Player Matchup

Cerberus
Cerberus
CosmakeCreative
Cerberus
Level 23
God Stats
0W - 3L
1,310 SR
Queue Stats
88W - 104L
1,360 Elo+
Solo
Nemesis
Nemesis
Fridolin2406
Nemesis
Level 24
God Stats
62W - 34L
1,822 SR
Queue Stats
192W - 173L
1,713 Elo+
Party 1
Merlin
Merlin
Levioa
Merlin
Level 20
God Stats
0W - 1L
1,287 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
NoAimBiber
Fenrir
Level 22
God Stats
8W - 7L
1,757 SR
Queue Stats
68W - 55L
1,621 Elo+
Party 1
Artemis
Artemis
Zolenor
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,615 Elo+
Solo
Team Averages
Level 19
1,535 SR
1,562 Elo+

VS

Team Averages
Level 17
1,644 SR
1,584 Elo+
Nemesis
Nemesis
FeetGankForLife
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Lewa9
Apollo
Level 26
God Stats
2W - 0L
2,012 SR
Queue Stats
17W - 6L
1,786 Elo+
Solo
Zhong Kui
Zhong Kui
MRPIHO
Zhong Kui
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 82L
1,496 Elo+
Solo
Terra
Terra
YesMeAgainRofl
Terra
Level 8
God Stats
4W - 1L
1,905 SR
Queue Stats
8W - 8L
1,536 Elo+
Solo
Cthulhu
Cthulhu
javi2k05
Cthulhu
Level 27
God Stats
3W - 8L
1,305 SR
Queue Stats
204W - 183L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
1 / 3 / 3
4,464
496
4,000
5,651
2,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Fridolin2406
Nemesis
10
1 / 0 / 0
5,654
628
1,811
5,680
1,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Levioa
Merlin
8
0 / 3 / 1
4,771
530
1,381
2,982
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
NoAimBiber
Fenrir
8
3 / 1 / 1
5,067
563
3,969
5,707
2,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
Zolenor
Artemis
6
0 / 4 / 0
3,979
442
911
5,164
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,841
649
3,906
5,292
1,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
Lewa9
Apollo
8
2 / 3 / 2
4,908
545
4,815
5,756
1,902
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zhong Kui
MRPIHO
Zhong Kui
11
3 / 1 / 2
6,107
679
2,647
4,803
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 1 / 3
5,367
596
2,632
5,776
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
javi2k05
Cthulhu
10
2 / 0 / 1
5,715
635
2,984
3,983
3,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
11
11
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
3
0.83
W
3
0
1
3.5
L
Nemesis
Fridolin2406
Nemesis
1
0
0
1
L
Merlin
Levioa
Merlin
0
3
1
0.17
W
Apollo
Lewa9
Apollo
2
3
2
1
W
Zhong Kui
MRPIHO
Zhong Kui
3
1
2
4
L
Fenrir
NoAimBiber
Fenrir
3
1
1
3.5
W
1
1
3
2.5
L
Artemis
Zolenor
Artemis
0
4
0
0
W
Cthulhu
javi2k05
Cthulhu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,072
Damage
16,984
25,184
Taken
25,610
8,827
Mitigated
13,261
6,513
Healing
10,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,000
886
0
1,555
5,651
2,817
32
1,385
4,266
11,472
0
W
3,906
1,680
0
2,436
5,292
1,341
0
39
5,253
0
28,204
L
Nemesis
Fridolin2406
Nemesis
1,811
710
0
1,499
5,680
1,829
0
884
4,738
0
33,744
L
Merlin
Levioa
Merlin
1,381
323
0
481
2,982
903
324
2,169
683
19,534
0
W
Apollo
Lewa9
Apollo
4,815
3,567
0
1,396
5,756
1,902
116
1,680
3,976
0
26,437
W
Zhong Kui
MRPIHO
Zhong Kui
2,647
501
0
1,766
4,803
2,994
0
1,342
3,461
30,814
0
L
Fenrir
NoAimBiber
Fenrir
3,969
1,254
0
2,253
5,707
2,165
0
1,495
4,196
0
12,266
W
2,632
365
864
2,875
5,776
3,924
0
1,972
3,556
14,750
0
L
Artemis
Zolenor
Artemis
911
559
0
725
5,164
1,113
0
1,976
3,038
0
7,335
W
Cthulhu
javi2k05
Cthulhu
2,984
0
0
1,604
3,983
3,100
0
0
3,983
26,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,935
Gold Earned
27,938
186
Minions Killed
277
0
Camps Cleared
0
790,725
Distance Traveled
844,259
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,464
496
30
3
0
179,271
0
W
Nemesis
5,841
649
72
8
0
203,331
2
L
Nemesis
5,654
628
80
9
0
196,737
0
L
Merlin
4,771
530
38
4
0
92,895
1
W
Apollo
4,908
545
54
6
0
144,425
1
W
Zhong Kui
6,107
679
66
7
0
143,089
4
L
Fenrir
5,067
563
19
2
0
172,404
1
W
Terra
5,367
596
24
3
0
178,326
2
L
Artemis
3,979
442
19
2
0
149,418
1
W
Cthulhu
5,715
635
61
7
0
175,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role