Player Matchup

Ra
Ra
Bronzeboi69
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,720 Elo+
Party 1
Sylvanus
Sylvanus
DarkanosSoul
Sylvanus
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 55L
1,527 Elo+
Party 1
Bakasura
Bakasura
Ex0Gh0st
Bakasura
Level 13
God Stats
10W - 6L
1,643 SR
Queue Stats
14W - 6L
1,659 Elo+
Party 1
Fenrir
Fenrir
KhanRedrum
Fenrir
Level 27
God Stats
1W - 2L
1,743 SR
Queue Stats
76W - 60L
1,732 Elo+
Solo
Neith
Neith
trsasion
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,577 SR
1,628 Elo+

VS

Team Averages
Level 40
1,648 SR
1,581 Elo+
Ra
Ra
BangCarriage1669
Ra
Level 27
God Stats
3W - 0L
1,900 SR
Queue Stats
115W - 82L
1,692 Elo+
Solo
Izanami
Izanami
DJByPau
Izanami
Level 126
God Stats
3W - 0L
1,851 SR
Queue Stats
120W - 101L
1,613 Elo+
Party 2
Chang'e
Chang'e
LleaLin
Chang'e
Level 28
God Stats
1W - 0L
1,281 SR
Queue Stats
19W - 9L
1,599 Elo+
Solo
Anhur
Anhur
Subasic
Anhur
Level 13
God Stats
5W - 2L
1,709 SR
Queue Stats
88W - 113L
1,502 Elo+
Solo
Cthulhu
Cthulhu
UvalaGum
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
8,873
522
7,954
10,592
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
DarkanosSoul
Sylvanus
11
2 / 3 / 4
7,749
456
4,460
14,071
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Ex0Gh0st
Bakasura
14
4 / 7 / 1
9,106
536
6,718
16,155
7,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
KhanRedrum
Fenrir
16
6 / 7 / 4
9,774
575
11,854
16,858
7,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
trsasion
Neith
10
0 / 10 / 2
6,589
388
5,216
13,545
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 3 / 6
12,326
725
22,156
13,908
7,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
DJByPau
Izanami
16
8 / 2 / 8
10,228
602
13,028
13,193
4,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
LleaLin
Chang'e
15
3 / 3 / 8
9,221
542
8,021
12,685
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Subasic
Anhur
13
3 / 5 / 7
8,616
507
5,551
12,090
3,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
UvalaGum
Cthulhu
14
6 / 2 / 9
9,396
553
6,570
9,260
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
15
Kills
32
32
Deaths
15
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
12
3
6
5
L
3
5
6
1.2
W
Izanami
DJByPau
Izanami
8
2
8
6
L
Sylvanus
DarkanosSoul
Sylvanus
2
3
4
1.33
L
Bakasura
Ex0Gh0st
Bakasura
4
7
1
0.64
L
Fenrir
KhanRedrum
Fenrir
6
7
4
1.14
W
Chang'e
LleaLin
Chang'e
3
3
8
2.33
W
Anhur
Subasic
Anhur
3
5
7
1.3
W
Cthulhu
UvalaGum
Cthulhu
6
2
9
5.25
L
Neith
trsasion
Neith
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,202
Damage
55,326
71,221
Taken
61,136
33,383
Mitigated
27,511
20,370
Healing
23,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,156
3,329
853
6,558
13,908
7,410
1,170
2,012
11,053
103,905
0
L
7,954
382
997
2,024
10,592
3,880
261
5,741
4,851
53,560
0
W
Izanami
DJByPau
Izanami
13,028
7,576
0
5,308
13,193
4,699
3,628
1,990
11,021
0
73,465
L
Sylvanus
DarkanosSoul
Sylvanus
4,460
1,739
3,904
5,019
14,071
10,480
300
7,605
6,466
13,855
0
L
Bakasura
Ex0Gh0st
Bakasura
6,718
4,524
0
5,253
16,155
7,240
0
11,209
4,946
0
32,683
L
Fenrir
KhanRedrum
Fenrir
11,854
3,938
0
1,082
16,858
7,322
0
6,937
9,921
0
61,560
W
Chang'e
LleaLin
Chang'e
8,021
436
1,600
5,884
12,685
4,487
0
3,971
8,594
58,982
0
W
Anhur
Subasic
Anhur
5,551
1,931
0
1,210
12,090
3,565
300
1,152
10,566
0
24,505
W
Cthulhu
UvalaGum
Cthulhu
6,570
80
487
1,642
9,260
7,350
198
3,289
5,897
19,167
0
L
Neith
trsasion
Neith
5,216
3,095
0
2,091
13,545
4,461
318
5,255
8,290
0
29,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,091
Gold Earned
49,787
345
Minions Killed
510
0
Camps Cleared
0
1,511,270
Distance Traveled
1,640,937
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,326
725
194
11
0
346,853
2
L
Ra
8,873
522
89
5
0
323,644
3
W
Izanami
10,228
602
148
9
0
303,795
8
L
Sylvanus
7,749
456
15
1
0
320,803
0
L
Bakasura
9,106
536
90
5
0
297,123
1
L
Fenrir
9,774
575
92
5
0
301,555
2
W
Chang'e
9,221
542
92
5
0
342,403
4
W
Anhur
8,616
507
51
3
0
291,941
0
W
Cthulhu
9,396
553
25
1
0
355,945
8
L
Neith
6,589
388
59
3
0
268,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role