Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
SquidCity1027
Ao Kuang
Level 100
God Stats
14W - 4L
1,948 SR
Queue Stats
400W - 412L
1,555 Elo+
Solo
Nemesis
Nemesis
lilzkym
Nemesis
Level 58
God Stats
2W - 2L
1,532 SR
Queue Stats
80W - 56L
1,524 Elo+
Party 1
Hades
Hades
tyo-resute
Hades
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
299W - 248L
1,521 Elo+
Party 1
Bacchus
Bacchus
zuuuw
Bacchus
Level 139
God Stats
11W - 11L
1,497 SR
Queue Stats
411W - 364L
1,559 Elo+
Party 1
Team Averages
Level 110
1,595 SR
1,532 Elo+

VS

Team Averages
Level 109
1,492 SR
1,484 Elo+
Ares
Ares
J_Saurer15
Ares
Level 79
God Stats
23W - 13L
1,623 SR
Queue Stats
293W - 287L
1,480 Elo+
Party 2
Tiamat
Tiamat
KOScarnage
Tiamat
Level 158
God Stats
1W - 4L
1,598 SR
Queue Stats
40W - 57L
1,455 Elo+
Solo
Thor
Thor
Saurer_Puss
Thor
Level 86
God Stats
13W - 13L
1,154 SR
Queue Stats
250W - 234L
1,505 Elo+
Party 2
Janus
Janus
YORIICHI13
Janus
Level 123
God Stats
3W - 10L
1,368 SR
Queue Stats
68W - 79L
1,496 Elo+
Solo
Izanami
Izanami
warlordnatedog95
Izanami
Level 99
God Stats
20W - 11L
1,717 SR
Queue Stats
381W - 358L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 1 / 1
5,961
542
2,319
4,242
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
SquidCity1027
Ao Kuang
11
1 / 0 / 3
5,983
544
2,576
6,720
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
lilzkym
Nemesis
11
1 / 2 / 0
6,217
565
3,798
8,243
2,798
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hades
12
4 / 0 / 2
6,871
625
4,578
4,708
2,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
zuuuw
Bacchus
9
1 / 1 / 2
5,552
505
2,806
5,822
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,316
483
1,403
5,339
2,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
KOScarnage
Tiamat
11
2 / 1 / 0
6,111
556
4,923
6,316
4,663
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 1 / 0
6,202
564
1,847
5,472
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
8
0 / 3 / 0
4,966
451
1,637
3,906
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

8
0 / 2 / 0
4,787
435
1,744
3,833
1,106
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
4
4
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
1
2.5
L
0
2
0
0
L
Tiamat
KOScarnage
Tiamat
2
1
0
2
L
2
1
0
2
W
Ao Kuang
SquidCity1027
Ao Kuang
1
0
3
2.5
L
Janus
0
3
0
0
W
Nemesis
lilzkym
Nemesis
1
2
0
0.5
W
Hades
4
0
2
5
L
0
2
0
0
W
Bacchus
zuuuw
Bacchus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,077
Damage
11,554
29,735
Taken
24,866
11,576
Mitigated
11,018
16,153
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,319
702
0
2,226
4,242
1,145
0
485
3,757
0
30,589
L
1,403
83
0
1,637
5,339
2,353
0
2,930
2,409
13,420
0
L
Tiamat
KOScarnage
Tiamat
4,923
1,018
0
2,912
6,316
4,663
111
785
5,531
30,897
0
L
1,847
882
0
500
5,472
1,721
0
1,849
3,623
0
37,290
W
Ao Kuang
SquidCity1027
Ao Kuang
2,576
698
0
5,287
6,720
2,063
0
706
5,972
35,262
0
L
Janus
1,637
113
0
451
3,906
1,175
186
3,148
758
22,054
0
W
Nemesis
lilzkym
Nemesis
3,798
832
0
2,760
8,243
2,798
0
4,923
3,320
0
32,783
W
Hades
4,578
649
441
3,499
4,708
2,000
0
1,082
3,446
39,263
0
L
1,744
1,387
0
1,197
3,833
1,106
0
1,248
2,585
0
29,667
W
Bacchus
zuuuw
Bacchus
2,806
414
0
1,940
5,822
3,570
0
545
5,277
19,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,584
Gold Earned
27,382
345
Minions Killed
271
0
Camps Cleared
0
1,014,684
Distance Traveled
936,350
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,961
542
72
7
0
189,095
2
L
Ares
5,316
483
14
1
0
188,381
3
L
Tiamat
6,111
556
54
5
0
180,852
2
L
Thor
6,202
564
82
7
0
205,330
0
W
Ao Kuang
5,983
544
77
7
0
222,359
4
L
Janus
4,966
451
41
4
0
191,319
2
W
Nemesis
6,217
565
83
8
0
210,558
1
W
Hades
6,871
625
79
7
0
195,772
2
L
Izanami
4,787
435
80
7
0
170,468
4
W
Bacchus
5,552
505
34
3
0
196,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role