Player Matchup

Hachiman
Hachiman
LuLoona
Hachiman
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,522 Elo+
Party 2
Hun Batz
Hun Batz
McMeany
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,715 Elo+
Party 1
Olorun
Olorun
SweatieMeats
Olorun
Level 22
God Stats
0W - 1L
1,564 SR
Queue Stats
4W - 12L
1,715 Elo+
Party 1
Raijin
Raijin
not2goodatsmite
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,715 Elo+
Party 1
Set
Set
τauriel
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,368 Elo+
Party 2
Team Averages
Level 21
1,513 SR
1,607 Elo+

VS

Team Averages
Level 87
1,595 SR
1,537 Elo+
Jormungandr
Jormungandr
Conrad27
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,393 Elo+
Party 3
He Bo
He Bo
DYINGWISH93
He Bo
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 81L
1,477 Elo+
Solo
Odin
Odin
JakeBongko
Odin
Level 129
God Stats
1W - 0L
1,771 SR
Queue Stats
109W - 76L
1,638 Elo+
Party 3
Ah Puch
Ah Puch
Jewishgaymidget
Ah Puch
Level 120
God Stats
8W - 3L
1,917 SR
Queue Stats
189W - 163L
1,591 Elo+
Party 3
Cupid
Cupid
Unseenstabber
Cupid
Level 154
God Stats
2W - 0L
1,288 SR
Queue Stats
109W - 83L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LuLoona
Hachiman
15
4 / 2 / 5
8,156
906
5,539
7,046
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
McMeany
Hun Batz
12
4 / 7 / 2
7,342
816
7,742
11,005
5,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
11
1 / 8 / 4
6,550
728
5,497
10,519
4,150
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 9 / 3
6,762
751
5,704
10,048
4,479
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
1 / 6 / 3
7,199
800
6,452
8,353
4,406
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Conrad27
Jormungandr
14
4 / 2 / 16
8,402
934
4,269
8,414
7,470
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 1 / 13
8,644
960
7,509
4,960
2,136
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

15
12 / 3 / 15
9,976
1,108
9,413
12,117
12,541
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 3 / 22
8,325
925
11,191
7,880
3,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 1 / 13
9,605
1,067
11,374
9,385
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
111
10
Kills
32
32
Deaths
10
17
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Conrad27
Jormungandr
4
2
16
6
W
4
1
13
10.5
W
12
3
15
6.5
W
2
3
22
4.33
L
Hachiman
LuLoona
Hachiman
4
2
5
3.25
L
Hun Batz
McMeany
Hun Batz
4
7
2
0.71
L
Olorun
1
8
4
0.38
W
10
1
13
16.5
L
0
9
3
0.17
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,934
Damage
43,756
46,971
Taken
42,756
21,674
Mitigated
29,345
7,931
Healing
16,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Conrad27
Jormungandr
4,269
388
0
0
8,414
7,470
221
2,824
5,551
12,037
0
W
7,509
451
1,697
1,165
4,960
2,136
2,168
1,504
3,456
18,739
0
W
9,413
1,779
74
1,880
12,117
12,541
748
2,889
9,178
0
15,197
W
11,191
326
1,100
1,204
7,880
3,038
418
1,176
6,579
20,837
0
L
Hachiman
LuLoona
Hachiman
5,539
3,872
538
2,483
7,046
2,763
0
3,003
4,043
0
11,475
L
Hun Batz
McMeany
Hun Batz
7,742
535
308
1,362
11,005
5,876
0
5,434
5,571
0
11,204
L
Olorun
5,497
2,747
957
1,285
10,519
4,150
0
5,255
5,264
7,105
0
W
11,374
6,944
3,811
5,185
9,385
4,160
687
2,808
6,452
0
32,235
L
5,704
792
0
223
10,048
4,479
0
5,999
4,049
15,777
0
L
6,452
1,731
608
167
8,353
4,406
0
3,278
5,075
0
16,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,009
Gold Earned
44,952
73
Minions Killed
98
0
Camps Cleared
0
734,066
Distance Traveled
902,495
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,402
934
8
1
0
193,089
0
W
He Bo
8,644
960
21
2
0
163,472
0
W
Odin
9,976
1,108
17
2
0
197,470
0
W
Ah Puch
8,325
925
20
2
0
167,604
0
L
Hachiman
8,156
906
12
1
0
174,861
0
L
Hun Batz
7,342
816
4
0
0
146,902
2
L
Olorun
6,550
728
7
1
0
137,799
0
W
Cupid
9,605
1,067
32
4
0
180,860
0
L
Raijin
6,762
751
25
3
0
134,768
2
L
Set
7,199
800
25
3
0
139,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role