Player Matchup

Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BATALLA21
Danzaburou
Level 111
God Stats
8W - 3L
1,794 SR
Queue Stats
105W - 87L
1,612 Elo+
Solo
Ra
Ra
pedropok22
Ra
Level 118
God Stats
7W - 5L
1,500 SR
Queue Stats
265W - 253L
1,623 Elo+
Solo
Aphrodite
Aphrodite
tortiis
Aphrodite
Level 145
God Stats
198W - 111L
1,712 SR
Queue Stats
385W - 344L
1,616 Elo+
Party 1
Ne Zha
Ne Zha
wassox91
Ne Zha
Level 90
God Stats
2W - 0L
1,746 SR
Queue Stats
61W - 64L
1,558 Elo+
Solo
Team Averages
Level 119
1,650 SR
1,582 Elo+

VS

Team Averages
Level 113
1,506 SR
1,546 Elo+
Danzaburou
Danzaburou
MIKUBESTNAKANO
Danzaburou
Level 89
God Stats
23W - 25L
1,451 SR
Queue Stats
633W - 626L
1,513 Elo+
Party 2
Artio
Artio
OrGzZ_Z
Artio
Level 84
God Stats
18W - 16L
1,686 SR
Queue Stats
323W - 311L
1,532 Elo+
Solo
Chronos
Chronos
ThunderKnoxs
Chronos
Level 142
God Stats
4W - 5L
1,394 SR
Queue Stats
223W - 210L
1,584 Elo+
Party 2
Horus
Horus
grandpere974
Horus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 199L
1,519 Elo+
Solo
Terra
Terra
talloinzHD
Terra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 248L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 1 / 7
10,079
593
10,423
15,204
10,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
BATALLA21
Danzaburou
17
2 / 0 / 7
10,539
620
9,990
10,311
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 3 / 10
10,839
638
15,520
11,415
4,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
tortiis
Aphrodite
14
6 / 0 / 6
9,822
578
11,699
13,026
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
wassox91
Ne Zha
18
5 / 3 / 8
10,837
637
9,444
15,163
6,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MIKUBESTNAKANO
Danzaburou
14
2 / 4 / 1
8,649
509
5,974
12,775
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
OrGzZ_Z
Artio
16
2 / 2 / 0
8,645
509
10,480
13,829
10,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
ThunderKnoxs
Chronos
14
2 / 6 / 1
8,468
498
8,374
17,272
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 2 / 1
7,068
416
2,724
14,612
11,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
14
1 / 4 / 3
8,191
482
6,499
16,957
7,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
18
Kills
7
7
Deaths
18
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
7
5.5
W
Danzaburou
BATALLA21
Danzaburou
2
0
7
5.5
L
Danzaburou
MIKUBESTNAKANO
Danzaburou
2
4
1
0.63
L
Artio
OrGzZ_Z
Artio
2
2
0
1
L
Chronos
ThunderKnoxs
Chronos
2
6
1
0.42
L
0
2
1
0.25
W
3
3
10
2.67
L
Terra
1
4
3
0.63
W
Aphrodite
tortiis
Aphrodite
6
0
6
9
W
Ne Zha
wassox91
Ne Zha
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,076
Damage
34,051
65,119
Taken
75,445
31,950
Mitigated
40,687
43,166
Healing
32,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
10,423
3,523
0
6,135
15,204
10,462
471
8,490
6,714
0
61,251
W
Danzaburou
BATALLA21
Danzaburou
9,990
4,616
0
5,509
10,311
3,490
5,420
962
9,349
0
82,087
L
Danzaburou
MIKUBESTNAKANO
Danzaburou
5,974
2,412
0
4,587
12,775
4,429
0
2,102
10,659
0
58,088
L
Artio
OrGzZ_Z
Artio
10,480
511
624
7,097
13,829
10,686
0
3,797
9,996
59,204
0
L
Chronos
ThunderKnoxs
Chronos
8,374
3,111
0
5,203
17,272
6,752
0
9,426
7,493
67,430
0
L
2,724
1,400
2,267
5,349
14,612
11,476
0
5,386
9,105
0
13,577
W
15,520
2,149
2,321
4,765
11,415
4,901
325
7,858
3,557
82,136
0
L
Terra
6,499
1,178
393
6,826
16,957
7,344
0
5,843
10,973
48,684
0
W
Aphrodite
tortiis
Aphrodite
11,699
1,252
6,250
8,961
13,026
6,740
210
4,225
8,801
31,240
0
W
Ne Zha
wassox91
Ne Zha
9,444
3,431
0
9,225
15,163
6,357
0
3,818
11,345
0
84,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,116
Gold Earned
41,021
600
Minions Killed
482
0
Camps Cleared
0
1,625,530
Distance Traveled
1,576,171
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,079
593
126
7
0
308,569
5
W
Danzaburou
10,539
620
145
9
0
303,135
4
L
Danzaburou
8,649
509
127
7
0
307,877
3
L
Artio
8,645
509
120
7
0
300,240
2
L
Chronos
8,468
498
138
8
0
294,159
2
L
Horus
7,068
416
9
1
0
309,618
5
W
Ra
10,839
638
161
9
0
338,541
2
L
Terra
8,191
482
88
5
0
364,277
1
W
Aphrodite
9,822
578
46
3
0
325,160
4
W
Ne Zha
10,837
637
122
7
0
350,125
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role