Player Matchup

Ymir
Ymir
Albagel
Ymir
Level 6
God Stats
1W - 3L
1,189 SR
Queue Stats
5W - 15L
1,269 Elo+
Party 2
Kali
Kali
AlexEdition
Kali
Level 18
God Stats
1W - 0L
1,301 SR
Queue Stats
4W - 6L
1,210 Elo+
Solo
Izanami
Izanami
Doonkss
Izanami
Level 6
God Stats
18W - 20L
1,378 SR
Queue Stats
25W - 38L
1,194 Elo+
Party 2
Hera
Hera
KjerstinMiller
Hera
Level 26
God Stats
15W - 5L
1,845 SR
Queue Stats
67W - 62L
1,576 Elo+
Solo
Anubis
Anubis
xVXExSamurai
Anubis
Level 18
God Stats
21W - 16L
1,629 SR
Queue Stats
117W - 134L
1,306 Elo+
Solo
Team Averages
Level 15
1,468 SR
1,311 Elo+

VS

Team Averages
Level 16
1,548 SR
1,374 Elo+
Nu Wa
Nu Wa
ColonelBuster
Nu Wa
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
115W - 115L
1,551 Elo+
Party 1
Loki
Loki
MonclerJacket
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,374 Elo+
Party 1
Cerberus
Cerberus
WABMAHOCK
Cerberus
Level 29
God Stats
1W - 1L
1,742 SR
Queue Stats
10W - 13L
1,323 Elo+
Solo
Bellona
Bellona
dannyglova
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,119 Elo+
Solo
Neith
Neith
iliafciauri
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Albagel
Ymir
14
5 / 2 / 6
9,457
556
6,522
10,402
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 6
7,665
451
2,913
12,194
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Doonkss
Izanami
16
10 / 2 / 7
10,340
608
13,257
14,889
5,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 0
8,450
497
3,757
8,703
1,822
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
15
8 / 4 / 1
9,473
557
10,562
11,104
4,922
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 0
8,810
518
13,354
6,777
2,084
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 3 / 1
7,107
418
503
10,387
3,202
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
WABMAHOCK
Cerberus
7
1 / 5 / 1
6,128
360
3,061
6,950
3,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bellona
dannyglova
Bellona
11
3 / 11 / 0
7,156
421
8,556
18,597
16,071
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
7 / 6 / 1
8,634
508
9,463
13,866
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
24
Kills
16
16
Deaths
26
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
Albagel
Ymir
5
2
6
4
W
0
5
6
0.6
L
4
1
0
4
W
Izanami
Doonkss
Izanami
10
2
7
6.75
W
1
3
0
0.33
L
1
3
1
0.5
L
Cerberus
WABMAHOCK
Cerberus
1
5
1
0.3
L
Bellona
dannyglova
Bellona
3
11
0
0.27
L
7
6
1
1.25
W
Anubis
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,011
Damage
34,937
57,292
Taken
56,577
23,340
Mitigated
28,477
19,583
Healing
9,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Albagel
Ymir
6,522
2,920
0
1,891
10,402
7,213
564
2,494
7,491
35,712
0
W
2,913
1,125
0
1,776
12,194
4,223
1,809
2,018
9,941
0
24,200
L
13,354
1,778
0
1,317
6,777
2,084
196
4,121
2,656
52,567
0
W
Izanami
Doonkss
Izanami
13,257
11,420
0
8,503
14,889
5,160
4,377
2,700
11,914
0
65,127
W
3,757
910
0
2,755
8,703
1,822
104
6,995
1,150
42,849
0
L
503
144
0
2,990
10,387
3,202
0
272
10,115
0
37,196
L
Cerberus
WABMAHOCK
Cerberus
3,061
73
0
1,084
6,950
3,447
0
2,208
4,742
18,719
0
L
Bellona
dannyglova
Bellona
8,556
3,549
0
1,072
18,597
16,071
0
5,750
12,847
0
31,394
L
9,463
6,047
0
2,636
13,866
3,673
686
8,490
5,376
0
38,144
W
Anubis
10,562
1,128
138
4,520
11,104
4,922
564
1,062
9,918
46,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,385
Gold Earned
37,835
370
Minions Killed
332
0
Camps Cleared
0
1,531,418
Distance Traveled
1,321,837
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,457
556
60
4
0
344,133
2
W
Kali
7,665
451
51
3
0
263,741
6
L
Nu Wa
8,810
518
97
6
0
301,507
0
W
Izanami
10,340
608
108
6
0
314,669
1
W
Hera
8,450
497
70
4
0
377,397
1
L
Loki
7,107
418
67
4
0
311,825
0
L
Cerberus
6,128
360
49
3
0
178,296
0
L
Bellona
7,156
421
46
3
0
279,706
1
L
Neith
8,634
508
73
4
0
250,503
1
W
Anubis
9,473
557
81
5
0
231,478
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role