Player Matchup

Medusa
Medusa
DankOBomb
Medusa
Level 25
God Stats
14W - 15L
1,546 SR
Queue Stats
156W - 182L
1,371 Elo+
Solo
Bacchus
Bacchus
Reanea
Bacchus
Level 28
God Stats
3W - 1L
1,557 SR
Queue Stats
33W - 41L
1,521 Elo+
Solo
Skadi
Skadi
SCwar
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,741 Elo+
Solo
Discordia
Discordia
Zazel
Discordia
Level 27
God Stats
1W - 2L
1,754 SR
Queue Stats
6W - 9L
1,292 Elo+
Solo
Tyr
Tyr
xxXFappletXxx
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,558 Elo+
Solo
Team Averages
Level 27
1,571 SR
1,497 Elo+

VS

Team Averages
Level 30
1,749 SR
1,614 Elo+
Merlin
Merlin
Coheniz
Merlin
Level 45
God Stats
2W - 0L
1,715 SR
Queue Stats
39W - 28L
1,524 Elo+
Party 1
Izanami
Izanami
Heddinator
Izanami
Level 15
God Stats
4W - 1L
1,715 SR
Queue Stats
9W - 8L
1,639 Elo+
Party 1
Aphrodite
Aphrodite
Lingan
Aphrodite
Level 29
God Stats
10W - 6L
1,639 SR
Queue Stats
56W - 44L
1,582 Elo+
Party 1
Ymir
Ymir
hanscarlos
Ymir
Level 25
God Stats
2W - 0L
1,834 SR
Queue Stats
7W - 4L
1,616 Elo+
Party 1
King Arthur
King Arthur
stcky
King Arthur
Level 35
God Stats
6W - 2L
1,839 SR
Queue Stats
22W - 19L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DankOBomb
Medusa
15
1 / 4 / 2
9,095
910
7,337
10,589
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Reanea
Bacchus
14
0 / 3 / 3
8,761
876
11,034
14,501
15,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
SCwar
Skadi
15
2 / 6 / 2
9,592
959
8,817
10,370
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Zazel
Discordia
15
1 / 3 / 2
9,147
915
19,238
8,976
3,380
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 3
8,820
882
11,300
21,905
20,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

177

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Coheniz
Merlin
16
3 / 0 / 12
9,664
966
9,723
5,234
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Heddinator
Izanami
16
8 / 2 / 11
10,842
1,084
17,582
11,558
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Lingan
Aphrodite
16
1 / 0 / 17
9,518
952
9,095
14,916
10,218
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 0 / 17
11,151
1,115
10,308
10,527
9,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
stcky
King Arthur
16
6 / 3 / 10
10,190
1,019
13,730
21,556
18,984
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
5
Kills
20
20
Deaths
5
12
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Merlin
Coheniz
Merlin
3
0
12
9
L
Medusa
DankOBomb
Medusa
1
4
2
0.5
W
Izanami
Heddinator
Izanami
8
2
11
6.75
W
Aphrodite
Lingan
Aphrodite
1
0
17
9.5
L
Bacchus
Reanea
Bacchus
0
3
3
0.5
L
Skadi
SCwar
Skadi
2
6
2
0.5
L
Discordia
Zazel
Discordia
1
3
2
0.67
W
2
0
17
10.5
W
King Arthur
stcky
King Arthur
6
3
10
3.67
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,726
Damage
60,438
66,341
Taken
63,791
47,700
Mitigated
45,322
8,460
Healing
30,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Coheniz
Merlin
9,723
849
306
882
5,234
1,949
0
3,192
1,992
37,165
0
L
Medusa
DankOBomb
Medusa
7,337
5,046
0
1,299
10,589
4,304
0
4,700
5,814
0
23,308
W
Izanami
Heddinator
Izanami
17,582
13,764
0
3,352
11,558
5,009
0
5,918
5,590
0
32,836
W
Aphrodite
Lingan
Aphrodite
9,095
1,945
6,210
9,637
14,916
10,218
0
8,096
6,599
15,786
0
L
Bacchus
Reanea
Bacchus
11,034
1,013
307
1,413
14,501
15,674
0
5,290
9,008
16,204
0
L
Skadi
SCwar
Skadi
8,817
5,049
0
1,412
10,370
3,859
0
4,281
6,014
0
23,533
L
Discordia
Zazel
Discordia
19,238
1,143
455
827
8,976
3,380
0
5,208
3,714
49,820
0
W
10,308
1,813
0
1,692
10,527
9,162
0
3,264
7,192
23,061
0
W
King Arthur
stcky
King Arthur
13,730
1,886
1,126
6,886
21,556
18,984
0
9,802
11,565
0
19,875
L
11,300
936
0
2,747
21,905
20,483
0
9,647
12,003
0
17,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,415
Gold Earned
51,365
160
Minions Killed
159
7
Camps Cleared
3
849,940
Distance Traveled
1,017,849
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,664
966
49
5
1
208,280
0
L
Medusa
9,095
910
36
4
0
149,505
1
W
Izanami
10,842
1,084
47
5
1
174,452
0
W
Aphrodite
9,518
952
22
2
0
210,487
0
L
Bacchus
8,761
876
11
1
0
180,269
0
L
Skadi
9,592
959
33
3
4
113,297
0
L
Discordia
9,147
915
68
7
1
189,508
0
W
Ymir
11,151
1,115
23
2
1
216,878
0
W
King Arthur
10,190
1,019
18
2
0
207,752
0
L
Tyr
8,820
882
12
1
2
217,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role