Player Matchup

Kali
Kali
Alderney
Kali
Level 29
God Stats
1W - 0L
1,751 SR
Queue Stats
31W - 18L
1,600 Elo+
Party 1
Tiamat
Tiamat
Darknigts
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Lorfoo
Hercules
Level 16
God Stats
7W - 1L
1,813 SR
Queue Stats
28W - 15L
1,616 Elo+
Party 1
Ares
Ares
Toldalf
Ares
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
sivdaime
Heimdallr
Level 26
God Stats
5W - 0L
1,937 SR
Queue Stats
22W - 8L
1,664 Elo+
Party 1
Team Averages
Level 24
1,700 SR
1,576 Elo+

VS

Team Averages
Level 10
1,440 SR
1,490 Elo+
Chang'e
Chang'e
AgosNinja
Chang'e
Level 6
God Stats
2W - 5L
1,500 SR
Queue Stats
23W - 30L
1,472 Elo+
Solo
Kukulkan
Kukulkan
Crookar
Kukulkan
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MFB99
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
ReiDasCaveiras
Ymir
Level 10
God Stats
9W - 7L
1,315 SR
Queue Stats
20W - 12L
1,489 Elo+
Solo
Danzaburou
Danzaburou
落笔画永恒
Danzaburou
Level 18
God Stats
1W - 4L
1,384 SR
Queue Stats
112W - 116L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
8
2 / 1 / 4
5,265
585
1,756
5,121
1,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Darknigts
Tiamat
10
5 / 0 / 3
6,223
691
4,098
3,316
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Lorfoo
Hercules
9
5 / 2 / 2
5,744
638
3,990
5,836
2,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
Toldalf
Ares
8
0 / 1 / 3
4,988
554
3,355
5,872
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
sivdaime
Heimdallr
9
2 / 2 / 3
5,285
587
5,699
7,023
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AgosNinja
Chang'e
9
1 / 4 / 0
5,138
571
980
5,047
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
Crookar
Kukulkan
2
0 / 1 / 0
3,449
383
200
553
137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
MFB99
Cthulhu
7
0 / 4 / 1
4,487
499
2,664
6,193
4,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
4 / 3 / 1
5,441
605
6,300
8,277
4,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
落笔画永恒
Danzaburou
7
1 / 2 / 2
4,651
517
3,947
6,182
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
6
6
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AgosNinja
Chang'e
1
4
0
0.25
W
Kali
2
1
4
4
L
Kukulkan
Crookar
Kukulkan
0
1
0
0
W
Tiamat
Darknigts
Tiamat
5
0
3
6.5
W
Hercules
Lorfoo
Hercules
5
2
2
3
L
Cthulhu
MFB99
Cthulhu
0
4
1
0.13
L
4
3
1
1.5
W
Ares
Toldalf
Ares
0
1
3
1.5
W
Heimdallr
sivdaime
Heimdallr
2
2
3
1.75
L
Danzaburou
落笔画永恒
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
14,091
27,168
Taken
26,252
13,795
Mitigated
11,562
9,024
Healing
6,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AgosNinja
Chang'e
980
124
0
1,406
5,047
1,499
0
2,088
2,757
18,410
0
W
Kali
1,756
1,214
0
863
5,121
1,697
0
813
4,258
0
25,967
L
Kukulkan
Crookar
Kukulkan
200
0
0
0
553
137
0
254
277
2,621
0
W
Tiamat
Darknigts
Tiamat
4,098
591
64
2,024
3,316
2,283
86
907
2,341
25,042
0
W
Hercules
Lorfoo
Hercules
3,990
1,796
0
2,332
5,836
2,868
730
2,640
2,961
0
16,524
L
Cthulhu
MFB99
Cthulhu
2,664
386
0
1,276
6,193
4,308
240
445
5,485
12,863
0
L
6,300
1,612
0
1,616
8,277
4,076
264
2,230
5,982
16,746
0
W
Ares
Toldalf
Ares
3,355
171
0
1,276
5,872
4,070
0
2,612
3,260
11,755
0
W
Heimdallr
sivdaime
Heimdallr
5,699
3,167
0
2,465
7,023
2,877
92
2,819
4,204
0
27,177
L
Danzaburou
落笔画永恒
Danzaburou
3,947
1,604
0
1,985
6,182
1,542
0
2,048
4,058
0
18,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,505
Gold Earned
23,166
205
Minions Killed
119
0
Camps Cleared
0
924,653
Distance Traveled
789,795
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,138
571
45
5
0
170,523
3
W
Kali
5,265
585
55
6
0
169,972
0
L
Kukulkan
3,449
383
6
1
0
39,304
1
W
Tiamat
6,223
691
52
6
0
193,922
1
W
Hercules
5,744
638
32
4
0
194,036
1
L
Cthulhu
4,487
499
19
2
0
163,158
2
L
Ymir
5,441
605
16
2
0
204,711
3
W
Ares
4,988
554
21
2
0
191,958
6
W
Heimdallr
5,285
587
45
5
0
174,765
1
L
Danzaburou
4,651
517
33
4
0
212,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role