Player Matchup

Anhur
Anhur
CoralQuill96955
Anhur
Level 29
God Stats
2W - 7L
1,433 SR
Queue Stats
185W - 184L
1,503 Elo+
Solo
Ymir
Ymir
FinDsumader
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 51L
1,492 Elo+
Solo
Hel
Hel
KAMEMUSHI23
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,029 Elo+
Solo
Thanatos
Thanatos
Kolton1221
Thanatos
Level 12
God Stats
3W - 2L
1,719 SR
Queue Stats
36W - 73L
1,307 Elo+
Solo
Jing Wei
Jing Wei
TTV_JYMSpty
Jing Wei
Level 21
God Stats
3W - 5L
1,869 SR
Queue Stats
102W - 109L
1,474 Elo+
Solo
Team Averages
Level 19
1,604 SR
1,361 Elo+

VS

Team Averages
Level 15
1,556 SR
1,307 Elo+
Arachne
Arachne
Anexxalentshot
Arachne
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,111 Elo+
Solo
Cerberus
Cerberus
CarlitosWheyPro
Cerberus
Level 26
God Stats
4W - 0L
1,936 SR
Queue Stats
21W - 15L
1,499 Elo+
Solo
Artemis
Artemis
Polopolo-lenzo2
Artemis
Level 26
God Stats
3W - 1L
1,475 SR
Queue Stats
3W - 3L
1,401 Elo+
Solo
Hel
Hel
Sonicizded
Hel
Level 5
God Stats
6W - 1L
1,474 SR
Queue Stats
8W - 3L
1,203 Elo+
Solo
Merlin
Merlin
TheCityMorgue666
Merlin
Level 7
God Stats
5W - 5L
1,398 SR
Queue Stats
16W - 8L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 2
11,856
988
12,431
16,479
5,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
1 / 10 / 7
12,349
1,029
13,548
25,720
28,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 3 / 1
9,734
811
1,046
3,584
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Kolton1221
Thanatos
15
1 / 13 / 2
9,992
833
3,451
24,749
6,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jing Wei
TTV_JYMSpty
Jing Wei
17
1 / 6 / 6
11,203
934
11,568
16,778
7,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 5
10,013
834
463
3,086
1,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cerberus
19
4 / 3 / 19
12,593
1,049
13,959
19,307
19,082
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
15 / 2 / 14
14,301
1,192
26,398
7,169
3,582
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 1 / 22
12,648
1,054
11,161
10,225
4,560
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 1 / 12
15,353
1,279
27,839
9,075
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
109
8
Kills
37
37
Deaths
8
18
Assists
72
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
Cerberus
4
3
19
4.5
L
4
5
2
1
L
1
10
7
0.45
L
1
3
1
0.5
L
Thanatos
Kolton1221
Thanatos
1
13
2
0.15
W
15
2
14
11
W
5
1
22
16
L
Jing Wei
TTV_JYMSpty
Jing Wei
1
6
6
0.67
W
13
1
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,044
Damage
79,820
87,310
Taken
48,862
49,328
Mitigated
32,798
2,778
Healing
19,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
463
222
0
183
3,086
1,709
0
360
2,726
0
666
W
Cerberus
13,959
1,691
0
4,502
19,307
19,082
0
7,059
12,248
35,506
0
L
12,431
5,436
0
0
16,479
5,842
0
10,426
6,053
0
26,523
L
13,548
3,260
0
676
25,720
28,522
0
16,894
8,585
49,691
0
L
1,046
323
370
437
3,584
1,250
0
1,894
1,690
7,063
0
L
Thanatos
Kolton1221
Thanatos
3,451
1,041
0
951
24,749
6,648
0
16,137
7,444
0
5,535
W
26,398
15,185
345
1,146
7,169
3,582
0
1,762
5,407
0
51,467
W
11,161
549
6,727
4,873
10,225
4,560
0
3,404
6,821
24,668
0
L
Jing Wei
TTV_JYMSpty
Jing Wei
11,568
5,508
0
344
16,778
7,066
0
7,608
9,170
0
32,385
W
27,839
1,759
247
1,376
9,075
3,865
0
2,009
7,066
67,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,134
Gold Earned
64,908
178
Minions Killed
267
3
Camps Cleared
15
927,416
Distance Traveled
979,529
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,013
834
3
0
1
121,225
1
W
Cerberus
12,593
1,049
70
6
0
215,262
0
L
Anhur
11,856
988
26
2
0
233,014
0
L
Ymir
12,349
1,029
91
8
1
186,741
0
L
Hel
9,734
811
5
0
0
66,267
0
L
Thanatos
9,992
833
5
0
1
189,845
3
W
Artemis
14,301
1,192
63
5
0
182,178
0
W
Hel
12,648
1,054
27
2
0
236,077
0
L
Jing Wei
11,203
934
51
4
1
251,549
1
W
Merlin
15,353
1,279
104
9
14
224,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role