Player Matchup

Fafnir
Fafnir
KrabbyPatty569
Fafnir
Level 23
God Stats
15W - 10L
1,528 SR
Queue Stats
45W - 50L
1,334 Elo+
Solo
Janus
Janus
Malikperreault
Janus
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 120L
1,379 Elo+
Party 2
Anhur
Anhur
TNaste
Anhur
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
167W - 197L
1,359 Elo+
Solo
Arachne
Arachne
alex304710
Arachne
Level 18
God Stats
10W - 9L
1,500 SR
Queue Stats
162W - 194L
1,380 Elo+
Party 2
Nu Wa
Nu Wa
gingericecube
Nu Wa
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,190 Elo+
Solo
Team Averages
Level 20
1,506 SR
1,328 Elo+

VS

Team Averages
Level 16
1,481 SR
1,378 Elo+
King Arthur
King Arthur
DahleRnoob
King Arthur
Level 18
God Stats
2W - 2L
1,693 SR
Queue Stats
94W - 81L
1,381 Elo+
Solo
Hera
Hera
MonaMagistis
Hera
Level 14
God Stats
11W - 14L
1,225 SR
Queue Stats
31W - 41L
1,309 Elo+
Party 1
Olorun
Olorun
ThinkingW
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nike
Nike
X_DragoX_
Nike
Level 28
God Stats
3W - 4L
1,546 SR
Queue Stats
89W - 106L
1,378 Elo+
Party 1
Set
Set
xVXExSamurai
Set
Level 18
God Stats
3W - 6L
1,443 SR
Queue Stats
117W - 134L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 17
10,200
537
5,762
17,271
18,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
7 / 1 / 17
10,058
529
9,747
5,323
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
TNaste
Anhur
15
5 / 6 / 14
9,302
490
7,830
13,967
4,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
alex304710
Arachne
17
11 / 2 / 14
10,750
566
11,657
14,067
5,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 4 / 10
11,104
584
11,189
6,519
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DahleRnoob
King Arthur
15
5 / 5 / 2
10,030
528
8,975
14,398
12,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 5 / 5
8,582
452
10,838
7,031
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
ThinkingW
Olorun
11
0 / 11 / 3
7,141
376
4,999
15,265
3,969
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
12
2 / 10 / 4
7,661
403
7,042
15,456
4,127
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 6 / 1
9,180
483
6,640
14,331
4,825
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
31
37
Kills
16
16
Deaths
37
72
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DahleRnoob
King Arthur
5
5
2
1.2
W
5
3
17
4.5
W
7
1
17
15.5
L
5
5
5
1.5
W
Anhur
TNaste
Anhur
5
6
14
2
L
Olorun
ThinkingW
Olorun
0
11
3
0.14
L
Nike
2
10
4
0.4
W
Arachne
alex304710
Arachne
11
2
14
9
W
9
4
10
3.5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,185
Damage
38,494
57,147
Taken
66,481
33,717
Mitigated
27,289
18,034
Healing
6,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DahleRnoob
King Arthur
8,975
1,614
0
1,330
14,398
12,450
1,746
3,781
10,269
264
52,998
W
5,762
2,110
0
4,296
17,271
18,755
530
6,646
9,959
21,686
0
W
9,747
1,145
0
1,832
5,323
1,820
422
802
4,439
47,165
0
L
10,838
2,701
0
345
7,031
1,918
1,090
2,993
3,878
32,057
0
W
Anhur
TNaste
Anhur
7,830
5,467
0
4,046
13,967
4,970
2,402
4,911
8,763
0
44,070
L
Olorun
ThinkingW
Olorun
4,999
1,692
203
2,594
15,265
3,969
889
7,291
7,456
27,616
0
L
Nike
7,042
920
0
0
15,456
4,127
1,037
5,925
9,274
0
39,528
W
Arachne
alex304710
Arachne
11,657
10,187
0
7,590
14,067
5,616
1,709
1,455
12,472
0
52,151
W
11,189
3,073
0
270
6,519
2,556
3,509
1,247
5,219
57,126
0
L
6,640
3,639
0
1,908
14,331
4,825
0
5,113
8,906
0
50,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,414
Gold Earned
42,594
361
Minions Killed
344
0
Camps Cleared
0
1,667,846
Distance Traveled
1,477,329
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,030
528
105
6
0
317,684
1
W
Fafnir
10,200
537
10
1
0
352,998
0
W
Janus
10,058
529
61
3
0
361,287
1
L
Hera
8,582
452
58
3
0
268,778
0
W
Anhur
9,302
490
77
4
0
292,269
1
L
Olorun
7,141
376
47
2
0
255,735
1
L
Nike
7,661
403
59
3
0
339,704
0
W
Arachne
10,750
566
86
5
0
388,325
0
W
Nu Wa
11,104
584
127
7
0
272,967
3
L
Set
9,180
483
75
4
0
295,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role