Player Matchup

Tiamat
Tiamat
AkirameMiko
Tiamat
Level 48
God Stats
87W - 51L
1,623 SR
Queue Stats
629W - 587L
1,584 Elo+
Solo
Olorun
Olorun
SirSicard
Olorun
Level 99
God Stats
54W - 33L
1,642 SR
Queue Stats
180W - 183L
1,487 Elo+
Party 2
Nemesis
Nemesis
SyncroniseD
Nemesis
Level 32
God Stats
8W - 1L
1,968 SR
Queue Stats
37W - 44L
1,499 Elo+
Solo
Danzaburou
Danzaburou
ivibermejo10
Danzaburou
Level 48
God Stats
1W - 0L
1,384 SR
Queue Stats
80W - 69L
1,518 Elo+
Solo
Ymir
Ymir
maffz
Ymir
Level 25
God Stats
2W - 2L
1,343 SR
Queue Stats
104W - 83L
1,561 Elo+
Party 2
Team Averages
Level 50
1,592 SR
1,530 Elo+

VS

Team Averages
Level 73
1,597 SR
1,570 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
MrPyroze
Erlang Shen
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
NotRiskyyy
Osiris
Level 34
God Stats
4W - 5L
1,586 SR
Queue Stats
112W - 116L
1,555 Elo+
Solo
Chang'e
Chang'e
Raisidu
Chang'e
Level 28
God Stats
4W - 1L
1,896 SR
Queue Stats
67W - 23L
1,759 Elo+
Party 1
Geb
Geb
TenguFaker
Geb
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
187W - 221L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 1 / 0
7,262
660
4,440
4,612
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Olorun
SirSicard
Olorun
13
4 / 1 / 0
7,538
685
8,454
8,347
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
SyncroniseD
Nemesis
10
1 / 4 / 2
5,753
523
2,538
6,851
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
ivibermejo10
Danzaburou
11
5 / 3 / 3
6,928
630
10,268
9,174
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
maffz
Ymir
10
2 / 1 / 4
6,368
579
3,399
7,849
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
4 / 4 / 2
6,150
559
8,106
7,782
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
MrPyroze
Erlang Shen
11
0 / 3 / 1
5,553
505
5,353
11,019
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
NotRiskyyy
Osiris
10
1 / 2 / 4
5,769
524
3,311
6,232
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Raisidu
Chang'e
11
4 / 2 / 0
5,945
540
4,974
6,584
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 3 / 4
5,482
498
3,895
8,484
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
14
Kills
10
10
Deaths
14
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
4
2
1.25
W
Tiamat
2
1
0
2
L
Erlang Shen
MrPyroze
Erlang Shen
0
3
1
0.17
L
Osiris
NotRiskyyy
Osiris
1
2
4
1.5
L
Chang'e
Raisidu
Chang'e
4
2
0
2
W
Olorun
SirSicard
Olorun
4
1
0
4
W
Nemesis
SyncroniseD
Nemesis
1
4
2
0.5
L
1
3
4
1
W
Danzaburou
ivibermejo10
Danzaburou
5
3
3
2.17
W
Ymir
maffz
Ymir
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,099
Damage
25,639
36,833
Taken
40,101
15,253
Mitigated
17,059
16,162
Healing
13,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,106
6,224
0
2,332
7,782
2,726
0
1,689
6,093
0
35,519
W
Tiamat
4,440
716
0
2,132
4,612
2,035
2,503
1,688
2,787
47,046
0
L
Erlang Shen
MrPyroze
Erlang Shen
5,353
2,249
0
5,577
11,019
4,477
0
7,565
3,454
0
34,995
L
Osiris
NotRiskyyy
Osiris
3,311
1,068
0
375
6,232
4,395
0
2,097
4,135
0
29,855
L
Chang'e
Raisidu
Chang'e
4,974
309
235
2,318
6,584
2,068
0
3,626
2,958
30,519
0
W
Olorun
SirSicard
Olorun
8,454
4,477
0
6,039
8,347
2,976
968
0
8,347
47,038
0
W
Nemesis
SyncroniseD
Nemesis
2,538
678
0
2,005
6,851
2,005
0
2,547
4,142
0
18,928
L
3,895
1,048
0
2,328
8,484
3,393
0
1,316
7,168
10,580
0
W
Danzaburou
ivibermejo10
Danzaburou
10,268
5,918
0
4,208
9,174
2,917
0
2,043
7,131
0
34,903
W
Ymir
maffz
Ymir
3,399
1,229
0
1,778
7,849
5,320
0
2,256
5,557
16,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,849
Gold Earned
28,899
326
Minions Killed
287
0
Camps Cleared
0
954,801
Distance Traveled
965,076
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,150
559
69
6
0
174,622
2
W
Tiamat
7,262
660
99
9
0
199,928
4
L
Erlang Shen
5,553
505
68
6
0
198,116
0
L
Osiris
5,769
524
71
6
0
185,056
3
L
Chang'e
5,945
540
72
7
0
204,863
0
W
Olorun
7,538
685
101
9
0
176,236
2
W
Nemesis
5,753
523
39
4
0
232,104
0
L
Geb
5,482
498
7
1
0
202,419
2
W
Danzaburou
6,928
630
60
5
0
176,540
2
W
Ymir
6,368
579
27
2
0
169,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role