats
373W - 351L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Billyrusso
Izanami
1
0 / 0 / 0
3,299
367
0
49
7
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
JENNAYYYY
Cerberus
8
2 / 2 / 0
4,780
531
3,244
5,155
2,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 6 / 1
4,801
533
4,994
5,484
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
bardooliii
Hun Batz
8
3 / 4 / 1
5,238
582
2,154
6,111
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
4,590
510
335
7,410
2,432

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JFelipe33
Hercules
8
0 / 1 / 2
5,118
569
1,734
4,875
1,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
11
4 / 1 / 0
6,060
673
5,571
3,657
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Snox 3159
Izanami
10
6 / 3 / 1
6,617
735
4,182
5,747
1,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
8
2 / 1 / 1
5,069
563
2,045
3,952
1,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
noodah
Nemesis
11
2 / 0 / 0
5,951
661
1,687
4,897
1,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
6
Kills
14
15
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
Billyrusso
Izanami
0
0
0
0
L
Cerberus
JENNAYYYY
Cerberus
2
2
0
1
W
Hercules
JFelipe33
Hercules
0
1
2
1
L
1
6
1
0.25
W
Hera
4
1
0
4
W
Izanami
Snox 3159
Izanami
6
3
1
2.17
L
Hun Batz
bardooliii
Hun Batz
3
4
1
0.88
L
0
3
0
0
W
Ymir
2
1
1
2.5
W
Nemesis
noodah
Nemesis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,727
Damage
15,219
24,209
Taken
23,128
7,663
Mitigated
6,555
4,862
Healing
4,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Billyrusso
Izanami
0
0
0
0
49
7
0
0
49
0
0
L
Cerberus
JENNAYYYY
Cerberus
3,244
27
0
1,374
5,155
2,474
0
1,579
3,576
13,648
0
W
Hercules
JFelipe33
Hercules
1,734
693
0
1,144
4,875
1,559
243
3,080
1,667
0
11,042
L
4,994
176
0
410
5,484
1,141
298
466
5,018
20,461
0
W
Hera
5,571
1,733
0
850
3,657
806
658
290
3,327
25,018
0
W
Izanami
Snox 3159
Izanami
4,182
2,505
0
1,551
5,747
1,554
3,017
1,927
3,552
0
32,009
L
Hun Batz
bardooliii
Hun Batz
2,154
549
0
986
6,111
1,609
0
1,102
4,943
0
16,994
L
335
0
0
2,092
7,410
2,432
141
4,035
3,007
0
12,042
W
Ymir
2,045
438
0
841
3,952
1,147
0
2,311
1,582
12,033
0
W
Nemesis
noodah
Nemesis
1,687
723
0
584
4,897
1,489
576
111
4,762
0
37,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,708
Gold Earned
28,815
155
Minions Killed
256
0
Camps Cleared
0
619,597
Distance Traveled
904,895
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,299
367
0
0
0
10,570
0
L
Cerberus
4,780
531
44
5
0
149,335
1
W
Hercules
5,118
569
22
2
0
170,928
4
L
Janus
4,801
533
40
4
0
153,560
0
W
Hera
6,060
673
57
6
0
172,284
1
W
Izanami
6,617
735
72
8
0
166,907
2
L
Hun Batz
5,238
582
35
4
0
162,820
0
L
Guan Yu
4,590
510
36
4
0
143,312
0
W
Ymir
5,069
563
29
3
0
163,978
2
W
Nemesis
5,951
661
76
8
0
230,798
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role