Player Matchup

Artemis
Artemis
APEHDA123
Artemis
Level 25
God Stats
16W - 13L
1,589 SR
Queue Stats
91W - 93L
1,469 Elo+
Party 1
Serqet
Serqet
Devil002iraq
Serqet
Level 22
God Stats
3W - 2L
1,639 SR
Queue Stats
295W - 337L
1,434 Elo+
Solo
Sobek
Sobek
SpiderMunch
Sobek
Level 16
God Stats
3W - 8L
1,411 SR
Queue Stats
116W - 85L
1,506 Elo+
Party 1
Tiamat
Tiamat
moplayerone88
Tiamat
Level 15
God Stats
158W - 160L
1,461 SR
Queue Stats
444W - 478L
1,408 Elo+
Solo
Guan Yu
Guan Yu
paskun11
Guan Yu
Level 4
God Stats
1W - 1L
1,723 SR
Queue Stats
1W - 3L
1,474 Elo+
Solo
Team Averages
Level 16
1,565 SR
1,458 Elo+

VS

Team Averages
Level 16
1,567 SR
1,434 Elo+
Danzaburou
Danzaburou
D1VID3DJ3ST3R
Danzaburou
Level 19
God Stats
38W - 16L
1,756 SR
Queue Stats
67W - 51L
1,458 Elo+
Solo
Neith
Neith
FinkaTering
Neith
Level 6
God Stats
7W - 5L
1,698 SR
Queue Stats
11W - 12L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
QuincyTarwotski
Sun Wukong
Level 7
God Stats
1W - 1L
1,328 SR
Queue Stats
2W - 4L
1,237 Elo+
Solo
Yemoja
Yemoja
hurrrrricane
Yemoja
Level 27
God Stats
4W - 6L
1,184 SR
Queue Stats
786W - 781L
1,458 Elo+
Solo
Arachne
Arachne
stfubabe
Arachne
Level 20
God Stats
7W - 0L
1,869 SR
Queue Stats
44W - 35L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
APEHDA123
Artemis
8
2 / 5 / 1
4,953
495
5,125
7,673
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
8
1 / 1 / 0
4,996
500
1,705
7,047
2,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 1 / 2
5,045
505
3,643
6,863
3,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 7 / 0
4,882
488
2,469
7,418
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
paskun11
Guan Yu
7
0 / 5 / 0
4,658
466
1,092
6,021
3,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D1VID3DJ3ST3R
Danzaburou
13
9 / 0 / 0
8,085
809
5,487
3,875
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 2
5,343
534
3,726
3,322
926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
QuincyTarwotski
Sun Wukong
11
4 / 0 / 1
6,541
654
3,939
4,418
2,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
9
1 / 2 / 4
5,698
570
2,777
5,900
2,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
stfubabe
Arachne
9
3 / 1 / 5
5,994
599
4,655
6,206
1,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
19
19
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Artemis
APEHDA123
Artemis
2
5
1
0.5
W
Danzaburou
D1VID3DJ3ST3R
Danzaburou
9
0
0
9
L
Serqet
1
1
0
1
W
2
1
2
3
W
Sun Wukong
QuincyTarwotski
Sun Wukong
4
0
1
4.5
L
1
1
2
2
W
Yemoja
1
2
4
1.5
L
0
7
0
0
L
Guan Yu
paskun11
Guan Yu
0
5
0
0
W
Arachne
stfubabe
Arachne
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,034
Damage
20,584
35,022
Taken
23,721
13,666
Mitigated
8,816
9,422
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
APEHDA123
Artemis
5,125
2,635
0
1,483
7,673
2,050
0
1,155
6,493
0
22,088
W
Danzaburou
D1VID3DJ3ST3R
Danzaburou
5,487
2,445
0
1,524
3,875
1,649
626
1,636
2,093
0
40,795
L
Serqet
1,705
383
6
2,928
7,047
2,006
0
0
7,047
0
24,152
W
3,726
2,433
0
520
3,322
926
403
1,079
2,243
0
17,004
W
Sun Wukong
QuincyTarwotski
Sun Wukong
3,939
1,370
0
709
4,418
2,204
574
350
3,878
0
30,291
L
3,643
329
0
2,880
6,863
3,320
0
1,142
5,696
11,308
0
W
Yemoja
2,777
570
304
1,880
5,900
2,377
210
1,993
3,883
16,278
0
L
2,469
290
0
1,600
7,418
3,132
0
480
6,938
21,436
0
L
Guan Yu
paskun11
Guan Yu
1,092
137
0
525
6,021
3,158
68
0
5,871
0
13,126
W
Arachne
stfubabe
Arachne
4,655
3,544
0
1,718
6,206
1,660
0
752
5,020
0
25,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,534
Gold Earned
31,661
186
Minions Killed
274
0
Camps Cleared
0
981,781
Distance Traveled
979,306
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,953
495
35
4
0
168,770
3
W
Danzaburou
8,085
809
93
9
0
201,006
0
L
Serqet
4,996
500
62
6
0
226,050
0
W
Neith
5,343
534
39
4
0
189,933
2
W
Sun Wukong
6,541
654
78
8
0
188,070
0
L
Sobek
5,045
505
18
2
0
211,234
1
W
Yemoja
5,698
570
20
2
0
187,945
1
L
Tiamat
4,882
488
42
4
0
191,154
1
L
Guan Yu
4,658
466
29
3
0
184,573
1
W
Arachne
5,994
599
44
4
0
212,352
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role