Player Matchup

Danzaburou
Danzaburou
Mowwgly
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 182L
1,385 Elo+
Party 1
Bakasura
Bakasura
Nickyjust
Bakasura
Level 14
God Stats
3W - 1L
1,669 SR
Queue Stats
14W - 8L
1,576 Elo+
Solo
Tiamat
Tiamat
THE MRdark83
Tiamat
Level 28
God Stats
1W - 2L
1,290 SR
Queue Stats
158W - 159L
1,343 Elo+
Party 1
Izanami
Izanami
Zaiqua
Izanami
Level 28
God Stats
15W - 11L
1,500 SR
Queue Stats
40W - 39L
1,340 Elo+
Solo
Cupid
Cupid
milicia
Cupid
Level 26
God Stats
6W - 7L
1,475 SR
Queue Stats
98W - 143L
1,341 Elo+
Solo
Team Averages
Level 25
1,487 SR
1,397 Elo+

VS

Team Averages
Level 20
1,596 SR
1,305 Elo+
Thoth
Thoth
Brokenheart__Tv
Thoth
Level 25
God Stats
16W - 21L
1,618 SR
Queue Stats
1,061W - 1,027L
1,335 Elo+
Solo
Izanami
Izanami
BrookeLynnHytes-
Izanami
Level 7
God Stats
4W - 1L
1,686 SR
Queue Stats
11W - 8L
1,245 Elo+
Solo
Odin
Odin
MMarouu
Odin
Level 16
God Stats
6W - 2L
1,618 SR
Queue Stats
20W - 37L
1,343 Elo+
Solo
Nemesis
Nemesis
REVENANT_010
Nemesis
Level 25
God Stats
17W - 24L
1,549 SR
Queue Stats
212W - 333L
1,281 Elo+
Solo
Ymir
Ymir
blackninja094
Ymir
Level 28
God Stats
2W - 3L
1,509 SR
Queue Stats
103W - 166L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mowwgly
Danzaburou
10
2 / 6 / 2
6,719
480
6,762
12,037
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
Nickyjust
Bakasura
10
0 / 7 / 0
6,237
446
1,233
13,626
6,209
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
12
4 / 6 / 1
8,155
583
6,392
10,397
8,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Zaiqua
Izanami
11
2 / 6 / 1
7,241
517
6,698
9,005
2,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cupid
milicia
Cupid
9
0 / 7 / 2
5,665
405
3,477
10,240
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 4
8,668
619
7,573
6,559
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
9 / 3 / 6
9,334
667
13,481
13,265
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
MMarouu
Odin
14
5 / 1 / 1
8,215
587
4,467
7,238
2,451
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
REVENANT_010
Nemesis
13
7 / 1 / 3
8,384
599
6,294
6,746
2,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 2 / 7
7,463
533
7,432
7,887
5,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
32
32
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
W
9
3
6
4
W
Odin
MMarouu
Odin
5
1
1
5.5
L
Danzaburou
Mowwgly
Danzaburou
2
6
2
0.5
L
Bakasura
Nickyjust
Bakasura
0
7
0
0
W
Nemesis
REVENANT_010
Nemesis
7
1
3
8.5
L
Tiamat
4
6
1
0.75
L
Izanami
Zaiqua
Izanami
2
6
1
0.42
W
2
2
7
2.75
L
Cupid
milicia
Cupid
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,562
Damage
39,247
55,305
Taken
41,695
23,837
Mitigated
17,520
11,535
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,573
1,473
0
2,369
6,559
2,242
468
2,514
4,005
44,296
0
W
13,481
9,342
0
4,639
13,265
4,682
3,480
1,785
11,480
0
58,900
W
Odin
MMarouu
Odin
4,467
2,239
0
1,660
7,238
2,451
54
71
7,167
0
38,721
L
Danzaburou
Mowwgly
Danzaburou
6,762
3,204
0
3,108
12,037
3,423
0
3,277
8,760
0
22,274
L
Bakasura
Nickyjust
Bakasura
1,233
856
0
2,035
13,626
6,209
1,102
5,492
8,134
0
14,977
W
Nemesis
REVENANT_010
Nemesis
6,294
3,227
0
1,026
6,746
2,303
670
1,441
5,214
0
43,009
L
Tiamat
6,392
2,218
0
3,046
10,397
8,773
119
1,705
8,692
28,932
0
L
Izanami
Zaiqua
Izanami
6,698
4,322
0
1,257
9,005
2,680
592
1,580
7,425
0
37,219
W
7,432
889
0
814
7,887
5,842
1,048
581
7,306
23,059
0
L
Cupid
milicia
Cupid
3,477
2,473
0
2,089
10,240
2,752
0
2,951
7,289
0
19,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,017
Gold Earned
42,064
241
Minions Killed
371
0
Camps Cleared
0
1,152,594
Distance Traveled
1,337,332
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,668
619
75
5
0
239,401
2
W
Izanami
9,334
667
116
8
0
269,426
2
W
Odin
8,215
587
75
5
0
288,324
1
L
Danzaburou
6,719
480
40
3
0
214,045
0
L
Bakasura
6,237
446
64
5
0
241,892
1
W
Nemesis
8,384
599
68
5
0
265,112
0
L
Tiamat
8,155
583
45
3
0
252,524
2
L
Izanami
7,241
517
68
5
0
226,906
0
W
Ymir
7,463
533
37
3
0
275,069
2
L
Cupid
5,665
405
24
2
0
217,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role