Player Matchup

Neith
Neith
deLgech
Neith
Level 137
God Stats
19W - 12L
1,665 SR
Queue Stats
150W - 158L
1,520 Elo+
Party 2
Hercules
Hercules
şehrazat
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
тнєqανυяѕιкєη
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 141
1,555 SR
1,507 Elo+

VS

Team Averages
Level 82
1,629 SR
1,589 Elo+
Cerberus
Cerberus
emircelt
Cerberus
Level 125
God Stats
0W - 2L
1,854 SR
Queue Stats
355W - 333L
1,633 Elo+
Party 1
Izanami
Izanami
hanimeller
Izanami
Level 102
God Stats
9W - 7L
1,533 SR
Queue Stats
244W - 207L
1,634 Elo+
Party 1
Janus
Janus
maxmuerte
Janus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
deLgech
Neith
12
7 / 3 / 5
8,301
830
7,720
7,186
2,335
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
şehrazat
Hercules
11
3 / 1 / 10
8,477
848
5,106
10,179
9,506
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
6 / 0 / 6
8,566
857
10,590
4,707
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
emircelt
Cerberus
9
1 / 3 / 2
6,811
681
3,458
11,172
7,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
hanimeller
Izanami
10
0 / 3 / 3
6,542
654
4,613
8,094
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
maxmuerte
Janus
9
2 / 10 / 2
7,109
711
4,090
8,972
2,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
16
Kills
3
4
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
deLgech
Neith
7
3
5
3.17
L
Cerberus
emircelt
Cerberus
1
3
2
0.67
L
Izanami
hanimeller
Izanami
0
3
3
0.5
L
Janus
maxmuerte
Janus
2
10
2
0.3
W
Hercules
şehrazat
Hercules
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,416
Damage
12,161
22,072
Taken
28,238
13,009
Mitigated
12,888
8,534
Healing
5,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
deLgech
Neith
7,720
3,758
0
1,933
7,186
2,335
139
3,318
3,868
0
28,839
L
Cerberus
emircelt
Cerberus
3,458
30
162
3,160
11,172
7,830
0
2,246
8,674
15,067
0
L
Izanami
hanimeller
Izanami
4,613
3,118
0
1,569
8,094
2,388
0
3,874
3,948
0
24,146
L
Janus
maxmuerte
Janus
4,090
320
0
311
8,972
2,670
0
3,714
4,998
12,828
0
W
Hercules
şehrazat
Hercules
5,106
1,830
187
5,590
10,179
9,506
39
3,542
6,637
0
14,849
W
10,590
965
0
824
4,707
1,168
347
724
3,983
44,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,344
Gold Earned
20,462
136
Minions Killed
92
0
Camps Cleared
0
505,648
Distance Traveled
534,828
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,301
830
53
5
0
165,304
3
L
Cerberus
6,811
681
22
2
0
180,576
1
L
Izanami
6,542
654
48
5
0
191,625
2
L
Janus
7,109
711
22
2
0
162,627
1
W
Hercules
8,477
848
18
2
0
164,096
1
W
Zeus
8,566
857
65
7
0
176,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role