Player Matchup

Ymir
Ymir
DEFINITELYHUGO
Ymir
Level 22
God Stats
13W - 4L
1,700 SR
Queue Stats
130W - 105L
1,699 Elo+
Solo
Odin
Odin
Kuccu
Odin
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
53W - 60L
1,691 Elo+
Solo
Medusa
Medusa
Papito19
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,605 Elo+
Party 1
Serqet
Serqet
SmellyFruit97
Serqet
Level 4
God Stats
4W - 6L
1,649 SR
Queue Stats
22W - 16L
1,605 Elo+
Party 1
Nox
Nox
erehanathi
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,569 Elo+
Solo
Team Averages
Level 15
1,570 SR
1,634 Elo+

VS

Team Averages
Level 23
1,602 SR
1,630 Elo+
Bellona
Bellona
Aposton
Bellona
Level 3
God Stats
4W - 1L
1,695 SR
Queue Stats
5W - 3L
1,697 Elo+
Party 2
Neith
Neith
Champote
Neith
Level 27
God Stats
36W - 22L
1,639 SR
Queue Stats
137W - 108L
1,651 Elo+
Party 2
Sylvanus
Sylvanus
OGCSTM
Sylvanus
Level 25
God Stats
38W - 30L
1,619 SR
Queue Stats
70W - 81L
1,554 Elo+
Party 2
Ra
Ra
Toximaus10
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 30L
1,641 Elo+
Solo
Bastet
Bastet
mufinsman
Bastet
Level 34
God Stats
28W - 24L
1,558 SR
Queue Stats
95W - 100L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 8
10,851
543
12,872
17,558
7,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
Kuccu
Odin
16
5 / 5 / 1
9,880
494
6,764
10,872
10,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Papito19
Medusa
14
4 / 7 / 4
9,336
467
10,644
13,251
4,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 3 / 6
9,856
493
7,846
12,889
5,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 6
7,784
389
4,623
9,188
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aposton
Bellona
15
1 / 3 / 6
9,583
479
4,464
10,754
9,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Champote
Neith
16
6 / 3 / 9
10,441
522
14,048
14,530
5,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Sylvanus
OGCSTM
Sylvanus
16
3 / 3 / 9
10,357
518
5,729
13,997
12,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 6 / 6
11,230
562
13,309
13,016
6,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
mufinsman
Bastet
19
10 / 5 / 5
11,847
592
10,517
14,044
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
59
20
Kills
24
24
Deaths
20
25
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bellona
Aposton
Bellona
1
3
6
1.33
W
Neith
Champote
Neith
6
3
9
3.5
L
7
5
8
2.2
L
Odin
Kuccu
Odin
5
5
1
1.1
W
Sylvanus
OGCSTM
Sylvanus
3
3
9
2.5
L
Medusa
Papito19
Medusa
4
7
4
0.86
L
3
3
6
2
W
4
6
6
1.17
L
1
4
6
1
W
Bastet
mufinsman
Bastet
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,749
Damage
48,067
63,758
Taken
66,341
31,235
Mitigated
38,998
7,852
Healing
25,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Aposton
Bellona
4,464
1,566
0
1,515
10,754
9,309
889
1,629
8,405
0
44,777
W
Neith
Champote
Neith
14,048
6,364
0
3,413
14,530
5,663
1,975
2,541
11,063
0
65,818
L
12,872
2,718
0
2,604
17,558
7,775
0
7,262
9,978
80,905
0
L
Odin
Kuccu
Odin
6,764
1,893
0
1,610
10,872
10,594
0
2,055
8,526
0
43,740
W
Sylvanus
OGCSTM
Sylvanus
5,729
1,172
5,162
5,567
13,997
12,059
887
4,696
8,722
22,644
0
L
Medusa
Papito19
Medusa
10,644
4,027
0
480
13,251
4,319
0
1,581
11,592
0
47,640
L
7,846
1,169
527
2,427
12,889
5,177
0
4,452
8,379
0
41,572
W
13,309
1,928
1,512
3,117
13,016
6,052
494
5,088
7,214
87,795
0
L
4,623
407
0
204
9,188
3,370
0
3,137
5,895
36,306
0
W
Bastet
mufinsman
Bastet
10,517
3,431
0
5,224
14,044
5,915
325
3,541
10,291
0
75,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,707
Gold Earned
53,458
464
Minions Killed
537
0
Camps Cleared
0
1,715,278
Distance Traveled
1,861,106
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,583
479
111
6
0
348,587
0
W
Neith
10,441
522
101
5
0
346,748
1
L
Ymir
10,851
543
130
7
0
339,218
7
L
Odin
9,880
494
88
4
0
311,185
5
W
Sylvanus
10,357
518
36
2
0
375,675
17
L
Medusa
9,336
467
91
5
0
303,637
3
L
Serqet
9,856
493
83
4
0
436,699
5
W
Ra
11,230
562
168
8
0
355,763
9
L
Nox
7,784
389
72
4
0
324,539
2
W
Bastet
11,847
592
121
6
0
434,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role