Player Matchup

Scylla
Scylla
Gold IV
ANDR3I15
Scylla
Gold IV
Level 142
God Stats
2W - 3L
1,544 SR
Queue Stats
57W - 51L
1,390 MMR
Solo
Bacchus
Bacchus
Bronze III
ImOurPappi
Bacchus
Bronze III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,374 MMR
Solo
Pele
Pele
Gold V
KhanHe
Pele
Gold V
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
244W - 237L
1,354 MMR
Solo
Artio
Artio
Silver IV
PudDingSugar1995
Artio
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
Stepa3000
Izanami
Silver I
Level 153
God Stats
37W - 28L
1,358 SR
Queue Stats
418W - 408L
1,339 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,481 SR
1,391 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 76
1,517 SR
1,389 MMR
Guan Yu
Guan Yu
Silver II
ELLYSM
Guan Yu
Silver II
Level 88
God Stats
1W - 3L
1,348 SR
Queue Stats
13W - 19L
1,319 MMR
Solo
Aphrodite
Aphrodite
Gold V
FrankyBad
Aphrodite
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver II
Meerer
Chernobog
Silver II
Level 49
God Stats
1W - 2L
1,493 SR
Queue Stats
14W - 16L
1,368 MMR
Party 1
Sylvanus
Sylvanus
Silver II
Raydem
Sylvanus
Silver II
Level 55
God Stats
2W - 2L
1,808 SR
Queue Stats
18W - 19L
1,404 MMR
Party 1
Achilles
Achilles
Bronze III
Zccbook
Achilles
Bronze III
Level 30
God Stats
0W - 2L
1,435 SR
Queue Stats
14W - 33L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ANDR3I15
Scylla
19
7 / 2 / 11
12,833
558
24,128
13,681
5,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ImOurPappi
Bacchus
18
4 / 2 / 18
12,548
546
16,922
21,505
30,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pele
KhanHe
Pele
18
2 / 4 / 15
12,194
530
14,489
20,710
7,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
3 / 1 / 11
12,265
533
19,683
25,331
21,736
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Stepa3000
Izanami
20
9 / 3 / 6
14,164
616
17,312
17,784
8,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
ApolloJanusSetDanzaburouNu Wa

VS

Bans
Ao KuangCupidSkadiCu ChulainnAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ELLYSM
Guan Yu
16
2 / 5 / 5
10,228
445
12,984
24,378
31,055
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Aphrodite
FrankyBad
Aphrodite
18
3 / 4 / 4
10,962
477
10,028
21,117
11,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Meerer
Chernobog
17
2 / 5 / 4
10,416
453
14,034
18,113
7,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Raydem
Sylvanus
14
3 / 5 / 5
9,893
430
12,631
28,056
30,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Zccbook
Achilles
15
2 / 6 / 4
9,637
419
9,396
22,815
13,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
34
25
Kills
12
12
Deaths
25
61
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
ANDR3I15
Scylla
7
2
11
6.25
L
Guan Yu
ELLYSM
Guan Yu
2
5
5
0.9
L
Aphrodite
FrankyBad
Aphrodite
3
4
4
1.25
W
Bacchus
ImOurPappi
Bacchus
4
2
18
6.5
W
Pele
KhanHe
Pele
2
4
15
2.38
L
Chernobog
Meerer
Chernobog
2
5
4
0.8
W
3
1
11
8.5
L
Sylvanus
Raydem
Sylvanus
3
5
5
1.1
W
Izanami
Stepa3000
Izanami
9
3
6
4
L
Achilles
Zccbook
Achilles
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,534
Damage
59,073
99,011
Taken
114,479
72,840
Mitigated
94,701
41,271
Healing
46,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ANDR3I15
Scylla
24,128
3,214
0
6,410
13,681
5,125
2,141
5,043
8,638
102,446
0
L
Guan Yu
ELLYSM
Guan Yu
12,984
3,525
2,103
8,209
24,378
31,055
0
13,930
10,361
0
64,677
L
Aphrodite
FrankyBad
Aphrodite
10,028
918
5,405
9,792
21,117
11,309
0
11,389
9,486
94,592
0
W
Bacchus
ImOurPappi
Bacchus
16,922
2,252
0
2,140
21,505
30,043
410
4,278
17,227
39,406
0
W
Pele
KhanHe
Pele
14,489
2,778
0
7,888
20,710
7,866
3,271
3,699
17,011
0
96,880
L
Chernobog
Meerer
Chernobog
14,034
10,249
0
4,003
18,113
7,819
0
9,115
8,814
0
85,418
W
19,683
1,335
3,632
11,557
25,331
21,736
453
7,172
18,159
70,874
0
L
Sylvanus
Raydem
Sylvanus
12,631
2,755
3,572
7,640
28,056
30,674
0
15,052
12,686
26,491
0
W
Izanami
Stepa3000
Izanami
17,312
13,613
0
9,644
17,784
8,070
9,587
2,467
15,317
0
121,377
L
Achilles
Zccbook
Achilles
9,396
2,058
0
5,467
22,815
13,844
0
10,292
12,399
0
58,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,004
Gold Earned
51,136
641
Minions Killed
574
0
Camps Cleared
0
2,230,793
Distance Traveled
1,967,892
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,833
558
165
7
0
414,876
1
L
Guan Yu
10,228
445
120
5
0
361,253
8
L
Aphrodite
10,962
477
172
7
0
395,388
7
W
Bacchus
12,548
546
33
1
0
495,857
2
W
Pele
12,194
530
138
6
0
437,792
3
L
Chernobog
10,416
453
155
7
0
379,019
2
W
Artio
12,265
533
108
5
0
458,455
4
L
Sylvanus
9,893
430
20
1
0
394,426
6
W
Izanami
14,164
616
197
9
0
423,813
5
L
Achilles
9,637
419
107
5
0
437,806
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role