Player Matchup

Fenrir
Fenrir
Dennissescu
Fenrir
Level 122
God Stats
35W - 22L
1,565 SR
Queue Stats
212W - 160L
1,649 Elo+
Party 2
Chang'e
Chang'e
IlieProroc
Chang'e
Level 106
God Stats
3W - 5L
1,458 SR
Queue Stats
171W - 122L
1,584 Elo+
Party 2
Nu Wa
Nu Wa
sipbelladonna
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 111
1,508 SR
1,578 Elo+

VS

Team Averages
Level 110
1,615 SR
1,448 Elo+
Achilles
Achilles
Firos
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,267 Elo+
Party 1
Thanatos
Thanatos
Kagajakashi
Thanatos
Level 108
God Stats
3W - 2L
1,752 SR
Queue Stats
131W - 139L
1,536 Elo+
Party 1
Tiamat
Tiamat
jokercrab
Tiamat
Level 117
God Stats
3W - 4L
1,593 SR
Queue Stats
268W - 316L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 4 / 7
8,897
809
7,050
8,292
3,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
IlieProroc
Chang'e
11
2 / 4 / 7
7,947
722
6,025
8,290
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 0 / 7
8,686
790
9,069
5,696
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Firos
Achilles
10
1 / 2 / 4
6,978
634
4,747
9,291
7,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Kagajakashi
Thanatos
9
0 / 6 / 6
6,788
617
4,533
8,261
2,520
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
jokercrab
Tiamat
11
7 / 5 / 1
8,336
758
8,531
9,921
5,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
13
Kills
8
8
Deaths
13
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
4
7
2.38
L
Achilles
Firos
Achilles
1
2
4
1.5
W
Chang'e
IlieProroc
Chang'e
2
4
7
1.38
L
Thanatos
Kagajakashi
Thanatos
0
6
6
0.5
L
Tiamat
jokercrab
Tiamat
7
5
1
1.5
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
17,811
22,278
Taken
27,473
7,931
Mitigated
15,113
8,219
Healing
6,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,050
1,464
0
623
8,292
3,981
0
3,356
4,786
0
25,597
L
Achilles
Firos
Achilles
4,747
449
0
625
9,291
7,142
0
5,549
3,162
0
12,722
W
Chang'e
IlieProroc
Chang'e
6,025
176
2,410
3,336
8,290
2,279
308
2,924
5,191
23,279
0
L
Thanatos
Kagajakashi
Thanatos
4,533
797
0
2,347
8,261
2,520
0
4,045
3,821
0
17,686
L
Tiamat
jokercrab
Tiamat
8,531
1,011
0
3,551
9,921
5,451
0
4,492
5,023
23,544
0
W
9,069
2,725
0
1,850
5,696
1,671
709
2,281
3,315
28,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,530
Gold Earned
22,102
140
Minions Killed
82
0
Camps Cleared
0
607,690
Distance Traveled
562,784
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,897
809
32
3
0
218,082
1
L
Achilles
6,978
634
10
1
0
210,825
1
W
Chang'e
7,947
722
57
5
0
189,672
0
L
Thanatos
6,788
617
42
4
0
164,683
1
L
Tiamat
8,336
758
30
3
0
187,276
3
W
Nu Wa
8,686
790
51
5
0
199,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role