Player Matchup

Tyr
Tyr
DerGunz
Tyr
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 40L
1,500 Elo+
Party 2
Ra
Ra
MalevolentOmen
Ra
Level 41
God Stats
6W - 6L
1,692 SR
Queue Stats
164W - 130L
1,608 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Virescentz
Tsukuyomi
Level 85
God Stats
1W - 2L
1,413 SR
Queue Stats
57W - 45L
1,650 Elo+
Party 2
Team Averages
Level 47
1,535 SR
1,586 Elo+

VS

Team Averages
Level 42
1,552 SR
1,492 Elo+
Khepri
Khepri
jagermeissster7
Khepri
Level 17
God Stats
1W - 1L
1,722 SR
Queue Stats
6W - 3L
1,647 Elo+
Party 1
Tiamat
Tiamat
ndig145
Tiamat
Level 84
God Stats
6W - 7L
1,340 SR
Queue Stats
102W - 142L
1,373 Elo+
Party 1
Danzaburou
Danzaburou
partycity
Danzaburou
Level 24
God Stats
8W - 22L
1,593 SR
Queue Stats
113W - 140L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
2 / 3 / 13
10,914
682
8,343
13,727
14,680
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
11 / 6 / 3
12,291
768
18,080
14,332
6,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Virescentz
Tsukuyomi
13
2 / 5 / 8
10,319
645
11,554
16,846
8,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 6
11,220
701
4,998
14,601
19,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
ndig145
Tiamat
14
5 / 6 / 5
10,771
673
14,464
14,749
11,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
partycity
Danzaburou
13
4 / 5 / 8
10,703
669
13,297
14,344
6,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
15
Kills
14
14
Deaths
15
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tyr
2
3
13
2.83
W
11
6
3
2.08
W
Tsukuyomi
Virescentz
Tsukuyomi
2
5
8
1.2
L
5
4
6
2
L
Tiamat
ndig145
Tiamat
5
6
5
1.25
L
Danzaburou
partycity
Danzaburou
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,977
Damage
32,759
44,905
Taken
43,694
29,240
Mitigated
36,916
14,112
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
8,343
868
0
907
13,727
14,680
478
6,414
6,857
0
21,289
W
18,080
1,607
3,040
5,542
14,332
6,063
340
4,647
9,377
65,407
0
W
Tsukuyomi
Virescentz
Tsukuyomi
11,554
2,458
0
4,623
16,846
8,497
60
7,169
9,175
0
34,398
L
4,998
388
0
897
14,601
19,022
0
4,748
9,320
18,979
0
L
Tiamat
ndig145
Tiamat
14,464
1,831
0
5,036
14,749
11,472
168
5,287
8,963
37,848
0
L
Danzaburou
partycity
Danzaburou
13,297
3,793
625
3,434
14,344
6,422
100
7,224
6,746
0
51,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,524
Gold Earned
32,694
165
Minions Killed
137
0
Camps Cleared
0
843,831
Distance Traveled
782,507
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,914
682
29
2
0
316,432
5
W
Ra
12,291
768
97
6
0
253,457
1
W
Tsukuyomi
10,319
645
39
2
0
273,942
4
L
Khepri
11,220
701
19
1
0
281,414
4
L
Tiamat
10,771
673
45
3
0
265,241
1
L
Danzaburou
10,703
669
73
5
0
235,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role