Player Matchup

Ne Zha
Ne Zha
KirihaYuu02
Ne Zha
Level 61
God Stats
21W - 18L
1,293 SR
Queue Stats
935W - 1,008L
1,457 Elo+
Solo
Heimdallr
Heimdallr
Tenpurã
Heimdallr
Level 54
God Stats
3W - 2L
1,509 SR
Queue Stats
17W - 18L
1,618 Elo+
Solo
Zeus
Zeus
xDeoDeox
Zeus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 51
1,434 SR
1,525 Elo+

VS

Team Averages
Level 104
1,508 SR
1,531 Elo+
Chaac
Chaac
CERTIFIABLE
Chaac
Level 97
God Stats
85W - 113L
1,493 SR
Queue Stats
149W - 188L
1,519 Elo+
Solo
Geb
Geb
MaasiveSteve
Geb
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,528 Elo+
Solo
Thoth
Thoth
Temmeh
Thoth
Level 115
God Stats
1W - 1L
1,530 SR
Queue Stats
189W - 198L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
4 / 3 / 7
12,698
668
14,657
15,360
7,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Tenpurã
Heimdallr
15
2 / 4 / 10
12,238
644
14,959
14,492
8,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
16
9 / 2 / 5
13,342
702
20,825
7,356
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
11,840
623
8,467
18,936
17,076
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
5 / 7 / 2
13,621
717
8,138
21,330
19,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Temmeh
Thoth
16
2 / 4 / 5
12,140
639
9,980
16,209
4,954
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
15
Kills
9
9
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Ne Zha
4
3
7
2.5
L
5
7
2
0.86
L
Thoth
Temmeh
Thoth
2
4
5
1.13
W
Heimdallr
Tenpurã
Heimdallr
2
4
10
1.75
W
Zeus
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,441
Damage
26,585
37,208
Taken
56,475
18,423
Mitigated
41,727
4,975
Healing
11,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,467
1,413
0
6,099
18,936
17,076
758
6,244
12,226
0
46,597
W
Ne Zha
14,657
3,997
0
4,320
15,360
7,491
1,200
5,919
9,441
0
82,635
L
8,138
622
0
0
21,330
19,697
0
7,354
13,432
26,369
0
L
Thoth
Temmeh
Thoth
9,980
143
0
5,361
16,209
4,954
198
6,021
9,930
61,575
0
W
Heimdallr
Tenpurã
Heimdallr
14,959
6,486
0
0
14,492
8,064
373
7,630
6,862
0
56,740
W
Zeus
20,825
1,383
0
655
7,356
2,868
974
4,738
2,618
59,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,278
Gold Earned
37,601
251
Minions Killed
193
0
Camps Cleared
0
1,058,511
Distance Traveled
1,106,426
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,840
623
65
3
0
332,576
2
W
Ne Zha
12,698
668
76
4
0
406,308
5
L
Geb
13,621
717
47
2
0
407,882
3
L
Thoth
12,140
639
81
4
0
365,968
4
W
Heimdallr
12,238
644
80
4
0
341,426
2
W
Zeus
13,342
702
95
5
0
310,777
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role