Player Matchup

Sun Wukong
Sun Wukong
Catf15h
Sun Wukong
Level 43
God Stats
1W - 1L
1,324 SR
Queue Stats
120W - 149L
1,439 Elo+
Solo
Tiamat
Tiamat
ColdPizzaBox
Tiamat
Level 104
God Stats
18W - 19L
1,486 SR
Queue Stats
206W - 195L
1,405 Elo+
Solo
Ares
Ares
Marmas_Maraca
Ares
Level 125
God Stats
3W - 6L
1,328 SR
Queue Stats
36W - 50L
1,355 Elo+
Party 2
Izanami
Izanami
it_be_ELASPEE
Izanami
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 60L
1,345 Elo+
Party 2
Pele
Pele
toto21gus
Pele
Level 95
God Stats
3W - 1L
1,705 SR
Queue Stats
102W - 106L
1,431 Elo+
Solo
Team Averages
Level 99
1,469 SR
1,395 Elo+

VS

Team Averages
Level 70
1,624 SR
1,455 Elo+
Cthulhu
Cthulhu
BULLETST0RM 97
Cthulhu
Level 94
God Stats
1W - 1L
1,701 SR
Queue Stats
92W - 108L
1,447 Elo+
Solo
Heimdallr
Heimdallr
CrazyOilKF
Heimdallr
Level 56
God Stats
5W - 8L
1,455 SR
Queue Stats
188W - 180L
1,396 Elo+
Party 1
Mercury
Mercury
ELG4L4TZY69
Mercury
Level 66
God Stats
4W - 4L
1,613 SR
Queue Stats
164W - 189L
1,434 Elo+
Solo
Ra
Ra
InRuinsKF
Ra
Level 89
God Stats
3W - 2L
1,733 SR
Queue Stats
310W - 306L
1,430 Elo+
Party 1
Bellona
Bellona
YeaImSmokinLoud
Bellona
Level 44
God Stats
22W - 14L
1,618 SR
Queue Stats
233W - 163L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Catf15h
Sun Wukong
19
6 / 6 / 2
12,580
547
21,493
26,603
24,099
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
20
8 / 1 / 7
13,594
591
17,965
12,361
11,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 7 / 7
10,931
475
12,083
14,990
8,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
19
2 / 3 / 4
12,331
536
12,464
17,087
9,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
19
7 / 2 / 4
12,515
544
9,474
16,216
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 6
8,437
367
6,164
18,148
9,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
CrazyOilKF
Heimdallr
17
6 / 9 / 2
11,209
487
11,196
19,346
6,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
ELG4L4TZY69
Mercury
18
2 / 4 / 5
11,110
483
9,113
21,920
8,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
4 / 4 / 0
11,420
497
12,351
20,280
11,194
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
6 / 5 / 1
12,206
531
18,439
23,439
28,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
33
29
Kills
19
19
Deaths
29
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
Sun Wukong
Catf15h
Sun Wukong
6
6
2
1.17
W
Tiamat
8
1
7
11.5
L
Heimdallr
CrazyOilKF
Heimdallr
6
9
2
0.78
L
Mercury
ELG4L4TZY69
Mercury
2
4
5
1.13
L
4
4
0
1
W
6
7
7
1.36
L
6
5
1
1.3
W
Izanami
2
3
4
1.33
W
Pele
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,479
Damage
57,263
87,257
Taken
103,133
61,117
Mitigated
64,137
28,984
Healing
29,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,164
538
141
3,450
18,148
9,481
0
10,741
6,869
28,689
0
W
Sun Wukong
Catf15h
Sun Wukong
21,493
8,012
267
8,146
26,603
24,099
0
3,503
22,289
0
85,755
W
Tiamat
17,965
1,889
309
7,241
12,361
11,107
2,759
1,617
10,744
87,378
0
L
Heimdallr
CrazyOilKF
Heimdallr
11,196
4,266
0
3,311
19,346
6,454
1,016
14,593
4,327
0
64,532
L
Mercury
ELG4L4TZY69
Mercury
9,113
4,682
0
5,599
21,920
8,950
0
2,084
19,750
0
87,774
L
12,351
2,026
981
10,899
20,280
11,194
653
1,544
18,700
81,332
0
W
12,083
641
226
2,222
14,990
8,663
690
4,362
10,628
28,559
0
L
18,439
7,737
303
4,542
23,439
28,058
264
0
23,439
7,184
75,347
W
Izanami
12,464
8,303
219
3,574
17,087
9,873
3,606
9,949
7,088
0
100,913
W
Pele
9,474
3,474
0
6,780
16,216
7,375
2,869
1,379
14,787
0
83,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,951
Gold Earned
54,382
630
Minions Killed
580
0
Camps Cleared
0
2,160,252
Distance Traveled
1,871,443
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,437
367
46
2
0
285,442
2
W
Sun Wukong
12,580
547
137
6
0
406,535
4
W
Tiamat
13,594
591
168
7
0
515,756
2
L
Heimdallr
11,209
487
122
5
0
351,373
0
L
Mercury
11,110
483
127
6
0
497,069
1
L
Ra
11,420
497
152
7
0
374,288
4
W
Ares
10,931
475
35
2
0
421,638
1
L
Bellona
12,206
531
133
6
0
363,271
0
W
Izanami
12,331
536
175
8
0
373,876
2
W
Pele
12,515
544
115
5
0
442,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role