Player Matchup

Osiris
Osiris
Bronze III
AkatsukiTunez
Osiris
Bronze III
Level 152
God Stats
0W - 1L
1,680 SR
Queue Stats
10W - 15L
1,450 MMR
Party 2
Anhur
Anhur
Silver III
BloodDragon692
Anhur
Silver III
Level 160
God Stats
0W - 1L
1,288 SR
Queue Stats
46W - 50L
1,456 MMR
Party 2
Bakasura
Bakasura
Bronze III
DosPaco
Bakasura
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 157L
1,500 MMR
Party 1
Ganesha
Ganesha
Bronze III
DumaBałtyku
Ganesha
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,435 MMR
Solo
Scylla
Scylla
Bronze III
Gablyat
Scylla
Bronze III
Level 123
God Stats
1W - 4L
1,500 SR
Queue Stats
103W - 97L
1,466 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,494 SR
1,461 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,644 SR
1,464 MMR
Guan Yu
Guan Yu
Silver III
Buzv
Guan Yu
Silver III
Level 127
God Stats
10W - 10L
1,730 SR
Queue Stats
483W - 497L
1,419 MMR
Solo
Vulcan
Vulcan
Silver I
Celestialus
Vulcan
Silver I
Level 157
God Stats
36W - 32L
1,693 SR
Queue Stats
219W - 226L
1,454 MMR
Solo
Chernobog
Chernobog
Gold IV
Moonesation
Chernobog
Gold IV
Level 83
God Stats
20W - 9L
1,599 SR
Queue Stats
336W - 332L
1,470 MMR
Solo
Ymir
Ymir
Gold II
Wazdakka94
Ymir
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
ciocadelmano
Fenrir
Gold III
Level 127
God Stats
19W - 15L
1,699 SR
Queue Stats
136W - 139L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 2
14,005
467
17,412
30,432
18,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
6 / 9 / 2
15,467
516
20,555
29,165
15,548
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
DosPaco
Bakasura
20
3 / 6 / 1
14,292
476
18,939
27,751
12,459
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
DumaBałtyku
Ganesha
17
0 / 8 / 5
11,394
380
9,265
26,081
30,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Gablyat
Scylla
20
2 / 4 / 2
15,196
507
19,521
18,462
8,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetFreyaTsukuyomiZeusApollo

VS

Bans
NeithDanzaburouKing ArthurHou YiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Buzv
Guan Yu
20
2 / 2 / 13
16,692
556
18,629
35,134
41,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
20
10 / 0 / 12
17,067
569
27,238
10,588
5,250
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Moonesation
Chernobog
20
5 / 4 / 15
17,394
580
22,082
26,704
10,392
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
9 / 4 / 14
16,375
546
17,554
28,377
16,238
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
20
8 / 4 / 10
15,677
523
13,229
27,525
26,940
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
98
14
Kills
34
34
Deaths
14
12
Assists
64
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
L
6
9
2
0.78
W
Guan Yu
Buzv
Guan Yu
2
2
13
4.25
W
Vulcan
10
0
12
16
L
Bakasura
DosPaco
Bakasura
3
6
1
0.58
L
Ganesha
DumaBałtyku
Ganesha
0
8
5
0.31
L
Scylla
Gablyat
Scylla
2
4
2
0.75
W
Chernobog
Moonesation
Chernobog
5
4
15
3.13
W
9
4
14
4
W
Fenrir
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,692
Damage
98,732
131,891
Taken
128,328
85,975
Mitigated
99,909
34,715
Healing
47,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,412
8,258
0
10,334
30,432
18,947
464
11,846
18,414
0
101,677
L
20,555
12,198
0
7,112
29,165
15,548
792
6,501
22,597
0
115,503
W
Guan Yu
Buzv
Guan Yu
18,629
3,396
3,229
14,339
35,134
41,089
160
2,918
30,951
1,617
123,810
W
Vulcan
27,238
6,628
403
3,879
10,588
5,250
2,306
3,568
6,986
172,411
0
L
Bakasura
DosPaco
Bakasura
18,939
11,759
0
9,358
27,751
12,459
200
10,995
16,464
0
107,283
L
Ganesha
DumaBałtyku
Ganesha
9,265
757
0
2,739
26,081
30,691
0
11,186
14,725
44,019
0
L
Scylla
Gablyat
Scylla
19,521
1,002
0
5,172
18,462
8,330
0
6,999
11,226
147,133
0
W
Chernobog
Moonesation
Chernobog
22,082
13,247
0
11,164
26,704
10,392
4,489
7,298
18,521
0
139,940
W
17,554
2,864
0
9,051
28,377
16,238
2,431
7,493
19,476
104,780
0
W
Fenrir
13,229
3,779
0
5,049
27,525
26,940
1,614
7,453
19,143
64
81,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,354
Gold Earned
83,205
803
Minions Killed
835
0
Camps Cleared
0
2,806,279
Distance Traveled
2,999,915
22
Wards Purchased
51
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
14,005
467
155
5
0
571,577
4
L
Anhur
15,467
516
179
6
0
489,101
5
W
Guan Yu
16,692
556
195
7
0
592,240
4
W
Vulcan
17,067
569
215
7
0
652,512
15
L
Bakasura
14,292
476
185
6
0
674,692
6
L
Ganesha
11,394
380
24
1
0
498,866
3
L
Scylla
15,196
507
260
9
0
572,043
4
W
Chernobog
17,394
580
201
7
0
548,191
4
W
Ymir
16,375
546
143
5
0
602,365
17
W
Fenrir
15,677
523
81
3
0
604,607
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role