Player Matchup

Tiamat
Tiamat
NehalemEX
Tiamat
Level 153
God Stats
66W - 11L
1,885 SR
Queue Stats
152W - 36L
1,845 Elo+
Party 1
Danzaburou
Danzaburou
PunkolicoYT
Danzaburou
Level 102
God Stats
6W - 8L
1,992 SR
Queue Stats
47W - 53L
1,654 Elo+
Solo
Chaac
Chaac
Манкит
Chaac
Level 116
God Stats
4W - 1L
1,765 SR
Queue Stats
138W - 35L
1,754 Elo+
Party 1
Team Averages
Level 124
1,881 SR
1,751 Elo+

VS

Team Averages
Level 135
1,604 SR
1,691 Elo+
Tiamat
Tiamat
Marcuza
Tiamat
Level 129
God Stats
17W - 5L
1,719 SR
Queue Stats
221W - 58L
1,848 Elo+
Party 2
Osiris
Osiris
Punisher1722
Osiris
Level 151
God Stats
1W - 2L
1,392 SR
Queue Stats
160W - 125L
1,591 Elo+
Solo
Izanami
Izanami
Zim0
Izanami
Level 125
God Stats
11W - 2L
1,701 SR
Queue Stats
276W - 100L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NehalemEX
Tiamat
15
2 / 8 / 4
11,148
656
13,611
13,478
13,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
PunkolicoYT
Danzaburou
13
4 / 7 / 3
11,253
662
9,672
14,909
5,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 7 / 4
9,587
564
9,712
24,022
20,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Marcuza
Tiamat
17
7 / 1 / 12
12,607
742
17,967
12,354
11,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
16
7 / 3 / 13
12,611
742
9,093
14,233
10,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
Zim0
Izanami
17
8 / 3 / 12
12,748
750
17,172
12,628
5,033
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
7
Kills
22
22
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Marcuza
Tiamat
7
1
12
13
L
Tiamat
NehalemEX
Tiamat
2
8
4
0.5
W
Osiris
7
3
13
4.5
L
Danzaburou
PunkolicoYT
Danzaburou
4
7
3
0.79
W
Izanami
Zim0
Izanami
8
3
12
4.67
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,995
Damage
44,232
52,409
Taken
39,215
40,310
Mitigated
26,665
12,875
Healing
18,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Marcuza
Tiamat
17,967
1,904
148
6,172
12,354
11,204
792
4,635
7,509
66,318
0
L
Tiamat
NehalemEX
Tiamat
13,611
1,192
73
1,995
13,478
13,873
58
4,644
8,622
60,169
0
W
Osiris
9,093
3,153
0
7,979
14,233
10,428
1,528
3,939
10,069
0
40,227
L
Danzaburou
PunkolicoYT
Danzaburou
9,672
2,788
0
4,005
14,909
5,575
0
4,004
10,657
0
49,919
W
Izanami
Zim0
Izanami
17,172
11,907
0
4,158
12,628
5,033
1,060
6,130
6,348
0
78,019
L
9,712
1,877
0
6,802
24,022
20,862
0
8,482
15,019
3,264
27,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,988
Gold Earned
37,966
197
Minions Killed
302
0
Camps Cleared
0
862,726
Distance Traveled
962,265
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,607
742
111
7
0
341,648
3
L
Tiamat
11,148
656
93
5
0
281,586
4
W
Osiris
12,611
742
50
3
0
332,408
1
L
Danzaburou
11,253
662
69
4
0
263,631
6
W
Izanami
12,748
750
141
8
0
288,209
3
L
Chaac
9,587
564
35
2
0
317,509
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role