Player Matchup

Kali
Kali
Mysshi
Kali
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 12L
1,590 Elo+
Party 1
Jing Wei
Jing Wei
OmMurpheyNi
Jing Wei
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
106W - 74L
1,649 Elo+
Party 2
Mulan
Mulan
TYmemory
Mulan
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 18L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
notWHMatt
Sun Wukong
Level 27
God Stats
1W - 3L
1,612 SR
Queue Stats
118W - 88L
1,557 Elo+
Party 2
Hades
Hades
风见早悠太
Hades
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,708 Elo+
Party 1
Team Averages
Level 15
1,522 SR
1,619 Elo+

VS

Team Averages
Level 23
1,613 SR
1,611 Elo+
Scylla
Scylla
AnthonyMarquez
Scylla
Level 21
God Stats
15W - 4L
1,992 SR
Queue Stats
334W - 210L
1,747 Elo+
Solo
Ymir
Ymir
MikeHockertzDude
Ymir
Level 23
God Stats
4W - 5L
1,556 SR
Queue Stats
149W - 149L
1,535 Elo+
Solo
Hun Batz
Hun Batz
NoneaGod
Hun Batz
Level 26
God Stats
22W - 27L
1,391 SR
Queue Stats
147W - 169L
1,485 Elo+
Party 3
Tyr
Tyr
lucho1314XD
Tyr
Level 34
God Stats
32W - 24L
1,629 SR
Queue Stats
167W - 171L
1,593 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
shane1elprimero
Ah Muzen Cab
Level 13
God Stats
5W - 6L
1,500 SR
Queue Stats
206W - 184L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Mysshi
Kali
18
2 / 15 / 3
11,670
402
10,328
28,814
11,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
OmMurpheyNi
Jing Wei
20
9 / 5 / 3
15,315
528
22,463
24,283
11,229
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
TYmemory
Mulan
20
2 / 10 / 1
12,205
421
17,045
26,992
19,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
notWHMatt
Sun Wukong
19
1 / 7 / 8
13,065
451
12,617
30,894
29,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
2 / 14 / 2
11,304
390
7,648
25,136
10,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 2 / 13
19,236
663
38,717
16,985
9,585
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

20
5 / 5 / 15
15,382
530
8,565
25,957
19,694
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
NoneaGod
Hun Batz
20
5 / 6 / 17
16,553
571
19,390
21,448
12,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
12 / 0 / 10
17,421
601
27,900
32,907
48,827
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
shane1elprimero
Ah Muzen Cab
20
5 / 3 / 15
15,323
528
11,364
19,242
8,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
120
16
Kills
50
51
Deaths
16
17
Assists
70
Player
Kills
Deaths
Assists
KDA
W
23
2
13
14.75
W
5
5
15
2.5
L
Kali
Mysshi
Kali
2
15
3
0.23
W
Hun Batz
NoneaGod
Hun Batz
5
6
17
2.25
L
Jing Wei
OmMurpheyNi
Jing Wei
9
5
3
2.1
L
Mulan
TYmemory
Mulan
2
10
1
0.25
W
12
0
10
17
L
Sun Wukong
notWHMatt
Sun Wukong
1
7
8
0.71
W
Ah Muzen Cab
shane1elprimero
Ah Muzen Cab
5
3
15
4.17
L
2
14
2
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,101
Damage
105,936
136,119
Taken
116,539
82,952
Mitigated
99,242
28,804
Healing
55,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
38,717
6,245
253
5,929
16,985
9,585
1,630
1,693
15,167
153,687
0
W
8,565
1,449
0
10,893
25,957
19,694
2,581
1,914
23,968
69,254
0
L
Kali
Mysshi
Kali
10,328
4,590
0
7,033
28,814
11,985
0
7,383
21,306
0
76,289
W
Hun Batz
NoneaGod
Hun Batz
19,390
5,370
0
7,987
21,448
12,530
20
2,270
19,078
0
125,673
L
Jing Wei
OmMurpheyNi
Jing Wei
22,463
17,436
0
4,485
24,283
11,229
3,132
9,484
14,437
0
129,920
L
Mulan
TYmemory
Mulan
17,045
3,000
0
7,065
26,992
19,914
0
7,070
19,707
0
61,373
W
27,900
3,943
0
19,866
32,907
48,827
4,801
2,837
29,374
0
126,530
L
Sun Wukong
notWHMatt
Sun Wukong
12,617
2,163
0
6,271
30,894
29,548
0
10,469
19,440
0
72,316
W
Ah Muzen Cab
shane1elprimero
Ah Muzen Cab
11,364
4,917
0
10,878
19,242
8,606
3,983
1,185
18,057
0
97,825
L
7,648
1,926
267
3,683
25,136
10,276
0
11,164
13,947
39,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,559
Gold Earned
83,915
642
Minions Killed
768
0
Camps Cleared
0
2,516,165
Distance Traveled
2,958,524
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
19,236
663
200
7
0
574,248
8
W
Ymir
15,382
530
87
3
0
518,748
2
L
Kali
11,670
402
134
5
0
517,329
1
W
Hun Batz
16,553
571
175
6
0
617,974
1
L
Jing Wei
15,315
528
214
7
0
481,368
6
L
Mulan
12,205
421
114
4
0
527,938
4
W
Tyr
17,421
601
176
6
0
693,036
10
L
Sun Wukong
13,065
451
101
3
0
536,604
2
W
Ah Muzen Cab
15,323
528
130
4
0
554,518
0
L
Hades
11,304
390
79
3
0
452,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role