Player Matchup

Bellona
Bellona
Filip4Ace
Bellona
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,238 Elo+
Solo
Cthulhu
Cthulhu
INTI17r
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,256 Elo+
Solo
Ymir
Ymir
filx121212
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,017 Elo+
Solo
Tiamat
Tiamat
powctanec
Tiamat
Level 15
God Stats
2W - 8L
1,240 SR
Queue Stats
4W - 13L
1,294 Elo+
Solo
Fafnir
Fafnir
psychelogic
Fafnir
Level 28
God Stats
9W - 1L
2,009 SR
Queue Stats
234W - 255L
1,453 Elo+
Solo
Team Averages
Level 16
1,550 SR
1,251 Elo+

VS

Team Averages
Level 15
1,378 SR
1,264 Elo+
Artemis
Artemis
Bertinounette
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,477 Elo+
Solo
Mulan
Mulan
PillePopTry4U
Mulan
Level 8
God Stats
3W - 4L
1,136 SR
Queue Stats
16W - 23L
1,250 Elo+
Solo
Ra
Ra
Prubylec
Ra
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 5L
1,131 Elo+
Solo
Neith
Neith
Tamahakane
Neith
Level 16
God Stats
8W - 4L
1,261 SR
Queue Stats
9W - 4L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
TheViperKing
Baron Samedi
Level 26
God Stats
6W - 5L
1,491 SR
Queue Stats
26W - 24L
1,080 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Filip4Ace
Bellona
13
6 / 10 / 3
8,850
1,264
13,193
16,888
14,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
INTI17r
Cthulhu
14
2 / 1 / 3
8,097
1,157
6,422
11,906
10,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 6 / 4
7,313
1,045
1,554
9,859
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
powctanec
Tiamat
14
0 / 2 / 5
7,648
1,093
4,076
4,939
2,611
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
14
2 / 1 / 3
8,697
1,242
2,891
14,660
14,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

227

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
6 / 3 / 8
8,600
1,229
14,772
9,235
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 5
8,566
1,224
5,218
6,071
3,778
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
1 / 3 / 14
8,191
1,170
5,584
4,545
1,551
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
14
4 / 2 / 12
8,785
1,255
14,220
4,297
1,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
TheViperKing
Baron Samedi
15
5 / 1 / 10
9,122
1,303
12,572
7,533
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
69
10
Kills
20
20
Deaths
10
18
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Artemis
6
3
8
3.33
L
Bellona
Filip4Ace
Bellona
6
10
3
0.75
L
Cthulhu
INTI17r
Cthulhu
2
1
3
3.5
W
4
1
5
6.5
W
1
3
14
2.67
W
Neith
4
2
12
5
W
Baron Samedi
TheViperKing
Baron Samedi
5
1
10
10
L
0
6
4
0.33
L
Tiamat
powctanec
Tiamat
0
2
5
1.25
L
Fafnir
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,136
Damage
52,366
58,252
Taken
31,681
47,358
Mitigated
13,623
5,603
Healing
8,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
14,772
11,837
0
1,969
9,235
3,529
0
4,763
4,180
0
25,790
L
Bellona
Filip4Ace
Bellona
13,193
4,595
0
629
16,888
14,167
0
5,034
11,854
271
15,582
L
Cthulhu
INTI17r
Cthulhu
6,422
118
81
345
11,906
10,947
0
3,615
8,291
23,727
0
W
5,218
1,859
248
371
6,071
3,778
0
2,278
3,593
0
14,631
W
5,584
1,074
605
346
4,545
1,551
0
2,610
1,810
14,746
0
W
Neith
14,220
6,373
0
1,291
4,297
1,572
0
1,505
2,767
0
30,726
W
Baron Samedi
TheViperKing
Baron Samedi
12,572
2,489
1,476
2,581
7,533
3,193
0
3,630
3,737
22,169
0
L
1,554
226
0
511
9,859
5,490
0
2,510
7,349
5,968
0
L
Tiamat
powctanec
Tiamat
4,076
645
0
785
4,939
2,611
0
2,485
2,454
21,544
0
L
Fafnir
2,891
1,549
0
3,252
14,660
14,143
0
4,512
10,148
11,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,605
Gold Earned
43,264
111
Minions Killed
150
3
Camps Cleared
6
666,478
Distance Traveled
623,272
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,600
1,229
32
5
1
120,793
0
L
Bellona
8,850
1,264
8
1
0
143,662
0
L
Cthulhu
8,097
1,157
33
5
2
147,877
0
W
Mulan
8,566
1,224
16
2
4
123,599
1
W
Ra
8,191
1,170
30
4
0
124,006
0
W
Neith
8,785
1,255
47
7
1
120,859
0
W
Baron Samedi
9,122
1,303
25
4
0
134,015
1
L
Ymir
7,313
1,045
13
2
0
85,585
0
L
Tiamat
7,648
1,093
44
6
1
143,293
0
L
Fafnir
8,697
1,242
13
2
0
146,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role