Player Matchup

Hera
Hera
CrimsonAvenged
Hera
Level 18
God Stats
6W - 5L
1,306 SR
Queue Stats
201W - 173L
1,537 Elo+
Solo
Cthulhu
Cthulhu
Dradwarf77
Cthulhu
Level 8
God Stats
4W - 5L
1,476 SR
Queue Stats
4W - 9L
1,414 Elo+
Solo
Guan Yu
Guan Yu
FireLion206671
Guan Yu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Neith
Neith
Seranwrap0402033
Neith
Level 29
God Stats
21W - 16L
1,565 SR
Queue Stats
336W - 343L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Vituka1995
Ne Zha
Level 21
God Stats
8W - 9L
1,764 SR
Queue Stats
422W - 436L
1,499 Elo+
Solo
Team Averages
Level 17
1,522 SR
1,490 Elo+

VS

Team Averages
Level 15
1,577 SR
1,550 Elo+
Amaterasu
Amaterasu
ItsLIGHTbruh
Amaterasu
Level 29
God Stats
4W - 10L
1,807 SR
Queue Stats
70W - 72L
1,440 Elo+
Solo
Hachiman
Hachiman
Plusla
Hachiman
Level 18
God Stats
0W - 4L
1,391 SR
Queue Stats
24W - 24L
1,550 Elo+
Solo
Tiamat
Tiamat
Running
Tiamat
Level 2
God Stats
1W - 1L
1,717 SR
Queue Stats
56W - 36L
1,673 Elo+
Solo
Mercury
Mercury
SendingtheWolf7
Mercury
Level 24
God Stats
3W - 5L
1,202 SR
Queue Stats
48W - 63L
1,592 Elo+
Solo
Ares
Ares
pedisic333
Ares
Level 2
God Stats
1W - 1L
1,768 SR
Queue Stats
2W - 2L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,320
591
1,713
4,456
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Dradwarf77
Cthulhu
8
3 / 3 / 4
5,339
593
4,097
5,517
2,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 1
5,250
583
1,551
2,677
1,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
2 / 1 / 1
4,719
524
3,230
3,201
775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Vituka1995
Ne Zha
9
1 / 0 / 2
5,129
570
1,475
5,063
1,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ItsLIGHTbruh
Amaterasu
6
1 / 4 / 1
4,544
505
1,822
6,654
2,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Plusla
Hachiman
7
3 / 3 / 1
4,680
520
2,639
4,488
1,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Running
Tiamat
9
1 / 2 / 0
5,142
571
3,241
4,167
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 0 / 0
4,531
503
729
3,951
957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

1
0 / 0 / 1
3,312
368
0
150
49
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
5
5
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
Cthulhu
Dradwarf77
Cthulhu
3
3
4
1.67
W
1
0
1
1.5
L
Amaterasu
ItsLIGHTbruh
Amaterasu
1
4
1
0.38
L
Hachiman
Plusla
Hachiman
3
3
1
1.17
L
Tiamat
Running
Tiamat
1
2
0
0.5
L
0
0
0
0
W
2
1
1
2.5
W
Ne Zha
Vituka1995
Ne Zha
1
0
2
2
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,066
Damage
8,431
20,914
Taken
19,410
7,512
Mitigated
7,337
6,690
Healing
5,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,713
848
0
1,550
4,456
1,471
0
2,661
1,795
21,490
0
W
Cthulhu
Dradwarf77
Cthulhu
4,097
508
43
565
5,517
2,462
78
0
5,517
11,227
0
W
1,551
171
75
806
2,677
1,405
357
0
2,677
0
20,738
L
Amaterasu
ItsLIGHTbruh
Amaterasu
1,822
786
246
1,421
6,654
2,504
0
2,717
3,912
0
12,280
L
Hachiman
Plusla
Hachiman
2,639
2,024
0
1,130
4,488
1,132
0
1,309
3,179
0
12,181
L
Tiamat
Running
Tiamat
3,241
580
0
1,234
4,167
2,695
0
1,457
2,579
27,617
0
L
729
295
0
1,643
3,951
957
0
135
3,716
0
18,469
W
3,230
1,295
0
1,061
3,201
775
186
0
3,201
0
19,978
W
Ne Zha
Vituka1995
Ne Zha
1,475
256
0
2,590
5,063
1,399
0
580
4,483
0
23,465
L
0
0
0
72
150
49
0
71
79
246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,757
Gold Earned
22,209
205
Minions Killed
145
0
Camps Cleared
0
874,796
Distance Traveled
646,193
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,320
591
51
6
0
168,668
3
W
Cthulhu
5,339
593
24
3
0
187,684
0
W
Guan Yu
5,250
583
41
5
0
188,471
1
L
Amaterasu
4,544
505
14
2
0
175,599
1
L
Hachiman
4,680
520
28
3
0
140,975
1
L
Tiamat
5,142
571
57
6
0
151,671
3
L
Mercury
4,531
503
45
5
0
150,479
0
W
Neith
4,719
524
37
4
0
152,757
2
W
Ne Zha
5,129
570
52
6
0
177,216
1
L
Ares
3,312
368
1
0
0
27,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role