Player Matchup

King Arthur
King Arthur
BattleReady1939
King Arthur
Level 25
God Stats
8W - 1L
1,838 SR
Queue Stats
33W - 12L
1,780 Elo+
Party 1
Tiamat
Tiamat
Grandma Diff
Tiamat
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 13L
1,702 Elo+
Solo
Ares
Ares
Laghima AF
Ares
Level 29
God Stats
3W - 4L
1,714 SR
Queue Stats
155W - 127L
1,689 Elo+
Solo
Ravana
Ravana
PvtSaltShaker
Ravana
Level 18
God Stats
4W - 3L
1,500 SR
Queue Stats
131W - 113L
1,735 Elo+
Solo
Izanami
Izanami
freshsickness
Izanami
Level 27
God Stats
12W - 13L
1,587 SR
Queue Stats
40W - 35L
1,612 Elo+
Party 1
Team Averages
Level 22
1,628 SR
1,704 Elo+

VS

Team Averages
Level 17
1,699 SR
1,648 Elo+
Achilles
Achilles
Noovvaa
Achilles
Level 24
God Stats
23W - 17L
1,591 SR
Queue Stats
46W - 51L
1,599 Elo+
Solo
Ao Kuang
Ao Kuang
SLOU_BLACK
Ao Kuang
Level 6
God Stats
2W - 4L
1,745 SR
Queue Stats
3W - 6L
1,802 Elo+
Solo
Ymir
Ymir
ViiTalHydra
Ymir
Level 22
God Stats
3W - 7L
1,832 SR
Queue Stats
74W - 79L
1,676 Elo+
Solo
Tiamat
Tiamat
tteebys
Tiamat
Level 6
God Stats
2W - 1L
1,808 SR
Queue Stats
9W - 6L
1,655 Elo+
Solo
Artemis
Artemis
worldillusionist
Artemis
Level 29
God Stats
2W - 8L
1,518 SR
Queue Stats
499W - 529L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BattleReady1939
King Arthur
13
3 / 2 / 2
7,413
570
6,277
9,181
5,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
14
5 / 0 / 4
8,137
626
9,921
4,514
3,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 2 / 5
6,939
534
6,591
10,694
5,274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 0 / 3
7,119
548
3,843
4,189
1,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
11
2 / 2 / 6
6,824
525
7,532
8,042
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Noovvaa
Achilles
10
3 / 3 / 1
6,828
525
5,821
11,397
7,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
SLOU_BLACK
Ao Kuang
7
0 / 7 / 3
5,187
399
1,122
7,194
1,734
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
2 / 3 / 2
6,230
479
4,691
12,385
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
tteebys
Tiamat
11
1 / 4 / 1
6,204
477
5,716
10,113
5,580
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 2 / 1
5,729
441
3,812
6,864
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
19
Kills
6
6
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BattleReady1939
King Arthur
3
2
2
2
W
Tiamat
5
0
4
7
W
6
2
5
4.25
L
Achilles
Noovvaa
Achilles
3
3
1
1.17
W
3
0
3
4.5
L
Ao Kuang
SLOU_BLACK
Ao Kuang
0
7
3
0.21
L
2
3
2
1
W
Izanami
2
2
6
2.5
L
Tiamat
tteebys
Tiamat
1
4
1
0.38
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,164
Damage
21,162
36,620
Taken
47,953
19,053
Mitigated
24,320
13,003
Healing
13,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BattleReady1939
King Arthur
6,277
722
0
2,714
9,181
5,993
262
1,736
7,445
236
39,768
W
Tiamat
9,921
1,244
0
2,553
4,514
3,495
0
1,653
2,861
52,851
0
W
6,591
533
387
3,557
10,694
5,274
244
4,255
6,439
22,894
0
L
Achilles
Noovvaa
Achilles
5,821
1,503
0
3,119
11,397
7,070
0
3,978
7,344
311
30,236
W
3,843
1,058
0
661
4,189
1,573
0
1,297
2,892
0
44,126
L
Ao Kuang
SLOU_BLACK
Ao Kuang
1,122
418
0
1,052
7,194
1,734
0
1,619
5,529
15,066
0
L
4,691
808
246
3,229
12,385
7,900
0
4,300
8,060
24,398
0
W
Izanami
7,532
5,190
0
3,131
8,042
2,718
154
2,807
5,235
0
43,955
L
Tiamat
tteebys
Tiamat
5,716
684
0
3,652
10,113
5,580
0
5,497
4,591
36,207
0
L
3,812
1,689
0
1,710
6,864
2,036
0
1,354
5,310
0
22,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,432
Gold Earned
30,178
369
Minions Killed
242
0
Camps Cleared
0
1,255,643
Distance Traveled
1,144,474
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,413
570
80
6
0
249,172
1
W
Tiamat
8,137
626
105
8
0
245,184
4
W
Ares
6,939
534
24
2
0
279,957
7
L
Achilles
6,828
525
64
5
0
260,884
0
W
Ravana
7,119
548
79
6
0
250,885
1
L
Ao Kuang
5,187
399
28
2
0
182,249
1
L
Ymir
6,230
479
41
3
0
217,684
1
W
Izanami
6,824
525
81
6
0
230,445
2
L
Tiamat
6,204
477
67
5
0
252,407
0
L
Artemis
5,729
441
42
3
0
231,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role