Player Matchup

Terra
Terra
Ahzrel
Terra
Level 7
God Stats
4W - 9L
1,749 SR
Queue Stats
15W - 19L
1,333 Elo+
Party 1
Horus
Horus
Cyrêr
Horus
Level 6
God Stats
1W - 2L
1,721 SR
Queue Stats
20W - 18L
1,315 Elo+
Party 1
Osiris
Osiris
LIM1N4IK
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,510 Elo+
Solo
Izanami
Izanami
Monk3y478
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,364 Elo+
Party 1
Olorun
Olorun
orbitalkartoffel
Olorun
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 34L
1,419 Elo+
Solo
Team Averages
Level 6
1,594 SR
1,388 Elo+

VS

Team Averages
Level 12
1,589 SR
1,500 Elo+
Cthulhu
Cthulhu
Guapo199YT
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,532 Elo+
Party 2
Hades
Hades
PPIITTUU
Hades
Level 17
God Stats
12W - 8L
1,632 SR
Queue Stats
95W - 83L
1,447 Elo+
Party 2
Chiron
Chiron
VIТАMIN
Chiron
Level 15
God Stats
3W - 0L
1,686 SR
Queue Stats
36W - 25L
1,585 Elo+
Party 3
Terra
Terra
YesMeAgainRofl
Terra
Level 7
God Stats
4W - 1L
1,821 SR
Queue Stats
8W - 8L
1,414 Elo+
Solo
Amaterasu
Amaterasu
ησοüςΧριστός
Amaterasu
Level 14
God Stats
2W - 2L
1,304 SR
Queue Stats
16W - 17L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ahzrel
Terra
9
0 / 6 / 0
6,416
338
1,887
9,962
4,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
Cyrêr
Horus
12
0 / 7 / 0
7,184
378
3,238
14,794
10,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
LIM1N4IK
Osiris
11
0 / 15 / 0
6,566
346
3,191
17,389
9,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
Monk3y478
Izanami
7
0 / 9 / 0
5,973
314
4,028
15,088
3,672
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 14 / 0
7,207
379
12,002
22,919
6,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Guapo199YT
Cthulhu
15
6 / 0 / 12
9,454
498
7,958
10,746
10,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
PPIITTUU
Hades
16
9 / 0 / 11
10,953
576
18,678
12,609
7,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
VIТАMIN
Chiron
19
20 / 0 / 8
12,896
679
24,390
14,206
6,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
5 / 0 / 5
10,632
560
7,770
10,298
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
11 / 1 / 6
11,899
626
7,660
17,110
8,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
93
1
Kills
51
51
Deaths
1
0
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Terra
Ahzrel
Terra
0
6
0
0
L
Horus
Cyrêr
Horus
0
7
0
0
W
Cthulhu
Guapo199YT
Cthulhu
6
0
12
12
L
Osiris
LIM1N4IK
Osiris
0
15
0
0
L
Izanami
Monk3y478
Izanami
0
9
0
0
W
Hades
PPIITTUU
Hades
9
0
11
14.5
W
Chiron
VIТАMIN
Chiron
20
0
8
24
W
5
0
5
7.5
L
1
14
0
0.07
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,346
Damage
66,456
80,152
Taken
64,969
34,999
Mitigated
44,408
10,919
Healing
35,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Ahzrel
Terra
1,887
461
454
1,222
9,962
4,342
0
4,012
5,651
10,675
0
L
Horus
Cyrêr
Horus
3,238
1,572
554
1,601
14,794
10,675
0
7,486
7,168
0
28,847
W
Cthulhu
Guapo199YT
Cthulhu
7,958
504
150
881
10,746
10,847
1,190
2,740
8,006
20,701
0
L
Osiris
LIM1N4IK
Osiris
3,191
1,282
0
0
17,389
9,393
0
2,709
14,439
0
21,111
L
Izanami
Monk3y478
Izanami
4,028
2,877
0
2,235
15,088
3,672
301
5,110
9,812
0
24,208
W
Hades
PPIITTUU
Hades
18,678
1,906
237
6,885
12,609
7,738
3,474
5,535
7,003
62,977
0
W
Chiron
VIТАMIN
Chiron
24,390
17,010
1,267
11,136
14,206
6,296
6,201
2,690
11,491
0
111,478
W
7,770
1,687
2,491
5,409
10,298
11,033
3,105
853
9,222
47,645
0
L
12,002
5,666
339
4,514
22,919
6,917
375
13,413
8,676
38,142
0
W
7,660
4,952
0
7,510
17,110
8,494
448
2,071
14,025
0
70,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,346
Gold Earned
55,834
221
Minions Killed
544
0
Camps Cleared
0
1,322,898
Distance Traveled
1,784,896
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,416
338
17
1
0
302,016
4
L
Horus
7,184
378
65
3
0
291,286
1
W
Cthulhu
9,454
498
41
2
0
331,965
0
L
Osiris
6,566
346
40
2
0
277,078
1
L
Izanami
5,973
314
42
2
0
204,907
0
W
Hades
10,953
576
109
6
0
320,524
0
W
Chiron
12,896
679
172
9
0
332,518
0
W
Terra
10,632
560
87
5
0
343,162
1
L
Olorun
7,207
379
57
3
0
247,611
1
W
Amaterasu
11,899
626
135
7
0
456,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role