Player Matchup

Scylla
Scylla
BadZoxm
Scylla
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 35L
1,285 Elo+
Party 1
Mercury
Mercury
FlameeV2
Mercury
Level 6
God Stats
29W - 36L
1,500 SR
Queue Stats
58W - 63L
1,634 Elo+
Solo
Sobek
Sobek
NRG_doinkz-_-
Sobek
Level 26
God Stats
9W - 8L
1,542 SR
Queue Stats
72W - 69L
1,336 Elo+
Solo
Osiris
Osiris
Snakewhip3456
Osiris
Level 29
God Stats
6W - 3L
1,548 SR
Queue Stats
81W - 105L
1,293 Elo+
Party 1
Artemis
Artemis
TomatoSage
Artemis
Level 17
God Stats
10W - 4L
1,843 SR
Queue Stats
27W - 19L
1,657 Elo+
Solo
Team Averages
Level 21
1,587 SR
1,441 Elo+

VS

Team Averages
Level 9
1,454 SR
1,453 Elo+
Hercules
Hercules
Pyroninja9o1
Hercules
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 60L
1,341 Elo+
Solo
Raijin
Raijin
YonatanMaoz3
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,612 Elo+
Solo
Cthulhu
Cthulhu
kevo_gee
Cthulhu
Level 3
God Stats
1W - 4L
1,272 SR
Queue Stats
10W - 13L
1,205 Elo+
Solo
Fenrir
Fenrir
marlllemm
Fenrir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,608 Elo+
Solo
Nemesis
Nemesis
zuzkamagdalena
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BadZoxm
Scylla
17
11 / 3 / 23
12,429
540
16,759
11,987
4,111
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
FlameeV2
Mercury
18
1 / 4 / 8
11,943
519
3,047
14,448
5,376
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 1 / 13
12,419
540
7,944
9,573
9,674
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
12 / 9 / 15
12,290
534
13,357
18,645
10,001
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
TomatoSage
Artemis
20
20 / 3 / 7
14,615
635
25,412
20,200
8,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Pyroninja9o1
Hercules
18
6 / 5 / 3
11,875
516
13,047
20,784
10,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
5
0 / 6 / 1
6,463
281
135
4,236
615
Cthulhu
kevo_gee
Cthulhu
13
3 / 10 / 6
9,452
411
10,506
21,760
19,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
marlllemm
Fenrir
15
8 / 10 / 5
10,820
470
11,449
23,062
21,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 20 / 4
7,538
328
3,098
21,210
8,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
36
51
Kills
17
20
Deaths
51
66
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
BadZoxm
Scylla
11
3
23
7.5
W
Mercury
FlameeV2
Mercury
1
4
8
1.25
W
7
1
13
13.5
L
Hercules
Pyroninja9o1
Hercules
6
5
3
1.5
W
12
9
15
2.17
W
Artemis
TomatoSage
Artemis
20
3
7
7.83
L
Raijin
0
6
1
0.08
L
Cthulhu
kevo_gee
Cthulhu
3
10
6
0.6
L
Fenrir
marlllemm
Fenrir
8
10
5
1.05
L
0
20
4
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,519
Damage
38,235
74,853
Taken
91,052
37,650
Mitigated
59,922
19,372
Healing
12,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BadZoxm
Scylla
16,759
4,428
486
2,961
11,987
4,111
2,294
1,979
10,008
40,139
0
W
Mercury
FlameeV2
Mercury
3,047
1,963
0
0
14,448
5,376
0
967
13,481
0
87,892
W
7,944
607
606
3,059
9,573
9,674
1,121
1,944
7,629
25,491
0
L
Hercules
Pyroninja9o1
Hercules
13,047
4,849
438
6,012
20,784
10,107
0
7,449
13,335
421
80,647
W
13,357
6,785
532
498
18,645
10,001
1,606
2,594
16,051
0
38,281
W
Artemis
TomatoSage
Artemis
25,412
15,107
0
11,230
20,200
8,488
5,940
3,852
16,348
0
116,761
L
Raijin
135
135
0
0
4,236
615
0
1,189
3,047
1,282
0
L
Cthulhu
kevo_gee
Cthulhu
10,506
428
630
1,934
21,760
19,664
0
5,788
15,972
32,436
0
L
Fenrir
marlllemm
Fenrir
11,449
3,117
0
1,932
23,062
21,023
384
3,786
19,276
0
41,930
L
3,098
1,370
0
1,110
21,210
8,513
48
6,491
14,719
0
17,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,696
Gold Earned
46,148
379
Minions Killed
278
0
Camps Cleared
0
2,049,093
Distance Traveled
1,573,835
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,429
540
39
2
0
411,079
1
W
Mercury
11,943
519
125
5
0
451,022
0
W
Sobek
12,419
540
44
2
0
415,217
1
L
Hercules
11,875
516
140
6
0
398,132
0
W
Osiris
12,290
534
30
1
0
418,074
2
W
Artemis
14,615
635
141
6
0
353,701
0
L
Raijin
6,463
281
0
0
0
94,105
0
L
Cthulhu
9,452
411
50
2
0
359,249
1
L
Fenrir
10,820
470
65
3
0
383,524
1
L
Nemesis
7,538
328
23
1
0
338,825
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role