Player Matchup

Ymir
Ymir
CorneliusHubert
Ymir
Level 47
God Stats
33W - 66L
1,456 SR
Queue Stats
159W - 233L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
JoeMaster
Danzaburou
Level 27
God Stats
1W - 3L
1,271 SR
Queue Stats
18W - 17L
1,507 Elo+
Solo
Zeus
Zeus
hades1533
Zeus
Level 68
God Stats
8W - 9L
1,078 SR
Queue Stats
341W - 424L
1,456 Elo+
Party 2
Team Averages
Level 47
1,268 SR
1,463 Elo+

VS

Team Averages
Level 82
1,574 SR
1,458 Elo+
Tiamat
Tiamat
DeserterToolong
Tiamat
Level 14
God Stats
2W - 2L
1,514 SR
Queue Stats
4W - 2L
1,434 Elo+
Solo
Athena
Athena
NerdSquad90
Athena
Level 109
God Stats
6W - 9L
1,553 SR
Queue Stats
130W - 184L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
shade151
Danzaburou
Level 124
God Stats
8W - 6L
1,654 SR
Queue Stats
141W - 198L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 5
8,787
799
4,778
12,862
7,319
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
JoeMaster
Danzaburou
11
3 / 5 / 3
8,307
755
6,697
11,327
4,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zeus
11
3 / 5 / 4
8,258
751
10,975
7,385
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 3
9,978
907
15,745
8,890
8,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
11
0 / 3 / 10
8,596
781
4,211
12,316
9,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
shade151
Danzaburou
12
5 / 3 / 4
9,143
831
5,095
6,485
2,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
8
Kills
15
15
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
10
2
3
5.75
L
Danzaburou
JoeMaster
Danzaburou
3
5
3
0.9
W
Athena
0
3
10
1.67
L
Zeus
3
5
4
1
W
Danzaburou
shade151
Danzaburou
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,450
Damage
25,051
31,574
Taken
27,691
14,403
Mitigated
21,046
3,872
Healing
5,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,778
764
0
1,051
12,862
7,319
0
7,125
5,377
22,050
0
W
15,745
1,944
0
2,044
8,890
8,573
447
4,772
3,775
44,587
0
L
Danzaburou
JoeMaster
Danzaburou
6,697
3,513
0
2,526
11,327
4,572
0
6,762
4,284
0
28,206
W
Athena
4,211
1,241
0
1,778
12,316
9,760
150
5,978
5,974
11,960
0
L
Zeus
10,975
748
0
295
7,385
2,512
0
5,275
1,927
21,428
0
W
Danzaburou
shade151
Danzaburou
5,095
1,178
0
1,239
6,485
2,713
2,271
4,110
2,131
0
30,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,352
Gold Earned
27,717
114
Minions Killed
147
0
Camps Cleared
0
539,251
Distance Traveled
644,393
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,787
799
32
3
0
190,434
1
W
Tiamat
9,978
907
69
6
0
220,829
1
L
Danzaburou
8,307
755
44
4
0
183,552
2
W
Athena
8,596
781
14
1
0
225,804
2
L
Zeus
8,258
751
38
3
0
165,265
0
W
Danzaburou
9,143
831
64
6
0
197,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role