Player Matchup

Cerberus
Cerberus
Dioovo
Cerberus
Level 6
God Stats
6W - 5L
1,594 SR
Queue Stats
7W - 6L
1,471 Elo+
Solo
Izanami
Izanami
Jughi_Jones
Izanami
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 54L
1,238 Elo+
Solo
Tiamat
Tiamat
M1ge
Tiamat
Level 7
God Stats
1W - 1L
1,427 SR
Queue Stats
5W - 5L
1,480 Elo+
Party 1
Serqet
Serqet
afon_sinho
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
1,267 Elo+
Solo
Susano
Susano
wastedboy
Susano
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,206 Elo+
Party 1
Team Averages
Level 12
1,504 SR
1,332 Elo+

VS

Team Averages
Level 12
1,474 SR
1,408 Elo+
Bastet
Bastet
Mezm0
Bastet
Level 23
God Stats
10W - 9L
1,482 SR
Queue Stats
99W - 108L
1,467 Elo+
Solo
Cerberus
Cerberus
Mononokami
Cerberus
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 14L
1,420 Elo+
Solo
Bellona
Bellona
ShaDoWFienD786
Bellona
Level 8
God Stats
9W - 12L
1,275 SR
Queue Stats
14W - 25L
1,290 Elo+
Solo
Neith
Neith
domestos111
Neith
Level 6
God Stats
6W - 4L
1,714 SR
Queue Stats
27W - 26L
1,421 Elo+
Solo
Merlin
Merlin
haaligali
Merlin
Level 17
God Stats
3W - 3L
1,402 SR
Queue Stats
11W - 9L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dioovo
Cerberus
18
3 / 2 / 9
12,763
1,064
17,026
25,920
26,111
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Jughi_Jones
Izanami
17
2 / 11 / 6
11,355
946
7,465
18,749
6,719
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
M1ge
Tiamat
17
2 / 15 / 7
11,128
927
15,541
24,747
14,455
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
afon_sinho
Serqet
16
0 / 11 / 4
10,025
835
6,761
18,434
7,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Susano
wastedboy
Susano
16
5 / 5 / 3
11,758
980
11,038
16,696
6,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Mezm0
Bastet
19
11 / 2 / 19
13,417
1,118
24,497
13,159
4,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Mononokami
Cerberus
20
7 / 3 / 30
14,111
1,176
16,663
13,183
12,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 2 / 16
11,995
1,000
10,900
13,364
8,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
13 / 2 / 18
13,334
1,111
24,623
14,438
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
haaligali
Merlin
19
5 / 3 / 21
12,295
1,025
16,850
9,750
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
146
12
Kills
42
44
Deaths
12
29
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dioovo
Cerberus
3
2
9
3.75
L
Izanami
Jughi_Jones
Izanami
2
11
6
0.45
L
Tiamat
M1ge
Tiamat
2
15
7
0.37
W
Bastet
Mezm0
Bastet
11
2
19
10.25
W
Cerberus
Mononokami
Cerberus
7
3
30
7.33
W
6
2
16
7
L
Serqet
afon_sinho
Serqet
0
11
4
0.18
W
13
2
18
11
W
Merlin
haaligali
Merlin
5
3
21
5.17
L
Susano
wastedboy
Susano
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,831
Damage
93,533
104,546
Taken
63,894
61,262
Mitigated
32,972
7,366
Healing
15,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dioovo
Cerberus
17,026
1,263
0
3,349
25,920
26,111
0
7,690
18,030
34,305
0
L
Izanami
Jughi_Jones
Izanami
7,465
6,301
0
892
18,749
6,719
0
7,978
10,746
0
36,768
L
Tiamat
M1ge
Tiamat
15,541
2,513
0
1,500
24,747
14,455
0
8,461
16,149
25,336
0
W
Bastet
Mezm0
Bastet
24,497
8,094
0
2,324
13,159
4,317
0
5,783
7,088
0
37,341
W
Cerberus
Mononokami
Cerberus
16,663
656
0
2,058
13,183
12,108
0
7,085
6,098
25,800
0
W
10,900
4,356
0
1,014
13,364
8,376
0
7,528
5,668
0
20,776
L
Serqet
afon_sinho
Serqet
6,761
1,917
0
719
18,434
7,707
0
3,645
12,957
0
15,120
W
24,623
16,075
0
6,986
14,438
4,969
0
7,536
6,236
0
44,064
W
Merlin
haaligali
Merlin
16,850
1,858
728
2,019
9,750
3,202
0
4,635
5,115
45,955
0
L
Susano
wastedboy
Susano
11,038
3,515
0
906
16,696
6,270
0
5,739
10,857
0
20,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,029
Gold Earned
65,152
169
Minions Killed
201
4
Camps Cleared
3
980,247
Distance Traveled
1,066,634
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,763
1,064
38
3
0
204,878
0
L
Izanami
11,355
946
61
5
0
168,588
0
L
Tiamat
11,128
927
19
2
0
217,191
0
W
Bastet
13,417
1,118
39
3
0
243,059
0
W
Cerberus
14,111
1,176
28
2
0
220,618
0
W
Bellona
11,995
1,000
26
2
1
231,800
0
L
Serqet
10,025
835
15
1
3
196,482
1
W
Neith
13,334
1,111
45
4
2
191,038
1
W
Merlin
12,295
1,025
63
5
0
180,119
0
L
Susano
11,758
980
36
3
1
193,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role