Player Matchup

Set
Set
JV10King_
Set
Level 21
God Stats
3W - 6L
1,003 SR
Queue Stats
103W - 120L
1,366 Elo+
Party 1
Ymir
Ymir
KMcVey1506
Ymir
Level 20
God Stats
11W - 5L
1,724 SR
Queue Stats
50W - 56L
1,380 Elo+
Solo
Hel
Hel
Yelena---
Hel
Level 17
God Stats
6W - 0L
1,500 SR
Queue Stats
24W - 17L
1,366 Elo+
Solo
Horus
Horus
russellm7821
Horus
Level 16
God Stats
1W - 1L
1,301 SR
Queue Stats
5W - 9L
1,444 Elo+
Solo
Anubis
Anubis
sirhc_amg
Anubis
Level 12
God Stats
12W - 21L
1,264 SR
Queue Stats
29W - 40L
1,165 Elo+
Party 1
Team Averages
Level 17
1,358 SR
1,344 Elo+

VS

Team Averages
Level 23
1,517 SR
1,387 Elo+
Bakasura
Bakasura
Gorbrink
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,162 Elo+
Solo
Ra
Ra
Hunterdaha01
Ra
Level 21
God Stats
40W - 32L
1,524 SR
Queue Stats
125W - 105L
1,460 Elo+
Solo
Cthulhu
Cthulhu
KRAMPUS is 1
Cthulhu
Level 27
God Stats
0W - 1L
1,693 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
He Bo
He Bo
LND_Alex45
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 181L
1,447 Elo+
Solo
Achilles
Achilles
SkyDecay
Achilles
Level 29
God Stats
7W - 20L
1,370 SR
Queue Stats
431W - 507L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 6
10,228
538
6,802
14,821
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 3 / 3
9,002
474
5,459
14,026
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 1 / 5
10,106
532
13,417
14,630
6,241
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

13
3 / 4 / 14
8,704
458
6,188
14,418
11,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
sirhc_amg
Anubis
14
6 / 5 / 5
8,848
466
8,830
10,771
4,635
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gorbrink
Bakasura
13
1 / 2 / 2
8,066
425
3,952
12,191
4,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 2 / 5
9,701
511
13,010
10,139
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
KRAMPUS is 1
Cthulhu
11
0 / 7 / 4
7,320
385
4,414
14,249
7,784
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
12
4 / 10 / 9
8,571
451
13,184
11,706
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
SkyDecay
Achilles
14
3 / 3 / 4
8,519
448
10,556
14,459
12,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
40
24
Kills
16
17
Deaths
24
33
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Gorbrink
Bakasura
1
2
2
1
L
8
2
5
5.25
W
8
4
6
2.75
W
0
3
3
0.5
L
Cthulhu
KRAMPUS is 1
Cthulhu
0
7
4
0.29
L
He Bo
4
10
9
0.85
L
Achilles
SkyDecay
Achilles
3
3
4
1.67
W
7
1
5
9.5
W
3
4
14
2.5
W
Anubis
sirhc_amg
Anubis
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,696
Damage
45,116
68,666
Taken
62,744
37,086
Mitigated
32,807
26,428
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Gorbrink
Bakasura
3,952
3,486
0
3,579
12,191
4,981
0
4,288
7,903
0
40,932
L
13,010
1,101
1,793
4,709
10,139
4,016
582
5,419
4,720
61,291
0
W
6,802
2,734
0
4,797
14,821
7,058
76
3,759
10,739
0
52,620
W
5,459
896
0
2,256
14,026
7,403
942
6,068
7,407
50,015
0
L
Cthulhu
KRAMPUS is 1
Cthulhu
4,414
460
93
314
14,249
7,784
70
7,662
6,587
24,006
0
L
He Bo
13,184
1,016
0
973
11,706
3,074
1,213
5,597
6,109
27,712
0
L
Achilles
SkyDecay
Achilles
10,556
2,589
0
1,728
14,459
12,952
438
4,740
9,719
0
32,806
W
13,417
1,467
5,362
9,152
14,630
6,241
793
5,752
8,128
56,453
0
W
6,188
3,135
1,253
1,555
14,418
11,749
1,997
7,480
6,227
0
22,830
W
Anubis
sirhc_amg
Anubis
8,830
767
0
2,053
10,771
4,635
656
5,616
4,807
33,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,888
Gold Earned
42,177
364
Minions Killed
337
0
Camps Cleared
0
1,658,721
Distance Traveled
1,620,922
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,066
425
104
5
0
359,463
0
L
Ra
9,701
511
107
6
0
354,203
0
W
Set
10,228
538
85
4
0
365,106
0
W
Ymir
9,002
474
81
4
0
293,878
3
L
Cthulhu
7,320
385
52
3
0
276,086
0
L
He Bo
8,571
451
40
2
0
299,777
1
L
Achilles
8,519
448
34
2
0
331,393
2
W
Hel
10,106
532
104
5
0
371,337
3
W
Horus
8,704
458
28
1
0
319,866
0
W
Anubis
8,848
466
66
3
0
308,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role