Player Matchup

Zeus
Zeus
AticusXIII
Zeus
Level 27
God Stats
15W - 12L
1,570 SR
Queue Stats
140W - 173L
1,517 Elo+
Solo
Bellona
Bellona
JustKoj
Bellona
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,520 Elo+
Solo
Arachne
Arachne
Supermaginc
Arachne
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
64W - 42L
1,500 Elo+
Solo
Jing Wei
Jing Wei
friendlyfire3
Jing Wei
Level 11
God Stats
3W - 2L
1,473 SR
Queue Stats
17W - 13L
1,549 Elo+
Solo
Yemoja
Yemoja
iglu-surdo
Yemoja
Level 4
God Stats
2W - 7L
1,500 SR
Queue Stats
12W - 26L
1,495 Elo+
Solo
Team Averages
Level 15
1,509 SR
1,516 Elo+

VS

Team Averages
Level 11
1,562 SR
1,493 Elo+
Bellona
Bellona
HeresTheLambSaus
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,341 Elo+
Party 1
Kukulkan
Kukulkan
Lone-Traveler874
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 1
Nu Wa
Nu Wa
anarchy-_-123
Nu Wa
Level 16
God Stats
12W - 3L
1,866 SR
Queue Stats
132W - 152L
1,514 Elo+
Solo
Fenrir
Fenrir
marlllemm
Fenrir
Level 5
God Stats
0W - 2L
1,315 SR
Queue Stats
2W - 2L
1,344 Elo+
Solo
Apollo
Apollo
zxentropyxz
Apollo
Level 28
God Stats
12W - 9L
1,630 SR
Queue Stats
55W - 47L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 4
5,842
649
4,250
4,547
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
JustKoj
Bellona
10
2 / 1 / 1
5,790
643
1,644
4,971
2,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Supermaginc
Arachne
10
9 / 0 / 4
6,584
732
5,031
5,408
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
friendlyfire3
Jing Wei
9
1 / 1 / 3
5,148
572
1,585
3,985
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
iglu-surdo
Yemoja
8
1 / 2 / 2
5,055
562
484
2,320
838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,307
479
2,313
5,723
4,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 5 / 1
4,100
456
1,739
4,073
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 4 / 2
5,005
556
4,078
5,511
1,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
marlllemm
Fenrir
8
4 / 4 / 0
5,601
622
2,615
7,387
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
1
0 / 1 / 0
3,372
375
212
938
168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
18
Kills
6
6
Deaths
18
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
0
4
1
0.13
W
Bellona
JustKoj
Bellona
2
1
1
2.5
L
0
5
1
0.1
W
Arachne
Supermaginc
Arachne
9
0
4
11
L
2
4
2
0.75
W
Jing Wei
friendlyfire3
Jing Wei
1
1
3
2.5
W
Yemoja
iglu-surdo
Yemoja
1
2
2
1
L
Fenrir
marlllemm
Fenrir
4
4
0
1
L
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,994
Damage
10,957
21,231
Taken
23,632
7,437
Mitigated
9,097
9,665
Healing
4,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,250
1,572
0
1,948
4,547
1,184
399
1,964
2,558
23,125
0
L
2,313
548
0
352
5,723
4,028
61
469
5,254
0
13,480
W
Bellona
JustKoj
Bellona
1,644
465
0
1,984
4,971
2,664
333
760
4,136
0
25,910
L
1,739
649
0
0
4,073
920
82
565
3,508
13,854
0
W
Arachne
Supermaginc
Arachne
5,031
3,229
0
3,786
5,408
1,748
0
905
4,478
0
21,285
L
4,078
1,104
0
1,284
5,511
1,670
438
3,080
2,431
18,115
0
W
Jing Wei
friendlyfire3
Jing Wei
1,585
1,348
0
1,478
3,985
1,003
741
595
3,265
0
14,867
W
Yemoja
iglu-surdo
Yemoja
484
118
289
180
2,320
838
622
1,593
727
8,198
0
L
Fenrir
marlllemm
Fenrir
2,615
1,284
0
2,178
7,387
2,311
0
394
6,993
0
25,138
L
Apollo
212
212
0
250
938
168
0
226
712
0
1,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,419
Gold Earned
22,385
202
Minions Killed
113
0
Camps Cleared
0
861,112
Distance Traveled
729,562
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,842
649
37
4
0
150,459
0
L
Bellona
4,307
479
20
2
0
198,808
1
W
Bellona
5,790
643
75
8
0
150,580
0
L
Kukulkan
4,100
456
30
3
0
176,012
0
W
Arachne
6,584
732
37
4
0
218,786
3
L
Nu Wa
5,005
556
16
2
0
141,067
1
W
Jing Wei
5,148
572
33
4
0
193,565
0
W
Yemoja
5,055
562
20
2
0
147,722
0
L
Fenrir
5,601
622
45
5
0
181,249
0
L
Apollo
3,372
375
2
0
0
32,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role