Player Matchup

Kuzenbo
Kuzenbo
GIUME
Kuzenbo
Level 88
God Stats
9W - 18L
1,137 SR
Queue Stats
57W - 100L
1,500 Elo+
Party 1
Da Ji
Da Ji
Oras00
Da Ji
Level 22
God Stats
7W - 7L
1,543 SR
Queue Stats
65W - 82L
1,103 Elo+
Party 1
Danzaburou
Danzaburou
TheEdoardodo
Danzaburou
Level 74
God Stats
7W - 8L
1,545 SR
Queue Stats
176W - 214L
1,358 Elo+
Party 1
Sun Wukong
Sun Wukong
buonalapasta
Sun Wukong
Level 47
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
jnaguanell
Nu Wa
Level 71
God Stats
2W - 3L
1,659 SR
Queue Stats
44W - 32L
1,420 Elo+
Solo
Team Averages
Level 60
1,526 SR
1,376 Elo+

VS

Team Averages
Level 59
1,305 SR
1,370 Elo+
Neith
Neith
AndrewBaws
Neith
Level 68
God Stats
10W - 5L
1,500 SR
Queue Stats
89W - 88L
1,463 Elo+
Party 3
Janus
Janus
MO000SE
Janus
Level 63
God Stats
2W - 3L
1,078 SR
Queue Stats
95W - 133L
1,261 Elo+
Party 2
Ymir
Ymir
Monstakillz37
Ymir
Level 27
God Stats
11W - 14L
1,163 SR
Queue Stats
58W - 74L
1,212 Elo+
Party 2
Nemesis
Nemesis
aeerddna
Nemesis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
jo9532
Nike
Level 64
God Stats
11W - 6L
1,287 SR
Queue Stats
172W - 147L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GIUME
Kuzenbo
9
0 / 0 / 0
5,222
475
1,393
5,297
3,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Oras00
Da Ji
9
0 / 3 / 0
5,366
488
1,428
7,822
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TheEdoardodo
Danzaburou
9
0 / 4 / 0
4,855
441
1,620
6,411
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
buonalapasta
Sun Wukong
10
0 / 2 / 0
5,245
477
2,887
5,762
3,804
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Nu Wa
11
0 / 1 / 0
6,026
548
4,304
5,345
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 0 / 1
5,916
538
5,291
4,370
1,182
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
MO000SE
Janus
12
0 / 0 / 1
6,490
590
2,020
3,035
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 0 / 3
5,899
536
3,534
4,618
1,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
aeerddna
Nemesis
11
2 / 0 / 1
6,290
572
1,338
4,295
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
jo9532
Nike
13
4 / 0 / 0
7,100
645
5,872
6,944
3,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
10
10
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
3
0
1
3.5
L
Kuzenbo
GIUME
Kuzenbo
0
0
0
0
W
Janus
MO000SE
Janus
0
0
1
0.5
W
1
0
3
2.5
L
Da Ji
Oras00
Da Ji
0
3
0
0
L
Danzaburou
TheEdoardodo
Danzaburou
0
4
0
0
W
Nemesis
aeerddna
Nemesis
2
0
1
2.5
L
Sun Wukong
buonalapasta
Sun Wukong
0
2
0
0
L
Nu Wa
0
1
0
0
W
Nike
jo9532
Nike
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,632
Damage
18,055
30,637
Taken
23,262
12,527
Mitigated
8,806
8,266
Healing
6,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
5,291
2,690
0
2,870
4,370
1,182
0
1,465
2,789
0
35,100
L
Kuzenbo
GIUME
Kuzenbo
1,393
715
194
1,158
5,297
3,274
0
1,546
3,751
11,856
0
W
Janus
MO000SE
Janus
2,020
0
0
836
3,035
781
487
1,213
1,654
42,042
0
W
3,534
230
0
1,500
4,618
1,831
0
1,380
3,122
23,651
0
L
Da Ji
Oras00
Da Ji
1,428
139
0
2,598
7,822
2,266
0
0
7,772
0
28,722
L
Danzaburou
TheEdoardodo
Danzaburou
1,620
383
0
1,845
6,411
1,630
0
1,634
4,777
0
29,111
W
Nemesis
aeerddna
Nemesis
1,338
460
0
149
4,295
1,285
699
655
3,536
0
33,248
L
Sun Wukong
buonalapasta
Sun Wukong
2,887
767
135
1,586
5,762
3,804
0
0
5,487
0
24,550
L
Nu Wa
4,304
465
0
750
5,345
1,553
67
2,374
2,971
35,783
0
W
Nike
jo9532
Nike
5,872
1,482
0
1,465
6,944
3,727
0
404
6,464
0
43,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,714
Gold Earned
31,695
255
Minions Killed
369
0
Camps Cleared
0
1,017,768
Distance Traveled
1,106,025
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,916
538
80
7
0
185,807
0
L
Kuzenbo
5,222
475
22
2
0
196,790
1
W
Janus
6,490
590
96
9
0
250,080
2
W
Ymir
5,899
536
35
3
0
218,298
0
L
Da Ji
5,366
488
68
6
0
207,052
2
L
Danzaburou
4,855
441
49
4
0
205,760
0
W
Nemesis
6,290
572
69
6
0
240,236
0
L
Sun Wukong
5,245
477
46
4
0
204,727
2
L
Nu Wa
6,026
548
70
6
0
203,439
4
W
Nike
7,100
645
89
8
0
211,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role