Player Matchup

Sun Wukong
Sun Wukong
BigFear76
Sun Wukong
Level 24
God Stats
3W - 9L
1,351 SR
Queue Stats
454W - 470L
1,607 Elo+
Solo
Hades
Hades
DulArath
Hades
Level 5
God Stats
6W - 0L
1,500 SR
Queue Stats
55W - 52L
1,176 Elo+
Solo
Neith
Neith
Merahgo
Neith
Level 5
God Stats
2W - 3L
1,292 SR
Queue Stats
73W - 42L
1,486 Elo+
Solo
Fenrir
Fenrir
OOBLACKMONKEYOO
Fenrir
Level 29
God Stats
17W - 22L
1,325 SR
Queue Stats
109W - 126L
1,357 Elo+
Solo
Yemoja
Yemoja
italo12312
Yemoja
Level 6
God Stats
1W - 1L
1,328 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Team Averages
Level 14
1,359 SR
1,425 Elo+

VS

Team Averages
Level 13
1,416 SR
1,365 Elo+
Terra
Terra
CosbySauce
Terra
Level 8
God Stats
0W - 3L
1,463 SR
Queue Stats
33W - 42L
1,509 Elo+
Party 1
Izanami
Izanami
Dakota101
Izanami
Level 28
God Stats
2W - 4L
1,571 SR
Queue Stats
31W - 25L
1,369 Elo+
Solo
Hachiman
Hachiman
Feelish
Hachiman
Level 4
God Stats
0W - 2L
1,285 SR
Queue Stats
11W - 19L
1,405 Elo+
Party 1
Nemesis
Nemesis
Mivollin
Nemesis
Level 6
God Stats
17W - 25L
1,263 SR
Queue Stats
27W - 31L
1,346 Elo+
Solo
Susano
Susano
bahalorddom
Susano
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigFear76
Sun Wukong
16
7 / 1 / 15
10,440
1,044
16,465
13,732
10,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hades
DulArath
Hades
17
3 / 1 / 16
10,032
1,003
10,998
10,210
8,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Merahgo
Neith
17
11 / 0 / 11
11,693
1,169
25,070
8,385
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 13
9,291
929
7,881
10,974
6,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
italo12312
Yemoja
16
2 / 2 / 13
9,832
983
7,528
4,327
4,435
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

322

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
0 / 5 / 3
9,426
943
5,413
21,413
20,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Dakota101
Izanami
14
2 / 0 / 1
8,909
891
8,914
6,916
2,443
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Feelish
Hachiman
14
0 / 4 / 4
8,612
861
8,439
13,423
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Mivollin
Nemesis
14
0 / 7 / 2
8,489
849
7,737
17,651
8,852
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
14
2 / 9 / 1
9,130
913
9,677
13,343
5,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
15
25
Kills
4
5
Deaths
25
68
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigFear76
Sun Wukong
7
1
15
14.5
L
Terra
0
5
3
0.3
L
Izanami
Dakota101
Izanami
2
0
1
2.5
W
Hades
DulArath
Hades
3
1
16
11
L
Hachiman
Feelish
Hachiman
0
4
4
0.5
W
Neith
Merahgo
Neith
11
0
11
16.5
L
Nemesis
Mivollin
Nemesis
0
7
2
0.14
W
2
1
13
8.5
L
Susano
2
9
1
0.28
W
Yemoja
italo12312
Yemoja
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,942
Damage
40,180
47,628
Taken
72,746
33,267
Mitigated
42,682
13,123
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigFear76
Sun Wukong
16,465
3,752
0
2,993
13,732
10,390
0
1,220
12,512
0
23,299
L
Terra
5,413
1,402
1,995
2,804
21,413
20,628
0
6,523
14,665
13,322
0
L
Izanami
Dakota101
Izanami
8,914
5,372
0
0
6,916
2,443
0
1,920
4,921
0
25,435
W
Hades
DulArath
Hades
10,998
1,231
0
2,070
10,210
8,788
0
701
9,509
23,317
0
L
Hachiman
Feelish
Hachiman
8,439
5,906
0
2,287
13,423
5,425
0
3,376
9,922
0
21,117
W
Neith
Merahgo
Neith
25,070
12,118
0
3,792
8,385
3,494
0
583
7,802
0
58,531
L
Nemesis
Mivollin
Nemesis
7,737
2,484
0
1,206
17,651
8,852
0
4,920
12,581
0
24,515
W
7,881
1,908
0
992
10,974
6,160
0
1,946
8,196
85
14,899
L
Susano
9,677
3,075
0
419
13,343
5,334
0
1,787
11,506
0
19,600
W
Yemoja
italo12312
Yemoja
7,528
932
2,857
419
4,327
4,435
0
963
3,364
20,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,288
Gold Earned
44,566
175
Minions Killed
140
7
Camps Cleared
6
922,023
Distance Traveled
765,467
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,440
1,044
21
2
0
224,800
1
L
Terra
9,426
943
8
1
1
168,774
0
L
Izanami
8,909
891
38
4
3
132,398
1
W
Hades
10,032
1,003
33
3
2
190,644
2
L
Hachiman
8,612
861
35
4
0
143,720
0
W
Neith
11,693
1,169
74
7
2
184,247
1
L
Nemesis
8,489
849
34
3
2
171,850
1
W
Fenrir
9,291
929
23
2
3
175,995
1
L
Susano
9,130
913
25
3
0
148,725
0
W
Yemoja
9,832
983
24
2
0
146,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role